[HC] 2.0 MartinCreek's Immortal Ranger Build (8 March patch update)

Hi Martin, can u give me advise about bow. Now I am using this and have 2700 frenzy's and 680 LA's dps without charges.

I think this is because bad bow. Will triple ele dmg bow better than mine?
One question else: How many items with weapon ele dmg do I need to wear& I have only quiver with 26% WED. Should I get belt|ring|amu with WED?
IGN: Javana
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Manuel wrote:
I'm still a giant noob and i didn't read every page here, but why not go for Iron Grip?


Go for iron grip on early levels, then remove all the points up there, around level 80.
http://twitch.tv/MartinCreek
hey martin,

dont you use any curses?
i dont really know if i should use Projectile Weakness or Conductivity.
"
MartinCreek wrote:
"
Manuel wrote:
I'm still a giant noob and i didn't read every page here, but why not go for Iron Grip?


Go for iron grip on early levels, then remove all the points up there, around level 80.

Would you mind to explain to me why? You don't have to of course. :D
Hey MC, thanks for sharing your build really helping.

I find the actual build near perfect, but i'd like to make a suggestion.

What would add the more damage between:
- 31% increased projectil damage
- 30% increased elemental damage with weapon
?

Thing is, if 30% increased elemental damage with weapon is better, you could refound 3 points:
- Pefect Aim (15% Projectile damage + 20 Dex)
- Projectile damage (8% Projectile damage)
- Projectile damage (8% Projectile damage)

And instead, get the 3 10% incrased elemental damage with weapon near the ranger's start.

Moreover, refounding those 3 points give you a free point since you can also refound "Accuracy" (12% Accuracy) coz you know, resolute technique.

From your lastest updated build, my idea would give this build:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAnEEswUtCC4MfQ48Dq0QfxQgFE0UcRZvGNsZLhmFGY4aOB0UIWAj9iSqJ-0otSmlMgkyiTWSNuk6UkCgQapDnEp9TshQR1BQVElVqVXGVgRW-lfiWGNZ81uvXz9gS2CIYVJjp2aeZ6BnvXKpdO108Xfleu982YZgh3aMz49GkAqQVZe0m42boZ65ogCnCKcwp4Ssqqy6r-u4k7ndwBrGnsbYz2XQ0NN-1I_dDd1G37_jaudS7Djtg-4O7m_vDu9O7_DwH_Iv8932SPcy-Ov60vxO_MU=


With the free point from Accuracy to put elsewhere.

Thank for reading, hope you can give me your opinion, or test it (I can't do it on my own since I'm not high enough in level yet).
Last edited by Zamo#1520 on Feb 27, 2013, 1:49:19 PM
Explain my one thing:

How does Increased elemental dmg with weapon works? It will bost only elemental dmg from my lightning arrow or it will only boost ele dmg on my bow?

Meyby 30% ele dmg boost is nice, but many enemies have elemental resistance (most for lightning I think) so boosting ele dmg to much is not good idea I think.
"
Zamo wrote:
Hey MC, thanks for sharing your build really helping.

I find the actual build near perfect, but i'd like to make a suggestion.

What would add the more damage between:
- 31% increased projectil damage
- 30% increased elemental damage with weapon
?

Thing is, if 30% increased elemental damage with weapon is better, you could refound 3 points:
- Pefect Aim (15% Projectile damage + 20 Dex)
- Projectile damage (8% Projectile damage)
- Projectile damage (8% Projectile damage)

And instead, get the 3 10% incrased elemental damage with weapon near the ranger's start.

Moreover, refounding those 3 points give you a free point since you can also refound "Accuracy" (12% Accuracy) coz you know, resolute technique.

From your lastest updated build, my idea would give this build:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAnEEswUtCC4MfQ48Dq0QfxQgFE0UcRZvGNsZLhmFGY4aOB0UIWAj9iSqJ-0otSmlMgkyiTWSNuk6UkCgQapDnEp9TshQR1BQVElVqVXGVgRW-lfiWGNZ81uvXz9gS2CIYVJjp2aeZ6BnvXKpdO108Xfleu982YZgh3aMz49GkAqQVZe0m42boZ65ogCnCKcwp4Ssqqy6r-u4k7ndwBrGnsbYz2XQ0NN-1I_dDd1G37_jaudS7Djtg-4O7m_vDu9O7_DwH_Iv8932SPcy-Ov60vxO_MU=


With the free point from Accuracy to put elsewhere.

Thank for reading, hope you can give me your opinion, or test it (I can't do it on my own since I'm not high enough in level yet).


You might be right, I will do some calculating and get back to you.
http://twitch.tv/MartinCreek
Thank you for the good guide. It also happen to be similar to overview of my build.
Thx for a really nice build. Using this on my 75 Ranger atm. However i spotted 4x 8% max health notes in the build that can be removed and instead placed in the start area for 3x 8% max health + 1x fitness (10% hp + 20 str)

1 next to discipline and training
1 near static blows
2 at the top left fitness node

"
Jugles wrote:
Thx for a really nice build. Using this on my 75 Ranger atm. However i spotted 4x 8% max health notes in the build that can be removed and instead placed in the start area for 3x 8% max health + 1x fitness (10% hp + 20 str)

1 next to discipline and training
1 near static blows
2 at the top left fitness node



I just looked through the tree to see if this would get a few more HP on my ranger; unfortunately not.

It looks like you might not have seen that you can't go fully into those 8% nodes and the 10% and +20str node without going really out of the way (5pts out of the way).

Easy mistake; it looks like all of the nodes would be attached in that area, but they're not.

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