A detailed look at Looting and Respecs

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Worldbreaker wrote:
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iamstryker wrote:

Why do people keep saying stuff like this? As many of us have stated over and over we are fine with in game cons. Make the enemies tougher! Don't just artifically make the game more difficult by pitting us against eachother.

The game is dominated by single player and private parties in which the FFA "drawbacks" matter little to nothing at all. So whats the big deal?

Losing items is frustrating but most of us could ninja loot if we wanted to. We don't enjoy that playstyle. It really is that simple.


I stated the one con that would need to be in place for instanced looting to be balanced, with examples why, then you defend the fact loot % would need to be less. You still plow through mobs faster than a solo player and have no risk of your items being taken by someone else, there are still benefits to party play, albeit loot per hour would be the same as playing solo. I gave examples, there is social interaction, you may have built a character dependant on having another player fill a role or you are simply stuck. You still get more XP, and still move through the content faster.

There are many public FFA parties, it isn't dominated by private parties. If you don't want to find your own party and instead want to be in a group with random people who have no opportunity to take item. Public parties for instanced looting are a lot easier to assemble then a group for a share loot FFA party. If something is harder to do it isn't balanced with something easier.

If you choose not to take public loot after the timer that is your choice. You are the one removing the equal risk from yourself. If you make a system unbalanced it shouldn't be the developers problem.


If its the same amount of loot in either system then it is balanced. It is simply a playstyle choice. If you enjoy FFA then you can do it and have the ADDED benefit of being able to earn MORE loot than you would normally get by yourself.

There is no need to penalize people playing in a non competitive system. The ONLY downside needed to partying with other players is that the mosnters themselves are tougher. And no don't say that this would be unbalanced because FFA people would then have two downsides. FFA people would be choosing that option because they enjoy it and because they have a chance at getting more loot than playing by themselves.

I stil say what I did the first time I got here. There is no good reason to not have looting options. I have never ever seen one.
Standard Forever
Worldbreaker, you are trying really hard to prove that instanced loot is providing unfair advantage..but it's just not true.. it's self balancing mechanism.. yes..loot which drops for you it's your and only yours..but you are out of luck if you want more loot.. you just can't unless other players will let you loot at their items..

FFA system is more hostile, it's true..but it's also very scavenger friendly and of course..ninja friendly..yes you are competing with others..yet, you have chance to get more loot.. and of course.. loot which noone wants..you can just freely get in FFA game..in instanced loot system..unless it's your..you just can't..

These are two different loot systems..there is no real advantage in either of these compared to other..yes..loot is distributed differently.. and arguably.. in FFA system, there is more loot gathered overall, but in the end..it's just playstyle issue ..someone prefers FFA, someone instanced.. that's it.
Over in the suggestions subforum I made a thread that details what one possible instanced loot user interface with a PoE style might look like: http://www.pathofexile.com/forum/view-thread/95930#p1013235

Now take a look at that and tell me exactly how using that interface makes the game easier than the current interface?

It simply makes public instanced partying the same as friendly FFA partying. No advantages.
Firstly the premise of the OP is flawed. Lets say loot is made totally free for all. Player D has 25ms latency and plays melee, player E has 250ms latency and plays ranger. Guess who gets all the loot?

Currently the timer is set up that it is about 1 second + the time it would take you to walk to it. Currently feel that the timer could be doubled, it would remove some of the ninja looting stress in public parties.

In fact that could be the fix there. Double the loot timer in public parties, leave as is or even remove loot timer in private parties.

Respecs- totally disagree with this ever being added, for completely different reasons to the OP. Building a character in this game is part of the fun, same as it was in D2. In D2 you could make poison dagger necro, summoner necro, Bspear or Bspirit necro, poison nova + CE + golem necro. Here it is very much similar. So the time it takes to make and build the character you get attached to it, the character has personality, respec points allow fixing small things or making small changes and that is good. D3 characters had no personality or character, you could respec on a whim, every wizard was basically the same as every other.
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Sir_LogiC wrote:

Respecs- totally disagree with this ever being added, for completely different reasons to the OP. Building a character in this game is part of the fun, same as it was in D2. In D2 you could make poison dagger necro, summoner necro, Bspear or Bspirit necro, poison nova + CE + golem necro. Here it is very much similar. So the time it takes to make and build the character you get attached to it, the character has personality, respec points allow fixing small things or making small changes and that is good. D3 characters had no personality or character, you could respec on a whim, every wizard was basically the same as every other.


First.. I don't want free respec to be added to PoE .. so don't get me wrong..

But I also feel that "every wizard was basically the same as every other" is used too much out of context.. I understand reasoning behind it.. but arguably..thanks to free respec.. there is more diversity in D3 than in PoE..because people are not afraid to experiment..

Keep in mind..I didn't play D3 for 2-3 months at least.. but when I was playing, meeting two similar wizards (or any other character) was very very rare.. actually.. I felt that people are really trying to experiment and I met so many different builds in D3..much more than in PoE for example..

Maybe it's because different builds in D3 are really different and easy to spot.. in PoE.. many builds are so similar ..and it's hard to see if this bow ranger is build around attack speed or critical hits etc..

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