"And frenzy, with quality, is straight up better for damage output in a suitable build (7 charges, that is) than

**anything in the game**, dual wield or single wield. This fact is indisputable.

Funny since I'm about to dispute it.

"18% atk speed per charge / 12% IPD per charge. 7 charges.

**126% IAS / 84% IPD** - giveup the double hit effect of DS.

In comparison to: double hit effect with a 47% IPD and 60% incr critical strike chance. Hum.

There is an important difference between

*increased* and

*more*. Increased effects are additive, more effects are multiplicative.

Like you said, Dual Strike adds 47% increased physical damage (IPD), and 60% increased crit chance, but also 100%

*more* attack speed (two attacks at once).

Frenzy adds 126% increased attack speed (IAS), 84% IPD, but only 10%

*more* damage.

What this means is that Dual Strike can eventually out-perform Frenzy on characters who already have large amounts of IPD and/or IAS from passives. Let's say a character had 100% IAS and 250% IPD already (Strength adds IPD):

* Frenzy would make him the equivalent of 63%

*more* attack speed, 36.4%

*more* physical damage, and 10% more elemental damage. Grand total: 122% more physical DPS, 79% more elemental DPS.

* Dual Strike would do the equivalent of 13.4%

*more* physical damage and 100% more attack speed. Grand total: 126.8% more physical DPS, 100% more elemental DPS.

That's assume two of the same weapon. With Dual Strike, this isn't optimal. For example, using a Spiraled Foil (1.7aps) mainhand and a Legion Sword (1.2aps) off-hand has a working aps of 1.407, but with Dual Strike that aps jumps to 3.4, which is 141% more, not just 100% more. Further optimizing attack-speed mainhand while optimizing damage-per-hit offhand can make this effect even more pronounced.

Conclusion: At high levels, Dual Strike usually wins.

Caveats:

* The example assumes significant passive and gear investment in IPD and IAS. If this isn't the case (for example, a very tanky build), Frenzy wins.

* Frenzy charges have other uses, like adding evasion rating through a node in the ranger section, or fueling Flicker Strike or Discharge.

* Calculations were done against an armour of zero. Against armoured targets, dual strike's attack speed advantage doesn't increase DPS as much as simply having more physical damage to break the armour. Resists don't work this way and, at high levels, Dual Strike clearly wins against Frenzy when it comes to dealing elemental damage from gear mods and auras.

I agree with [your QQ,] problem is, everything else I played makes me come back here. PoE fucks me better.

—Worldbreaker

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