Whispers of Doom
I'm reluctant to take this keystone, as i figured it would work like this somehow and let other people overwrite my curses anyhow.
I would really suggest their be two (or more) curse slots, and if another player casts over my curse, if i don't have the passive it's overwritten, if i do have the passive it's written into the second curse slot and the other player takes the 1st curse slot. If that was the case, i would take it even though i was a one-curse build, so that i could always have the curses i wanted up on the targets, without the party overwriting them as often. |
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ive been thinking about a build around this keystone. but i got a little discouraged by how it seems to work. wouldent it make sense if your curses couldnt be overwritten by a player without the keystone? and if another player WITH the keystone curses the target, it removes one curse at random or adds to the cursestack of a total 3 with two members in the party having the keystone.
just a thought~ |
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" If you're playing in a party, why would they even want to overwrite your curses? Assuming you're an INT-focused character, your curses are likely to be stronger than theirs anyway, especially 2 (or more) of your curses at once vs one of theirs. Just use party-friendly curses like Enfeeble, and it's all good. |
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The way it current works, you'll get more out of WoD by planning with your team-mates as to the curses to use. When you take the keystone in party-play, you should collect an extra curse or two for the party members since elemental-projectiles can benefit from a large number of curses.
Remember, you already have perma-curse, which is insanely powerful with Temporal Chains. :P No one should want to overwrite that. Last edited by zharmad#7992 on Feb 19, 2013, 12:53:27 AM
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Or enfeeble. But every one overwrites, them grr. And kills themselves.
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