Projectile trajectory bug - Game Video and images included!
|
So this is why I miss every single time when my cursor is not highlighting an enemy for autotarget?
I need dis
|
|
" " " What, none of you have played Diablo II? |
|
|
http://www.youtube.com/watch?v=aUx30JOZMIc
I uploaded another video showcasing this effect, please fix this GGG! Last edited by Duhoy#1190 on Jan 28, 2013, 4:37:48 PM
|
|
|
There is literally nothing wrong with it. The game isn't 2D, so why would you expect it to function like a 2D game? All you are seeing here is perspective that mimics the flight of an arrow in real life.
|
|
|
Its not a bug or broken mechanic. Its just like it works in PoE. Deal with it and adapt or quit.
For me and apparently for thousands of ppl (bacause no one complain about this in Closed Beta AFAIK) everything is fine. |
|
|
How many times are you going to make this thread???
http://www.pathofexile.com/forum/view-thread/72875 And just like the other one, here's the explanation.. " followed up with.. " You're picture shows the shadow of the character yet you somehow continue to lack understanding in how the camera is angled and how your mouse is on the ground, not the air. P.S. the shadow perspective is not relevant because the sun could be at a 45 degree angle opposite the camera and the shadow would appear below your character. The relevant perspective is the stance of your character in relation to the angle of the camera. Last edited by Sophung#2030 on Jan 28, 2013, 11:54:31 PM
|
|
" While I understand that you like the game and want to defend it I feel you're missing the point of an open beta somewhat. This is the crucial time where the devs get to see (as closely as they possibly can pre-release) how the general public will take to the game. Open beta periods give devs a chance to gather feedback on a variety of issues, including ones (as in this case) related to usability. Granted, the game is incredibly fun and rewarding but to pretend it is perfect (as many do when people bring up criticisms through in-game chat) is understandable but ultimately of no help to anybody. If the game does not feel 'right' to the general public then they won't invest time in it, and therefore are a lot less likely to purchase microtrans' which means less money for the devs and less/slower/lower quality updates. In relation to this specific point, a large section of gamers (and yes, I'm both generalising and guessing here) probably have little experience of RPG's other than Diablo 3 and Torchlight, among those of us who are old enough to remember Diablo 1/2, Baldur's Gate, Planescape Torment etc many won't remember the controls being anything other than how we now expect it to be (i.e hit where you click). In order for PoE to be the huge success it deserves to be it needs to be as user friendly as possible (without sacrificing it's core mechanics). This aiming system is unnecessarily counter-intuitive. tl:dr - Beta is for feedback so just because someone didn't take issue with something in closed beta doesn't mean it's not an issue for others. Also, aiming system is irritating. |
|
|
Ahhh...so that's the truth of it...Devs...PLEASE change this mechanic...it is NOT needed...and very bad for ANY player who likes to see things generally go where they clicked on...
|
|
|
I noticed this problem too, It is very difficult to have to re adjust your auto attack because you are firing at an angle. What is more annoying is that if you click on the enemy while it is running at you, you hit. If you click directly in front or behind the same enemy you miss. Cursor is in the same place and the enemy just moved so why should it miss?
I understand what they are trying to do with the mechanic but I think changing it to fire at the cursor is the best option. I would be ok with the arrows stopping at the cursor or continue to fly past as long as they travel on the path to the cursor. |
|
|
Okay, since you like pictures....
![]() If I shift click where the red and green lines intercept then M3lt would have you believe the top of the piece should attack/move to the desired square (his line is red), but in both reality and PoE the bottom of the piece attacks/moves to said square (realistic line is green). notice the upper green line? that represents your arrow flying, when your piece lands there the top of his head will line up with the upper line. The upper red line is m3lt's arrow, of course it'd miss the third square. and his bottom line is basically just going off the map. P.S. I'm sorry the other games have tricked you into believing an alternate reality but it's time to wake up. Original art was found in Google Images, and is located here: http://www.standoffsystems.com/catalog/files/NewsImages/Gyford-StandOff-Systems_Chess-Pieces.jpg Last edited by Sophung#2030 on Jan 30, 2013, 10:42:24 PM
|
|




































