Can we stop having Vaal Orbs do nothing?
/agree
or at least make the probability of rolling nothing from a vaal orb lower. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Agreed, I'd like to see an item get ruined more than getting a dud, if I used a vaal orb on it, it means it was expendable anyway, and getting nothing feels like wasting an orb or something. I know it's virtually the same but it kinda leaves a nasty aftertaste.
It's more of an MMO thing after all, crafting often has that pattern there: crap-nothing-woohoo. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Mar 15, 2014, 9:34:02 AM
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Hmmmrrrhhhmmm... Used 2 of these orbs for testing... on white items where they could not do any harm.
They did not do anything but making the item "corrupted". So is my conclusion: A gem that does not make any improvements ( not even any changes!!!!!) on simple items won´t be used on good items. For sure not from me !!! XD. Folks, use your vaal orbs, but plse, plse don´t whine here on the forums, cause you have been warned !!! Last edited by Moonlight33#6927 on Mar 15, 2014, 9:50:35 AM
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" +1 out of 8 vaal orbs 4 gave 'no effect', 3 gave positive changes (1mod, 2*hite socket) and one utter destruction would have liked 1out of these 8 to be 'no effect', at most! |
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I see the Vaal orb doing 'nothing' as a negative effect, because it locks the item from further crafting.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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" Nah, not negative enough, I like my coffee black. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" I could absolutely get behind the idea of replacing "does nothing" with "can do a little harm; can do a little good" if the little harm/little good occurs in varying degrees of what we have already. That is, for example, instead of "completely rerolls item + sockets," "does nothing," and "adds an implicit or white socket(s)," it "completetly rerolls item," "rerolls 1 mod," "rerolls 2 mods," "very small chance of doing nothing," and "adds an implicit or white socket(s)." Rerolling 1-2 mods has the potential to take your best mod, and make it shit, or take your worst mod, and make it amazing, or anywhere in between. The important thing, is the risk/reward isn't split into pure dichotomy, but still has a potential middle ground where the benefit/drawback is ambiguous. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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" Ooooooooooooooooooooooooooooh the irony... SOMETHING DID HAPPEN! zzZzzzZzzZz
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I agree, I fucking hate it when the Vaal orbs do nothing, yet that seems to be the most common outcome. I would greatly prefer to have the item get messed up than to just have no effect. And to those who say "It did do something, you can't use currency now.", obviously we're talking about the random outcome. You already know you won't be able to use currency on it after it's corrupted, this is about the surprise factor.
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