Fire Trap supports?
" It deals physical damage, but that physical damage gets increased by +spell damage modifiers, correct? or is this a tooltip bug? |
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Iron will is good if you are a strength build. Increased area of effect and concentrated effects are both great for fire trap, either one or both depending on your needs. Fire penetration is great as well.
IGN: Iolar
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I like concentrated effect.
Smoother than Smooth.
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Here's a no brainer four link Fire Trap setup.
Chance to Ignite (quick and easy way to pile on damage) Concentrated Effect (extreme damage boost) Elemental Proliferation (I cannot stress how great it is) Increased Burning Damage (Because if they aren't burning you're doing it wrong) This absolutely melts anything anywhere nearby if you cause burn, and usually long after the initial enemies have died. if you have more links you could consider... Reduced Mana (its not a cheap skill) Fire Penetration (even more damage) Increased Area of Effect (more ground fire) Iron Will (if you have the strength to back it up) Culling Strike (mostly for the extra chunk of damage) Chance to Flee (burning mobs will potentially run to others) An important facet of Fire Trap most people don't seem to stress is that the damage is not you. It can't be reflected towards you and it will work exactly the same if you have Ancestral Bond. |
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" Dat 4link O_o |
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" You don't even need to put the fire trap gem into the item, it's just THAT GOOD. |
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run crit chance instead and moderate passive investment, to double dip? half joke half not.
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if you want to run a firetrap build i wouldnt go for crit (yes crit is ncie but it need a lot of passive points to be awesome and the base crit is only 5%)
you should try getting your hands on a searing touch (unique staff with +2 to fire gems increased burning/fire/spell dmg; 4 links woulöd be enough to farm lower maps (66-70) at a good speed) i would use firetrap + fire pen + chance to ignit + increased bruning dmg since all of them will get 2+ from the unique and the manacost are still manageable without bm/red mana etc you could go for the notable burning dmg increase above the templar (if its still there after patch) you will end up with 50% chance to ignite if you can support is with flamability (fire resi/chance to ignite cruse) in another 4link you could run a fireball with life and manaleech (+ chance to ignit or conc effect) for sustain molten shell works well with those supports as well and does wonders against flicker strick mobs |
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It's hard to beat concentrated effects combined with increased AoE. It's basically just a massive increase to damage at no penalty.
Fire penetration is another good one to add. IGN: Iolar
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" if you just look at the dmg yes you are right but they have huge multiplier (1,6 and 1,5) compared ignie etc (1,1), increased burning dmg (1,2) or fire pen (1,4) most enemys die to 1 hit + burning dmg even without conc effect in the lower maps 66-68 and if used with searing touch (yes i really really love that staff for fire traps) they get the +2 as well i will never say conc effect and inc aoe isnt worth it or anything but the mana/life management can be anoying on 50% regen or no regen maps especially when you play solo when they reduced the cd to 3sec the gamepace felt much better for with those lower support gems (only got a 5link in anarach and gear was far from perfect) empower might be an intresting support gem as well (+3 to all the fire gems in searing^^) this is only my opinion and i think we mentioned all supports that are working well with firetrap all of them (exceptempower) are q rewards and "easy" to get now its up to you,test it and decide on your own |
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