Projectile trajectory bug - Game Video and images included!

So this is why I miss every single time when my cursor is not highlighting an enemy for autotarget?
I need dis
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m3lt wrote:
Though I understand your logic behind this now, the fact remains that in Action-RPG games I have played, none had this sort of aiming and they all had accurate hitting, you point the mouse, you shoot there, simple as it is.
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ThePragmatist wrote:
So many of the systems just feel very natural to a player of ARPGs, but this immediately felt a bit weird.
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lycao wrote:
It's the first time I've ever seen aiming like this in a game, and from my experience thus far, it's incredibly detrimental to the game play.


What, none of you have played Diablo II?
http://www.youtube.com/watch?v=aUx30JOZMIc

I uploaded another video showcasing this effect, please fix this GGG!
Last edited by Duhoy#1190 on Jan 28, 2013, 4:37:48 PM
There is literally nothing wrong with it. The game isn't 2D, so why would you expect it to function like a 2D game? All you are seeing here is perspective that mimics the flight of an arrow in real life.
Its not a bug or broken mechanic. Its just like it works in PoE. Deal with it and adapt or quit.

For me and apparently for thousands of ppl (bacause no one complain about this in Closed Beta AFAIK) everything is fine.
How many times are you going to make this thread???


http://www.pathofexile.com/forum/view-thread/72875

And just like the other one, here's the explanation..

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Sophung wrote:
OP, do me a favor and use LS on right mouse click and in the same manor as you intend to use bows. Notice that if you click the ground near your character at head level your character moves there first and then hits, but if you click near his feet he doesn't move before hitting. The reason is simple; it's based on move and shoot mechanics in a 3D environment. Now convert this to bow, you expect one weapon type to source from the top and all others to source from the bottom? what about skills? You have a Templar with his LS and fireball and you expect the player to re-adapt his aiming on the fly between attacks because you insist on a jitter in the source of the attack?

Not to mention attacking from the head would completely destroy the move mechanic.. again it'd jitter your intentions since your feet are the source of movement.


followed up with..

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Sophung wrote:
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tinghshi wrote:
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Sophung wrote:
OP, do me a favor and use LS on right mouse click and in the same manor as you intend to use bows. Notice that if you click the ground near your character at head level your character moves there first and then hits, but if you click near his feet he doesn't move before hitting. The reason is simple; it's based on move and shoot mechanics in a 3D environment. Now convert this to bow, you expect one weapon type to source from the top and all others to source from the bottom? what about skills? You have a Templar with his LS and fireball and you expect the player to re-adapt his aiming on the fly between attacks because you insist on a jitter in the source of the attack?

Not to mention attacking from the head would completely destroy the move mechanic.. again it'd jitter your intentions since your feet are the source of movement.

It works for LS becuase its projectile are actually lauched from the ground. The whole point is that projectiles should be aimed from its starting point, through the cursor, and continue in that direction. This way you actually have control over what you hit, and not leave it to chance. Its just how these games work.


It's not just LS, that was perhaps a bad choice. It does it for all melee attacks if you shift click the ground. Attacks are aimed from their X,Y(feet on the dirt) starting coordinate, you assume just because the Z(head above the dirt) coordinate is up higher on your screen that you should attack from the Z, this is flawed because you would be attacking from an alternate X,Y coordinate than where you're standing. X,Y is a representation of where you physically stand so of course the arrow must under all circumstances source from this coordinate otherwise you could effectively shoot around corners if the OP had his way.

At the end of the day the problem is the OP assumes his cursor is hovering in mid air and matching his Z coordinate when it's realistically stuck to the ground. Here's proof the cursor is on the ground; take your bow and shift click near your head, your character aims up, if the cursor were floating at your Z elevation than the character would shoot sideways and this is not ideal.. you shoot above your character and the arrow goes sideways.... err really that's what you want? More proof it's on the ground - left click somewhere and you notice your character moves there, his feet stop where you click, OP's choice your character would walk a few meters below your click so his head stops there... Again, this is what you want??? You want to click the top of a door to walk through it rather than the ground leading through it? I can't think of any game that does this.

In short; projectiles are aimed from their starting point, just not the head because that's not accurate given the perspective.


You're picture shows the shadow of the character yet you somehow continue to lack understanding in how the camera is angled and how your mouse is on the ground, not the air.

P.S. the shadow perspective is not relevant because the sun could be at a 45 degree angle opposite the camera and the shadow would appear below your character. The relevant perspective is the stance of your character in relation to the angle of the camera.
Last edited by Sophung#2030 on Jan 28, 2013, 11:54:31 PM
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For me and apparently for thousands of ppl (bacause no one complain about this in Closed Beta AFAIK) everything is fine.


While I understand that you like the game and want to defend it I feel you're missing the point of an open beta somewhat.

This is the crucial time where the devs get to see (as closely as they possibly can pre-release) how the general public will take to the game. Open beta periods give devs a chance to gather feedback on a variety of issues, including ones (as in this case) related to usability.

Granted, the game is incredibly fun and rewarding but to pretend it is perfect (as many do when people bring up criticisms through in-game chat) is understandable but ultimately of no help to anybody.

If the game does not feel 'right' to the general public then they won't invest time in it, and therefore are a lot less likely to purchase microtrans' which means less money for the devs and less/slower/lower quality updates.

In relation to this specific point, a large section of gamers (and yes, I'm both generalising and guessing here) probably have little experience of RPG's other than Diablo 3 and Torchlight, among those of us who are old enough to remember Diablo 1/2, Baldur's Gate, Planescape Torment etc many won't remember the controls being anything other than how we now expect it to be (i.e hit where you click).

In order for PoE to be the huge success it deserves to be it needs to be as user friendly as possible (without sacrificing it's core mechanics). This aiming system is unnecessarily counter-intuitive.

tl:dr - Beta is for feedback so just because someone didn't take issue with something in closed beta doesn't mean it's not an issue for others. Also, aiming system is irritating.
Ahhh...so that's the truth of it...Devs...PLEASE change this mechanic...it is NOT needed...and very bad for ANY player who likes to see things generally go where they clicked on...
I noticed this problem too, It is very difficult to have to re adjust your auto attack because you are firing at an angle. What is more annoying is that if you click on the enemy while it is running at you, you hit. If you click directly in front or behind the same enemy you miss. Cursor is in the same place and the enemy just moved so why should it miss?

I understand what they are trying to do with the mechanic but I think changing it to fire at the cursor is the best option.

I would be ok with the arrows stopping at the cursor or continue to fly past as long as they travel on the path to the cursor.
Okay, since you like pictures....



If I shift click where the red and green lines intercept then M3lt would have you believe the top of the piece should attack/move to the desired square (his line is red), but in both reality and PoE the bottom of the piece attacks/moves to said square (realistic line is green). notice the upper green line? that represents your arrow flying, when your piece lands there the top of his head will line up with the upper line. The upper red line is m3lt's arrow, of course it'd miss the third square. and his bottom line is basically just going off the map.

P.S. I'm sorry the other games have tricked you into believing an alternate reality but it's time to wake up.

Original art was found in Google Images, and is located here:
http://www.standoffsystems.com/catalog/files/NewsImages/Gyford-StandOff-Systems_Chess-Pieces.jpg
Last edited by Sophung#2030 on Jan 30, 2013, 10:42:24 PM

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