Desacrate + Detonate Dead
oh my!
just clearing map using only these two. this SCALES. you can clear maps with two LEVEL one gems and nothing more i like it but i expect some kind of nerf and soon because it is just absurd |
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I SOOO love this new ability. Zoned into Lunaris Temple to get spectres and literally didn't have to leave the way point. Drop Desecrate and there was a burning miscreation. It summons corpses that fit the zone you are in which makes things so much easier.
Thanks GGG! My summoner totally rocks now. I love it. |
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that too, but that was not my point
because corpses are scaling with area people playing detonate dead just solved that 'kickstart' problem with DD and Desacrate, both lvl 1 my fire templar cleared map faster than using normal skills. im speced into DD so it worked already ok, but with instant source of fresh corpses on demand it is now a facerol |
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" Commented on this in testing. Wait till you go put them on totems.... needs nerf imho. |
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well using desecrate for DD isn't nearly that "op" its just a tad more setting up, which is your cost. in those 3 seconds, you can lose half or all your health =p
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you can put Desacrate on totem?!?!
anyway, that was the easiest and most facerol-ish map ive ever done.. |
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" Holy hell thats the best thing ever Standard Forever
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" try it please. ability to put corpses ANYWHERE and on demand for DD makes all the difference. just try it (with DD speced to one shot same-sort and this isnt difficult) |
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" That's what the totems solve though. If you have a dual totem build, I suggest you try it out as a combination ;) Last edited by MonstaMunch#6519 on Jan 30, 2014, 2:00:36 AM
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On the other hand, Desecrate doesn't go on multiple traps! T_T
9 corpses for chain explosions... Last edited by zharmad#7992 on Jan 30, 2014, 2:23:10 AM
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