Season Six, Event 132: 2 Hour Multiple Projectiles Party

To see your points in the current season (and its prizes), go to this page.

You are also able to view your season and events history on your profile page, under the Seasons & Events section.

Standard rules for league events apply. Please click this link if this is your first race event.
A guide has been posted here which covers general aspects and strategies of racing.

Top Prizes:

The overall alive top player by experience will receive 3 Reward Points.

The top 20 alive players of each class by experience will receive:
  • #1 player of each class: Demigod's Touch (Unique Golden Bracers) and 10 Reward Points
  • #2 player of each class: 6 Reward Points
  • #3 player of each class: 5 Reward Points
  • #4 player of each class: 4 Reward Points
  • #5 player of each class: 3 Reward Points
  • #6-10 player of each class: 2 Reward Points
  • #11-20 player of each class: 1 Reward Point


Prizes for reaching specific levels and staying alive:
  • Level 34: 10 Reward Points
  • Level 30-33: 7 Reward Points
  • Level 26-29: 6 Reward Points
  • Level 22-25: 5 Reward Points
  • Level 18-21: 4 Reward Points
  • Level 13-17: 3 Reward Points
  • Level 6-12: 1 Reward Point


Quest Prizes:
The first player to complete each of these quests wins the prize listed.
  • Normal difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Normal difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Normal difficulty Brutus (Upper Prison): 2 Reward Points
  • Normal difficulty Deep Dweller (Flooded Depths): 2 Reward Points
  • Normal difficulty A Fixture of Fate (Library): 2 Reward Points
  • Normal difficulty A Swig of Hope (Docks): 2 Reward Points
  • Normal difficulty Dominus (Upper Scepter of God): 3 Reward Points
  • Cruel difficulty Medicine Chest (Tidal Island): 2 Reward Points
  • Cruel difficulty Fairgraves (Ship Graveyard): 2 Reward Points
  • Cruel difficulty Deep Dweller (Flooded Depths): 2 Reward Points


Full-clear Prizes:
The first player to kill all of the monsters in any of the following areas will receive:
  • Normal difficulty Fetid Pool: 2 Reward Points
  • Normal difficulty Old Fields Cave: 2 Reward Points
  • Normal difficulty Dread Thicket: 2 Reward Points
  • Normal difficulty Catacombs: 2 Reward Points
  • Cruel difficulty Fetid Pool: 2 Reward Points
  • Cruel difficulty Old Fields Cave: 2 Reward Points
  • Cruel difficulty Dread Thicket: 2 Reward Points
  • Cruel difficulty Catacombs: 2 Reward Points
Multiple Projectiles

All monsters in leagues with this mod will have four additional projectiles when using projectile based skills/attacks.
Anyone that wants to team up? 25years old swedish player here!
Looking for party: IGN:_Cataleya_
logout with 100 hp -> standart

fuck this game
Working 11 hrs a day, reep races!

"
2 Hour MultiProj Party (S06C132)
Rank 39
> 7th Duelist
> Reached level 25


couldnt pass the pyramid, so many ranged casters there!!! and 0 resists items on me
I'm using:
PoEMarkets.com to find items
Procurement to post items on forum
First time i've ever faced Vaal multiproj. Holy shit.

Spoiler
Characters over 40 [r = retired]:
---------------
Alive: CB: 42, 45 - OB: 40, 60, 43, 71, 51 - Release: 40, 41r(EL), 60, 76(Dom)
RIP(r): OB: 52, 49, 46, 47, 55, 69 - Release: 68, 53
Last edited by unsane2 on February 10, 2014 8:13 PM
Are harder races so unpopular? I know merv in close range hits really hard.
I am still voting for count Vaals Lightning Attack as projectile.


The only difference at Vaal is still that he summons more balls but the same amount of minions spawn.(We actually hoped Multiprojvaal would also means more lightnings in CB but well....)
They got GMP but still if you had to fight 30 vaal minions instead of 6 that would make a huge difference.

It seems that the minion spawns are based on time delays because in Turbo Vaal summons more than 6 minions with 1 summon.




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