[1.1.2] Kwasozlop's unarmed Mara

The thread is no longer updated, since the patch 1.2 brought too many changes in the tree.
For a detailed Facebreaker guide follow KorgothBG's thread:
http://www.pathofexile.com/forum/view-thread/445390/page/1
Thank you all for your support.
Spoiler
This is my first attempt to transform my beta marauder into the latest patch. I'll keep it minimal.
Base is from beta builds of more experienced players from this forum.
It's all about:
- raw unarmed physical damage with infernal blow
- never miss
- 7 endurance charges
- 1 aura
- 0 mana problem
- pure STR char, quite nice dex too
- maxed fire/cold/lightning resistances
- everything blows up = no resurrected mobs

A SHORT VIDEO OF WHAT THIS CHAR IS ABOUT:
http://youtu.be/oxrtF6-6zuk [recorded with a potato, uploaded with toster]
A BIT LONGER VIDEO:
http://youtu.be/29pE4pfoqSA

MORE ON MY STATS:
Spoiler

Key talents:
- resolute technique
- blood magic
- unwavering stance
- iron reflexes
- HP HP HP
- resistances

BASE STATS (lvl74, no equipment at all):
2487 LIFE
302 STR
164 DEX
34 INT
2% life leech
6 (+1 bandit reward) endurance charges
12% increased atk spd (with bandit reward)
55 fire/lightning/cold resistances (+20 if using a shield)
15% flask life amount increase
87,1 life regen per second

EQIPPED STATS:
2267/3106 hp
448 STR
230 DEX
49 INT
8153 armour with grace (19k with my jade flask)
8265 DPS with infernal blow

CONS:
- chaos dmg is a big pain in the @ss
- server desync - killed me more times than I can count...


VERY IMPORTANT - TURN OFF AUTO-EQUIP IN OPTIONS!!!

THE TREE - LEVELING UP AND FINAL BUILD
Spoiler

BANDIT REWARDS:
I'd go:
Oak (+40HP)
Kraityn (+8% atk spd) or kill all (+1 passive point)
Oak (+1 endurance charge)

Since the tree has been changed ALOT, here's my leveling concept:
Resolute Technique [22pts]
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAJy89_FcNWGNfP2oecql82YzPkc6krKgYu-28n8bY0iHjn-8O8i_2SPcy974=


Blood Magic [28pts]
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAFHElvCcvPfxXDVhjXz9qHnKpfNmMz5HOns2krKcwqBi77byfxtjSId-_45_vDvIv9kj3Mve-


Vigor+Diamond Flesh [43pts]
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecFLRLhFCAUcRiRGlUlvCcvNug9_ECgUEdXDVhjXz9gS2EhZKNqHnKpdO1673zZhO-Mz5HOnrmezaSspzCoGLvtvJ_G2NIh37_jn-8O8i_2SPcy974=


Resolute Technique+ adding resi up to Iron Reflexes[61pts]
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecFLQ48EuEUIBRxFSAYkRpVJbwnLymlKk0s6TboPfw_J0CgSshOKlBHVw1YY1ivWz1br18_YEthIWSjah5uqnKpdO14DXrvfNmE74zPkc6euZ7Nn8ukrKcwqBipbrXyu-28n8bY0EfSId0N37_jn-8O8i_2SPcy974=


finishing that part of the tree [71pts]
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecFLQ48EuEUIBRxFSAYkRpVJbwnLymlKk0s6TboPfw_J0CgSn1KyE4qUEdXDVhjWK9bPVuvXz9gS2EhZKNnoGoeapNuqnKpdO14DXrvfNmE74d2jM-Rzp65ns2fy6SspzCoGKlutfK2QbvtvJ--p8APxtjQR9Ih0k3V7d0N37_jn-8O8i_2SPcy9778xQ==


up the Templar tree [88pts]
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecFLQ48EuEUIBRxFSAYkRoyGjgaVRvIHOcg8CW8Jy8ppSpNLOkt0jboNuk62D38PydAoEMxROdKfUrITipQR1FgVElXDVhjWfNbr14TXz9gS2EhZKNmnmegah5qO2qTcH1yqXTteu98u3zZgFaE74d2jM-QVZHOnrmezZ_LogCkrKcwp4SoGKmVrKq2QbvtvJ--p8APwBrFisbY0iHSTdXt3Q3fv-Nq45_sOO8O8B_yL_ZI9zL3vvrS_MU=


Final build can be a compilation of additional HP and resistances.
You can also add +30DEX/INT if needed anytime.


GEAR
Spoiler

MANDATORY
Spoiler



I don't have abyssus or bringer of rain - can't afford them yet.


THE REST:
Spoiler

I use +phys dmg+resistances+HP where available


To reduce chaos damage, I use these boots:


FLASKS:



OPTIONAL LEVELING GEAR:
Spoiler


And if dexed enough:

Leveling is a piece of cake if you stick to +physical dmg+life+resistances blue/yellow gear.



SKILLS:
Spoiler

1) INFERNAL BLOW (red-red-red-red-green)
My personal favorite skill in the game - love the explosions!
INFERNAL BLOW (maxed) + INCREASED PHYSICAL DAMAGE (maxed) + MELEE SPLASH (maxed) + MULTISTRIKE (maxed)(+INCREASED ATTACK SPEED, maxed if dexed enough) - very nice for aoe

2) WARLORD'S MARK, ENDURING CRY (red-red-red)
WARLORD'S MARK (lvl5) + ENDURING CRY (5) + CAST WHEN DAMAGE TAKEN (1)- this way you don't have to worry about your endurance charges and leech curse. If you have some extra INT, you can go higer. I personally have additional lvl17 warlord's mark and lvl17 enduring cry to cast whenever I want - nice to have, but not required. You will need those gem slots later on.

3) Armor auras
GRACE (maxed, explained later) + REDUCED MANA (maxed), green-red
Via Iron Reflexes you get nice additional armour. Max it out, but be careful not to reserve too much HP - sometimes it's better to turn it off. Alot of DEX is also needed.
DETERMINATION (maxed) + REDUCED MANA (maxed), red-red
In my case it gives less armor than grace.
DON'T use BOTH. Takes too much precious life.

4) MOLTEN SHELL (maxed) + INCREASED DURATION (maxed) + IRON WILL (maxed) +
3x red pure STR gems. Some say that it is useless, because of the damage you take. I like to use it as starter (800+ addiditional armour @gem lvl17 + 1700 damage absorb), also the damage is not that bad with iron will (I see 3k atm). As mentioned before - not mandatory

OTHER SKILLS:
Spoiler

1) I personally like it, however it is not recommended by most facebreakers:
MOLTEN SHELL + INCREASED DURATION + IRON WILL
2) CURSE: WARLORD'S MARK - curse'em all!
3) AURAS: GRACE + PURITY OF ELEMENTS + REDUCED MANA - when needed
4) BLOOD RAGE - use with caution - VERY LOW CHAOS RESISTANCE with this build!

OUTDATED:
CYCLONE
Spoiler

Sometimes you need to get out of a tight spot. I tend to use Infernal Blow mixed with cyclone. Requires some dexterity.
CYCLONE + INCREASED PHYSICAL DAMAGE + ADDED FIRE DAMAGE + INCREASED ATTACK SPEED

INFERNAL BLOW + INCREASED PHYSICAL DAMAGE + ADDED FIRE DAMAGE + INCREASED ATTACK SPEED: my beta combo, wokred pretty cool, especially for single target bosses.




MAPS:

Easy-peasy
Spoiler

SPRINGS - since you leave no corpses for the witch, this map is just awesome. Then again, don't get too cocky - devourers hit HARD, keep those 7 endurance charges up and you'll be fine.
MUD GEYSER - endboss has chaos aura, amethyst flask + alot of fisting and you'll be fine
PROMENADE - split endbosses if needed
SHORE - boss hits hard, but a little of hit&run and he's gone
SPIDER LAIR
ARCADE
ARACHNID NEST
STRAND
DRY WOODS - keep up 7 charges, rumblers can hit pretty hard


Not-so-easy
Spoiler


DUNES: watch out for Blacksmith - he's not a problem, but when he jumps he summons undead that spread chaos damage on death... Stay on the move and avoid those poison clouds.
SPIDER FOREST: same as DUNES
WHARF: use at your own risk, void houds are deadly to this char. The boss also deals chaos damage
MUSEUM: map itself is easy, the endbosses are next to impossible to beat - crazy damage. I'd stay away.

Feel free to comment.
Last edited by zgryzolec on Aug 26, 2014, 3:19:23 PM
Can I ask how much is the dps of your infernal blow? Care to explain the theory behind high dps with no phy dmg nodes needed?
Facebreaker already has a huge damage multiplier. Compared to the 950%-1000% more physical damage from Facebreaker, passive nodes that give 10-20% increased physical damage don't make a huge difference anymore. Flat physical damage does, as it gets multiplied with Facebreaker's bonus --- you can see that he has "Adds x-y physical damage" on every piece of jewellery (and the belt). That's where the damage comes from.
Can you provide a screen shot from your dps ? otherwise nice build
@woshilulu/elitekami
Just like Amaroid wrote - you already have ultra high modifier on the gloves. Even 50% more melee dmg doesn't give as much as 1-4 physical damage :) Every single flat mod has powerful meaning.
As for screenshot of my IB:

It's not that much, I know. The helmet gives a HUGE boost.

BTW taking off that blue ring 6-13 phys.dmg drops the dps from 8070 to 6650, so as you can see - it's a big matter for this build.

To compare - taking off the boots (alot STR, DEX and 12-24 flat fire dmg) drops the dps from 8070 to 7834 - fire dmg is not something to look for.

@Amaroid, thx.

I'm leaving 4 pts wondering where to put them ATM.
Last edited by zgryzolec on Mar 10, 2014, 5:57:34 PM
.
Last edited by zgryzolec on Mar 10, 2014, 5:56:46 PM
Finally got rid of the blue ring, resistances just went nicely up.
EDIT:
Gave up longer endurance charges (2 points = 3,2s) in favor of lightning/cold resistances in marauder tree.
I am now 77/77/77 capped without endurance charges.
Last edited by zgryzolec on Mar 10, 2014, 5:11:53 PM
Changed the build a bit. Dropped a little STR and +6 resistances in favor of INT and 2x +10% resistances with shield:
http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecFLQ48EuEUIBRxFSAYkRo4GlUbyBznIPAlvCcvKaUqTSzpLdI26DrYPfw_J0CgQzFE50p9SshOKk99UEdXDVhjWfNbr14TXz9gS2EhZKNmnmegah5qO2qTcH1yqXTteu98u3zZgFaE74d2jM-QVZHOnrmezZ_LogCkrKcwp4SoGKyqtkG77byfvqfAD8AaxYrG2NIh0k3V7d0N37_jn-w47w7wH_Iv9kj3Mve--tL8xQ==
The next nodes will be Phalanx, holy strenght and maybye elemental adaptation.
Last edited by zgryzolec on Mar 12, 2014, 6:10:16 PM
Major changes:
1) dropping additional infernal blow and cyclone
2) added cast on damage taken - BIG improvement to the build!
3) guide changes and addeditional notes

LVL 73 ATM
LVL75 build:
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAecFLQ48EuEUIBRxFSAYkRm0GjIaOBpVG8gc5yDwJbwnLymlKk0s6S3SNug62D38PydAoEMxROdKfUrITipQR1FgVw1YY1nzW69eE18_YEthIWSjZp5noGoeajtqk3B9cql07XrvfLt82YBWhO-HdozPkFWRzp65ns2fy6IApKynMKeEqBiplayqtkG77byfvqfAD8AaxYrG2NIh0k3V7d0N37_jn-w47w7wH_Iv9kj3Mve--tL8xQ==


Added some remarks about lvl66-68 maps.
Found a nice flask, armour goes from 8k to 19k:


I also came across a new (1.1.0) flask
- very helpful if you get stuck between too many opponents.
Last edited by zgryzolec on Mar 15, 2014, 8:01:04 AM

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