Why i think it is important to boost Unique drop rates across the board

I don't know about boosting unique droprates across the board, but I'd love to see crafting enabled by boosting orb drop rates. Also, giving us things to do with the extra gems, that 10th crown of thorns and that 50th redbeak would be awesome.
I don't get GGG's nerf policy. I think either gating high uniques behind high maps, making them incredibly rare, hard to bot for but leaving them very powerful (as they were previously) makes sense. They don't flood the economy and you shouldn't be able to chance them unless the itemlevel is correct.

I didn't see the need for the power and drop rate nerf.

Honestly I hate stuff like shavs. It allows for so many build possibilities but it's so difficult to find that many people won't be able to use these builds. Honestly I'd be totally happy with some other item giving the same ability allowing for low life builds somehow.

Other ones, I don't they are really build enabling. Volt is just a way to ignore reflect, "really really high dps w/o drawback" is not specially enabled with it. Aux isn't build enabling either because there's 2 other freeze related items, one very cheap.

Off the top of my head the only ones I really see us missing out on, like that make actual unique builds is shav and possibly soultaker. But soultaker probably falls in line with volt, you're just allowed to use extremely high mana cost things without caring about mana.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
Just on an offnote,

There is a trinity of power in auxium that means the build will only truly shine when it has it, until then you will have pieced together something to try and make things work but they will never be as well functioning without them. From some build crafters perspectives such as my own, the build will only truly be the build they had in mind when the auxium is acquired.

True, build enabling may have been a wrong word i used, but at least they are what makes the build that was planned fully function. That is why i view them as build enabling, they enable the build to work to its fullest function. Without the full function the build would be inferior in cases that i often encounter, something that would not be desireable to play, which is why they enable the build to be chosen for the main character. Beyond them it's just raw stats and power.

Mana leech
Freeze + chill protection
Additional high amount of mana
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Jan 24, 2014, 10:43:08 PM
There's a major difference between build enabling and optimal.

If I had a belt with tier 1 res instead of tier 2, I could drop the res I need on my ammy to have capped lightning while wearing lightning coil. Doesn't make my belt build enabling.

There's freeze and chill immunity uniques. There's mana leech gem. There's EB. In CB I had a toon with almost 3k mana, 300 regen w/o mana leech or EB and since then there's been more mana passives added to the tree.

Build enabling is facebreakers. Auxium is optimal for your build but it's not impossible without it. This is, IMO, good design for a rare unique. Same shit with kaoms, not required but holy shit does it make life easier.

Like I said, I don't think shav's fits into this category and I think it probably has more to do with how many low life bonuses there are rather than the power of the item itself. Without PA or blood rage there aren't many OP reasons to go low life. There's interesting ones, like daresso's shield but none that give a dramatic DPS boost like those.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
Last edited by Moosifer#0314 on Jan 24, 2014, 11:46:16 PM
I feel as though Shavronne Wrappings's is a poorly designed unique. I never liked it when they introduced it - it was around the same time they butchered CI, making me feel like I needed to get Shavronne's to have my old CI lifestyle back. The build-enabling portion of it should be put on a low-end chest. It has a build-enabling feature with too many good stats - so it has to be a rare unique. It's exactly the kind of unique Qarl says they don't normally design for.

Build-enabling uniques are uniques which provide effects which can be exploited to make builds work.

Stat-dump uniques are not build-enabling uniques. They might have things which let you do a build without much difficulty in maps, and they might make shitty builds function (but that's just you making bad builds in the first place), but they are not required for the build to function at all. Kaom's will let many poorly designed builds function to some degree in maps where it wouldn't otherwise, this is different from what the developers mean when they talk about items which are build-enabling.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Jan 25, 2014, 12:07:18 AM
Yes i agree that to call them build-enabling was not true wording. They make the build though, that i still believe.

I also think auxium is way too overpowered. That item is just nuts for the right build. Insane.

I don't know about you guys, but when i craft builds it has exactly what it needs and nothing more. So when you need to allocate additional skill points and item slots that are required for something else for the whole thing to add up and all factors accounted for - the build is not yet there where you can call it fully functioning.

For example, a crit based build where you do not have many crit nodes due to needing to cover up things such as mana, mana regen, mana leech and such things may only do a third of the damage that it could do, etc. It is not just small things, it is extremely impactful items for covering various aspects of the build.

There's actually no reason for me to attempt to convince you this is so, that is the way i feel when building and the way many others i know also feel. When creation of the build comes in mind there some uniques that make the build what it is, even if they are not strictly build-enabling.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.

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