[2.0.0] maxBo's SplitArrow/Frenzy Guide (new lvl77 Shrine Vid, HC Viable))

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user1625 wrote:

I have a little suggestion, when we grab the life nodes, why don't we take written in blood (north east)instead of profance chemistry(south east)? Because the skillpoints spent is the same (6 points), and we can get 4,4,4,8 life and 20 intelligence and 10 strength, comparing to SE part 3,3,3,6 life and 20 dexterity. There are already tons of dex to a ranger.
The only difference is energy shield and flask recovery, but it seems not a issue for a ranger...XD


This seems like a really good idea looking at the tree now. I think the extra bit of Int from the tree will be helpful too.
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Ignatius256 wrote:
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user1625 wrote:

I have a little suggestion, when we grab the life nodes, why don't we take written in blood (north east)instead of profance chemistry(south east)? Because the skillpoints spent is the same (6 points), and we can get 4,4,4,8 life and 20 intelligence and 10 strength, comparing to SE part 3,3,3,6 life and 20 dexterity. There are already tons of dex to a ranger.
The only difference is energy shield and flask recovery, but it seems not a issue for a ranger...XD


This seems like a really good idea looking at the tree now. I think the extra bit of Int from the tree will be helpful too.


I theorycrafted hours and hours and hours and this obivous think didn come into my mind! Thanks!


Fixed it ;D
Ingame: maxboo

http://www.pathofexile.com/forum/view-thread/786795 maxBoo´s Ranger Guids Over 300.000

http://www.pathofexile.com/forum/view-thread/1205678 HotW Submission
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Thecla wrote:
I wonder if, even playing HC, it's possible to skip the last couple of clusters of +life/life on kill (4/4/6%) and +life (5/6/6/8%) in the duelist area? There aren't any more life nodes nearby, but it's annoying to spend 8 or 9 skill points just to get over to those two additional life clusters, especially when there are lots of useful nodes right off the ranger part of the tree which maybe could compensate for the loss of +39% life?


which clusters do you exactly mean?
Ingame: maxboo

http://www.pathofexile.com/forum/view-thread/786795 maxBoo´s Ranger Guids Over 300.000

http://www.pathofexile.com/forum/view-thread/1205678 HotW Submission
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jupitel wrote:
Maxboo,hi! Need your opinion coz i newbie in this game :) I slightly modified build for shadow start (coz i hate ranger's model :D ) - less hp, more dmg and resist. Is there enough life and evasion for a comfortable game in beyond league?

Spoiler
https://poebuilder.com/character/AAAAAgYAotmw2Ba_YeImlYw2VUsGIx9BAx61SHBSKgvz6myMnao2PW1sYqw6Qkt43agwcdQjBbVRR42_lQX_3iT951RNkiP2jX0wfKCfb_I51HfXfyvWilb6Sn2Hdmeg_MUVICzp3Q2sR31bKk1vnspKUUx3B4cTnKSDCdi9NZK18m6qSsg_J-d06NabJnpTYevPerIZMgGm4H8CMpTZxqOK-WP-yBsBGf7veu4OYlokndN-_rp9dcEzhs4hdluvMZ6mV03j_o_-CvJFOuHIFPVvaoxeRZLzFfDA40tX8bM=


This should work ;D ;)
Ingame: maxboo

http://www.pathofexile.com/forum/view-thread/786795 maxBoo´s Ranger Guids Over 300.000

http://www.pathofexile.com/forum/view-thread/1205678 HotW Submission
Whats best for a 5L tornade crit char ? Currently i use TS -> GMP -> FasterA -> PPAD -> inc crit dmg.

I see that u use crit chance in your split arrow instead of phys proj dmg. Also i might add i have around 80 % crit with 5 power charges. Dunno ye whats best, i guess ill just level a crit chance gem and we will see :D
Tornado + LMP/GMP + CritChance/PCoC/Physical Damage/AddedFireDMG + CritDamage + Faster Attacks

Much Variations :D

Dunno exactly whats THE BEST. But your Setup seems fine to me! ;)

I will upload a new Video tomorrow with better Quality! Testing Tornado Shot there again!
Ingame: maxboo

http://www.pathofexile.com/forum/view-thread/786795 maxBoo´s Ranger Guids Over 300.000

http://www.pathofexile.com/forum/view-thread/1205678 HotW Submission
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maxboo wrote:

which clusters do you exactly mean?


I mean the two westerly life clusters. Adding the written in blood cluster, which does look like a great choice, I have in mind a 93pt skill tree for a mostly non-crit/physical da build that looks roughly like this:

I got a question regarding the bandit rewards.
Why would you pick the frenzy charge over 5% attackspeed at the shadow start?
If I go for acrobatics, will immortal call and molten shell still be useful?
NEW VID!

NON-CRIT
https://www.youtube.com/watch?v=9LVuEl8F7SE&feature=youtu.be


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zim123 wrote:
I got a question regarding the bandit rewards.
Why would you pick the frenzy charge over 5% attackspeed at the shadow start?

Cause frenzy charge is not only attack speed! you can physical dmg too for each charge! But i would reccommend to take the skillpoint anway

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Simmonz wrote:
If I go for acrobatics, will immortal call and molten shell still be useful?

not realy...havent switched it out yet! Use CWDT + Temporal Chains an stuff like that
Ingame: maxboo

http://www.pathofexile.com/forum/view-thread/786795 maxBoo´s Ranger Guids Over 300.000

http://www.pathofexile.com/forum/view-thread/1205678 HotW Submission
Last edited by maxboo on Aug 29, 2014, 1:15:38 AM

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