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HeavyMetalGear wrote:
...due to its complexity for what you're wanting / wishing GGG to do to improve trading, I highly doubt they're going to implement something like in your OP of that magnitude since they won't even implement simpler methods... (hasn't happened.)...
I think that is just a negative outlook. GGG is doing what they can, and they may move slow on these lower priority things, but they definitely are in motion. The complexity isn't on a level of impossible, definitely not technically as well! If they coincide something like this with the release of act 4, or act 5, it could be achievable, and changed to our feedback.
I think GGG will improve the trade in the ways they have mentioned, with MTX shop stashtabs, and better forum implementation. The thing is I only have heard them talk about offline tools. Something like a bazaar is really in line with the theme of Path Of Exile, and it could, hypothetically, unify a offline+online trade system.
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Posted byTehChipdip#0372on Mar 20, 2014, 4:28:16 AM
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Yeah, I understand that they have an on-going effort to implement forum based trading. But then, when we dig into the reasons people hate D3 auction, we find out that is not only the RMTing and overgeared newbies but, mostly, because of the meta-gaming that occurs outside of the game.
Out-of-game progress have a very negative effect on the community, almost like Real money trading. Having this aspect going on in-game, with some physical boundaries (such as moving your character to shops and/or sellers) is a fun workaround - perhaps not the ideal, but still, fun. Anyway, my concerns are that eventually PoE becomes a browser trading game. That wouldn´t be fun for that big chunk of players that are here for the "A" in ARPG.
HeavyMetalGear, I love your solution as well! Specially because it keeps stuff in-game! I could also see many ways in witch your mechanics could overlap and get integrated with some of what I described. They are not mutual exclusive concepts.
TehChipdip came with a nice input of progress-related controled access to the Bazaar - but as you already pointed out, this could be easily be overridden by multi-character accounts so it might just be not worth implementing (for that reason). And Yeah, the Exile Smuggler NPC could do some trading too, cool idea. Perhaps, players willing to off-line trading could pay a fee to the NPC to sell Buyout tagged items automatically (allowing for non character-to-character transactions).
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Posted byjunaum#4262on Mar 20, 2014, 8:04:30 AM
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junaum wrote:
Yeah, I understand that they have an on-going effort to implement forum based trading. But then, when we dig into the reasons people hate D3 auction, we find out that is not only the RMTing and overgeared newbies but, mostly, because of the meta-gaming that occurs outside of the game.
Out-of-game progress have a very negative effect on the community, almost like Real money trading. Having this aspect going on in-game, with some physical boundaries (such as moving your character to shops and/or sellers) is a fun workaround - perhaps not the ideal, but still, fun. Anyway, my concerns are that eventually PoE becomes a browser trading game. That wouldn´t be fun for that big chunk of players that are here for the "A" in ARPG.
Exactly this. It's my main concern with GGG implementing a forum-based trading system. The less time I have to spend outside the game, the better. Personally, I don't see the difference between an AH, or a MTX stash tab that links to forums.
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Posted byTehChipdip#0372on Mar 20, 2014, 4:30:55 PM
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TehChipdip wrote:
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junaum wrote:
Yeah, I understand that they have an on-going effort to implement forum based trading. But then, when we dig into the reasons people hate D3 auction, we find out that is not only the RMTing and overgeared newbies but, mostly, because of the meta-gaming that occurs outside of the game.
Out-of-game progress have a very negative effect on the community, almost like Real money trading. Having this aspect going on in-game, with some physical boundaries (such as moving your character to shops and/or sellers) is a fun workaround - perhaps not the ideal, but still, fun. Anyway, my concerns are that eventually PoE becomes a browser trading game. That wouldn´t be fun for that big chunk of players that are here for the "A" in ARPG.
Exactly this. It's my main concern with GGG implementing a forum-based trading system. The less time I have to spend outside the game, the better. Personally, I don't see the difference between an AH, or a MTX stash tab that links to forums.
I share your concern on this: If ggg implements their original idea of website based trading system it might get strongly rejected by a huge part of the community.
D3 auction house managed to get player-base hate even while existing "within" the game. I hope developers had this and other in-game shops/trading solutions taken into account for their new system.
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Posted byjunaum#4262on Mar 21, 2014, 1:09:22 PM
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Morning bumpz.
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Posted byjunaum#4262on Apr 7, 2014, 9:32:31 AM
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TehChipdip wrote:
I have been thinking of this idea for a couple months now. Today I spoke with a friend in more detail, and thought I'd see if anyone had suggested a more succinct version.
While I strongly agree with the idea of a new area (I thought Sarn Arena could have been a bazaar), I think it would be best to do it, if possible, with act 4. That would give the players time to actually have gear, and not get too OP for the early-game maybe? Although it would be abusable with another character/friends in HC.
As the other people before me have mentioned, GGG has had plans to revamp trading since the end of Closed Beta. They want to improve on the forum trading, and possibly have some in-game variant as well. MTX shop tabs have been talked about, and I think that works even better with a stall system, as it reduces clutter!
The "Exile Smuggler" is a good idea, but it reduces the need for resources spent on a marketplace, when people can just go to smuggler and buy the items from him. I propose the "Exile Smuggler" could be used to browse the forum shops, while the marketplace could be a more exploratory system. The smuggler could even say "I think I saw that item over in the third alley at the blue stall", or something immersion-friendly, but a teleport to the shop seems a bit redundant.
If the system has a pop-up notification, and you have to open your social tab to check "SHOP" status, I think it would work well(Maybe we would see less whispers followed by a *PLAYER HAS DIED AT POSITION 6 AT THE LADDER* pictures hehe). It also feels a bit excessive to have the buyer teleport to the shop just for one purchase (what if it's just a small item for 1alch?). Perhaps just the dialogue box sans teleport option would suffice. Also accepting the item sale could send the currency into a separate stash tab set specifically for your completed sales. So you could get your alch, after your map, or just leave it as your currency stash tab.
I think that this is a fantastic idea, and I have been curious to see if anyone suggested it in depth. Nice to see! I see no reason to disagree with something that could make the game more approachable, and more interesting. The problem with trading right now is spam, and time. Everyone who agrees with a auction house will comment on how we spend hours in trade chat, and everyone who is against a AH will say "The new trade system is coming!". Accessibility is not necessarily a bad thing, it's not a arbitrary term. If we could have a mix of offline/online trading, and bartering it would be a big improvement for a lot of players, myself included.
I think that if GGG worked with us we could have something that could benefit the community greatly. and I hope this thread at least has some ideas come from it.
I just started a thread with a similar Idea (albeit not as evolved and sophisticated than yours) before I read your post. By setting the shops in a special area it would improve player interaction instead of reducing it. Especially if your character has to be there to make an offer. But you don't should have to stand there the whole day. after you made your offer ( for buying or selling) you can go and get a special message when somebody reacts.
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Posted bycth_lh0#1056on Apr 7, 2014, 9:41:51 AM
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dat nump
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Posted byjunaum#4262on Apr 14, 2014, 10:09:31 AM
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TehChipdip wrote:
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HeavyMetalGear wrote:
...due to its complexity for what you're wanting / wishing GGG to do to improve trading, I highly doubt they're going to implement something like in your OP of that magnitude since they won't even implement simpler methods... (hasn't happened.)...
I think that is just a negative outlook. GGG is doing what they can, and they may move slow on these lower priority things, but they definitely are in motion. The complexity isn't on a level of impossible, definitely not technically as well! If they coincide something like this with the release of act 4, or act 5, it could be achievable, and changed to our feedback.
I think GGG will improve the trade in the ways they have mentioned, with MTX shop stashtabs, and better forum implementation. The thing is I only have heard them talk about offline tools. Something like a bazaar is really in line with the theme of Path Of Exile, and it could, hypothetically, unify a offline+online trade system.
A negative outlook? If anything in this community, I've uphheld a lot of optimism and positivity GGG will improve the game for the better one way or other. However, what I said is not really out-of-line and holds true through GGG's idleness to not even so much put in a simple Trade Tab (almost like the Party Tab) where players can post their trades there instead of spamming the Party Tab.
P.S. Yeah, about the offline/online way of making a Trade System... I don't agree with or like it. Not only that, it's going to be more work to do it that way than what I've brought forth to the table for a legit, functional Trade System.
Therefore, since GGG is always saying in round-about ways how much they're hard-up on money, the easiest thing they can do is negligibly improve the Forum Trading on the site, and put in a more easy-to-implement, user & developer-friendly Trade System in the game itself that's functional.
Now if GGG was a multi-billion-dollar company (and I knew it) like some other game companies, then yeah, I would probably support the OP, and I would also come up with something myself that's a little more in-depth than what I've already suggested for a Trade System.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me) Last edited by HeavyMetalGear#2712 on May 22, 2015, 3:06:13 PM
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Posted byHeavyMetalGear#2712on Apr 14, 2014, 10:53:40 PM
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Wow nice presentation, thanks for taking the time to provide your ideas in this way junaum. As others have mentioned/quoted we understand a new and comprehensive trade system would be a good idea and are currently working on its implementation.
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HeavyMetalGear wrote:
Therefore, since GGG is always saying in round-about ways how much they're hard-up on money, the easiest thing they can do is negligibly improve the Forum Trading on the site, and put in a more easy-to-implement, user & developer-friendly Trade System in the game itself that's functional.
We're not really hard up (though more money is always good IMO) If we do talk about money it's usually in terms of a cost-benefit consideration. Our main restriction at the moment is being able to find the right talent in New Zealand to help share the development load.
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Posted byMichael_GGGon Apr 14, 2014, 11:17:44 PMGrinding Gear Games
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Browsing gggtracker, from the thread title i thought the OP was a post from GGG. I'm sad.
SSF Keepers: 97
SC: 95 97 96 100 95 96 97 98 95 97 96 100
HC: 96(dead)
Character archive: view-thread/963707 Last edited by unsane#5479 on Apr 15, 2014, 12:51:54 AM
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Posted byunsane#5479on Apr 15, 2014, 12:51:27 AM
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