Item Affix Gambling Probabilities (Thank you Chriskang from PoE wiki)

"
mazul wrote:


We also notice that crafting a good ele wand is a nightmare. And also how crafting good phys daggers is harder compared to a good phys bow. We also notice how crafting a good phys wand isnt as hard as one would expect.





Indeed it is:

"The Eye of Ra appears against you,
His force is powerful against you.
She devours you, she punishes you
In this her name 'Devouring Flame."
-Anubis Hotep
"
chriskang wrote:
"
mazul wrote:
I do he updates it more :).


Well, I stopped extracting data cause no one really cared but if you want another weapon or armour piece, just let me know.



"
mazul wrote:
Something that is very interesting is how the actual test of map affixes at https://docs.google.com/spreadsheet/ccc?key=0AvgaIEP3cGGYdGhwcnhWMkplbW1Ud0pCMUVCM04xMGc#gid=0

matches Chriskang's datamined probabilities. This empowers the validity of Chriskang's findings.


The numbers were confirmed to be correct by ChrisGGG on reddit a few weeks ago.





Personally i would LOVE the info for 1 hand axes, unless its exactly same as swords, and the small evasion shields.
IGN:Axe_Crazy
"
Akaihana wrote:
Would you be agree that some very high level item like 79 or 80 should not roll the lowest half rand of all the affixe/suffixe?
Because too much gambling fears more people than attracts new ones...



No, persaonlly if it were me i would have the lower level mods be possible but with very rare odds, then the middle mods be the easiest, with then the high end mods being the hardest.
IGN:Axe_Crazy
This is incredibly helpful, thanks! Working on a crafting project with some friends, these probabilities are invaluable.
"Nothing happened." - CharanJaydemyr, TheWretch


Sayya's Item Filter (updated for Ritual!) - http://www.pathofexile.com/forum/view-thread/1260712
"
lukeiy wrote:
Tyrannical - 0.084

or

1 / 1190 chance

Drops in this game are bullshit


bitch please
Glyphic - 0.061
1/1639 and add the fact that only wand/scepter/dagger (staff lol trash).
▄█▀█▀█
bump
The chance to Vaal +1% maximum resists on an amulet is less than 1/300.
1 / 2186696th chance of rolling a max. physical damage weapon in the wild. Add max. local crit. chance and you got 1 / 130160476th chance of rolling that in the wild. Add T1 attack speed? 1 out of 7747647392. Add one other T1 roll? On average 553.403.385.163 rare drops of a certain weapon type needed to get that mirror worthy weapon. Thats 550 billion drops.
If you play 12 hours a day, 7 days a week and get one rare every minute you have to play on average 2 Myr to get that item. If on average 10.000 players play this game on end game mode on any given moment in a day: it takes on average 105 years that someone find this drop in the wild.
Last edited by Kaw#5407 on Nov 2, 2014, 1:51:31 PM
According to the data, a relatively decent rare physical wand(with 2 tier 3+ physical prefixes - flaring, tyrannical, emporor's group and at least one useful suffix - tier 1 or 2 of destruction, of incision, of ranger, of mastery group) which might be further master-crafted will drop every 21373.62 rare wands found.

If the player plays solo, assume that a rare wand drops every 5 min, he may find one in about 1781 hours of game play.


p.s. the rate of tyrannical is 1 per 1234.56790
Two-handed - Mop
Dual Wield - Slippers
One-handed & Shield (close combat) - Brush & Basin
One-handed & Shield (ranged) - Hair Dryer & Mirror
Main-hand & Off-hand (evil witch) - Sponge & Soap
Wow, managed to hit tyrannical under 300 alts, guess i was really lucky on this one.


This one also took less than 300 alts.


And this is THE BEST DROP i ever get so far (Shrine Piety)
Last edited by IceDeal#5895 on Nov 3, 2014, 11:30:24 PM
Newbie to the game here. Does anyone know if data similar to this exists for Helms, Belts, Chests and Boots? Or even if there is just a list of affixes that spawn on those items?

Report Forum Post

Report Account:

Report Type

Additional Info