Remember the CB plan. The game developed in the opposite direction

"
Hilbert wrote:
Still the Witcher games got nice Easter Eggs like Altairs corpse in Witcher 2 or the unexpected event if you do a perfect autopsy and answer with "Let's say I wanna die"


I can't speak for English translation, but in original, W2 is just riddled with easter eggs in almost every other dialog line. I even have one pass I artificially raised Geralt's health to be able to listen to every dialog without need for rolling... ;) But anyway, my approach to cRPG is "exploration before challenge".

"
Hilbert wrote:
But iirc the only simple ways was to specialize on the shield sign so you get a an additional health pool or to break his shield.


My Geralts were always sword and signs heavy, it's more "lore wise" as it is told in aRPG world. But my brother specialized in alchemy and was passing this fight much easier than me, few bombs and proper elixirs and was ok. I don't remember his exact build though.

But returning on topic, I find Raics idea above quite interesting. First, it would something more than "who first clears Fetid Pool for 100th time", second, it could be quite interesting conglomerate of aRPG and cRPG.
Anticipation slowly dissipates...
Last edited by tmaciak#3784 on Jan 9, 2014, 10:38:30 AM
"
tmaciak wrote:
I can't speak for English translation


Ah, that's why you missed 'the djinni can go fuck himself' on previous page...

I really thought you'd catch that one straight away :)
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jan 9, 2014, 10:48:42 AM
I think he got the original polish Version.



"
it's more "lore wise" as it is told in aRPG world.

Well I consider it a classical RPG since all drops are fixed and the story is really dark and nice.
Even Deus Ex which is an RPG Shooter got way more interesting and better storytelling.

But that's where you clearly see that PoE got an uninteresting way to present lore.

Only Fallout 3 got a worse lore, which didn't feel like the other Fallout Games.
New Vegas did it far better.


PoE feels like a Beat'm up. There is something but if you aren't interested you skip it.


Raics idea is interesting but to me it seems the devs are really focussed on MMOPRG. Even classical RPG/PNP RPG seem to be a foreign area, so MOBAs which orientate of common RTS designed maps since 1997 where you focus your defense on one entrance and got many ressources instead of being fastrushed on an open area.

Also most strategic focus your camera over the center so somebody walking up got the same field of view like somebody walking down.






"
raics wrote:
"
tmaciak wrote:
I can't speak for English translation


Ah, that's why you missed 'the djinni can go fuck himself' on previous page...

I really thought you'd catch that one straight away :)


Hmm, now, when I translated it mentally... :) but still is more relation to "Ostatnie życzenie" (Last Wish) story, where one of Geralt's unintentional wish from djini was... ;)

"
Hilbert wrote:
Well I consider it a classical RPG since all drops are fixed and the story is really dark and nice.


W1 and W2 "lore" is in The Witcher books, it's something what other games rarely have, so it's not so typical in a RPG world.

"
Hilbert wrote:
it seems the devs are really focussed on MMOPRG


And pity, because it would be occasion to do something exceptional. But probably it's cheaper and more profitable just to do MMO...
Anticipation slowly dissipates...
"
tmaciak wrote:
"
raics wrote:
"
tmaciak wrote:
I can't speak for English translation


Ah, that's why you missed 'the djinni can go fuck himself' on previous page...

I really thought you'd catch that one straight away :)


Hmm, now, when I translated it mentally... :) but still is more relation to "Ostatnie życzenie" (Last Wish) story, where one of Geralt's unintentional wish from djini was... ;)


Exactly :)
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Well strangely games with the best lore all are more or less based on books.

Forgotton Realms got Salvatore, Witcher got Sapkowski.

Those games got real choices because you work towards an ending(Well besides the prejudice that all poles are thieves and in the witcher you can steal literally everything without consequences)



It's not like those games where you pseudo options but there is only 1 ending.



"
And pity, because it would be occasion to do something exceptional. But probably it's cheaper and more profitable just to do MMO...

I don't know why games turn into MMOs. Is it because WoW was such a cash cow?

Infinity Engine Games, Nwn 1&2-->Neverwinter=MMORPG
Oblivion and Skyrim---->The Elderscrolls Online=MMORPG

The Power of mods is that you can use mods you like. But beside mapdesign(includes Minecraft) there isn't a single Multiplayergame that allows modding to an extent to change the game into something different.

D2 Mods and PVPGN Mods were less and less MMOESQE. PoE wants to be a spiritual successor of D2 but why turning into such an MMO?
D3 is orientates more from WoW and uses Diablo lore.

But mapdesign only is quiet boring on modding.
Sure you can change mechanics with some efforts in several modding unfriendsly games too, but if those games offer some kind of multiplayer you end up emulating the server and will get into legal trouble.
Hell what was the last good modern game that offered the good old TCP and you could play mods via Hamachi/Tunngle?
It's all about DLC Ripoffs and online gaming.
Hilbert, games are products (or services, in the case of MMOs) that need to turn a profit. They are also hugely expensive to develop. This means, people with bucks make the rules on how games get made.

And people with bucks are usually too old to understand what makes a game good or not.

Some suit-guy has to be convinced to produce a game -- and he won't do it until you show him the numbers from WoW. This is why so many MMOs (and cover-shooters) get green-lit and why many games feel like they're just ripping off the success of other games.

It's kind of why this game has been successful as it is - there is very little sincere competition. Path of Exile is so far one of the few RPGs in the last half decade to push the medium forward with new concepts. Can you name an RPG that introduced something new, like the Flask system? Nobody has even tried to copy FF7 or FF10's progression systems. RPGs have just gotten more and more dumbed down - D3 is evidence of this.

I've never even read a developer make a statement like, "ARPGs about items." Even if you disagree with this idea, I've played a lot of RPGs, and few developers seem to take design stances like these that are deliberate and thoughtful.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Jan 9, 2014, 1:00:19 PM
"
Hilbert wrote:
Hell what was the last good modern game that offered the good old TCP and you could play mods via Hamachi/Tunngle?


Probably Titan Quest, even though it isn't really modern. Grim dawn will offer the option, I think, when it comes out.

There's a nice mod for TQ - 'Soulvizier', still active and developing, it's based on Underlord mod and geared for small-scale multiplayer.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jan 9, 2014, 1:10:12 PM
"
Hilbert wrote:

I don't know why games turn into MMOs. Is it because WoW was such a cash cow?

Infinity Engine Games, Nwn 1&2-->Neverwinter=MMORPG
Oblivion and Skyrim---->The Elderscrolls Online=MMORPG

The Power of mods is that you can use mods you like. But beside mapdesign(includes Minecraft) there isn't a single Multiplayergame that allows modding to an extent to change the game into something different.

D2 Mods and PVPGN Mods were less and less MMOESQE. PoE wants to be a spiritual successor of D2 but why turning into such an MMO?
D3 is orientates more from WoW and uses Diablo lore.

But mapdesign only is quiet boring on modding.
Sure you can change mechanics with some efforts in several modding unfriendsly games too, but if those games offer some kind of multiplayer you end up emulating the server and will get into legal trouble.
Hell what was the last good modern game that offered the good old TCP and you could play mods via Hamachi/Tunngle?
It's all about DLC Ripoffs and online gaming.



The reason so many games are going not only MMO but sandbox is control and continual profit stream from as large a group as possible for as little work and actual effort as possible. They want to sell subscriptions, micro-transactions and DLC. Its also part of why games are so buggy now and other issues that are prevalent in game design now.


Its less of a 'release finished game and sell for retail price' and more of a 'release alpha quality game, lock players with horrid online drm and gradual patches while bleeding it to death before squeezing out other cash cow sequels to bleed dry'. Development studios are bought out, their formally beloved titles sucked dry, their creative talent canned and the corpse of the series we loved forced to dance for pennies by puppet masters like EA....



and that is why I hate the current state the industry is in and can't wait for another market crash to clean up and reset the players.
Last edited by Jiero#2499 on Jan 9, 2014, 1:14:30 PM
You are a fanboy through and through.


"
It's kind of why this game has been successful as it is

To me it pretty much looks like dying.
And in terms of modder communities I know there are mods which have got far more dowloads on updates than PoE ever had players.


"
like the Flask system?

The flask system sucks.
I prefer filling my inventory with flasks than having manaproblems 70% of the game and not needing any manapotions 30% of the game.


"
Path of Exile is so far one of the few RPGs in the last half decade to push the medium forward with new concepts.

Good ideas but poorly executed you mean.
No Gold and crafting ingredients is some idea orientating from tradebehaviours but crafting ingredients are common in all ARPG and PoE fails at a good execution.

"
Nobody has even tried to copy FF7 or FF10's progression systems.

I already critisized gemleveling and a the skill tree.

The clusters are put in without a big idea. They are barely connected, it's only highwaytraveling and taking the best cluster.
And the Scion killed all build diversity.
Wanna go Vaal Pact? Take Scion
Wanna go Iron Grip? Go Scion

If you don't take the scion you don't understand the game.
You want to access certain Keystones and the center route is blocked.
In theory those keystones and the path got the same distance. But the path traveling to the same keystone offers no benefits for given build.

The Materiacopy also got several issues such as Gemleveling or Skillpower 100% based on links.

In a regular game a Freezing Pulse is a Freezing Pulse.
Here you need certain Blue Green links to the best efficiency.
And no matter how you skill a 6 linked FP will always be stronger than a 4 linked one.



Report Forum Post

Report Account:

Report Type

Additional Info