Projectile bug and errant directions - Game Video included!

You should probably amend your original post to state that the problem happens when utilizing the shift button. When you mouse over a target and their HP bars display the game targets just fine. From your videos it's only when there is no monster targeted and you are simply using shift.
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Ocylix wrote:


Try to target the feet, not the head.


Here, look!

http://dl.dropbox.com/u/23809975/Badarrow.jpg

Sorry for the big image, you can also see this video here:

http://youtu.be/D-UvQJYnVFA



Last edited by m3lt#6081 on Jan 24, 2013, 3:52:31 PM
You by friend are an excellent troll... either that or just really not able to comprehend the way things work.

Projectiles are currently working perfectly, shadows and all according to your own videos and picture. Your just misunderstanding the way things work.

The only thing projectiles don't do in this game is lose altitude due to gravity which honestly they don't need to... it's a game... and you can assume they start to do so about 20 yards off screen if it bothers you that much.
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Syraniss wrote:
You by friend are an excellent troll... either that or just really not able to comprehend the way things work.

Projectiles are currently working perfectly, shadows and all according to your own videos and picture. Your just misunderstanding the way things work.

The only thing projectiles don't do in this game is lose altitude due to gravity which honestly they don't need to... it's a game... and you can assume they start to do so about 20 yards off screen if it bothers you that much.


I am not trolling, check this picture and see that this is what the trajectory should look like, having into account the angle, the ground line, the cursor and the height of character.

http://dl.dropbox.com/u/23809975/Badarrow3.jpg

Bump!

As a melee character, I find it really hard to click monsters and remain on them when I try and rotate skills that require movement (Flicker Strike is one example).

I also find it hard to pick up items half the time. I can't be the only one...
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UnderworldSkull wrote:
Bump!

As a melee character, I find it really hard to click monsters and remain on them when I try and rotate skills that require movement (Flicker Strike is one example).

I also find it hard to pick up items half the time. I can't be the only one...


Same thing, its as annoying as melee as is with ranged. Its more evident the closer the mob is to you.

Lets hope this can be noticed by a Dev.
well, 2d map in to a 3 freedom levels aiming sistem ,is wrong. I would say this could be fixed by changing target scale in order of distance , from the reference sistem to the target position.
if u got a 3d perspective on the character and a 2d map refence, u need to transform ur 3d information from percpective in to a 2d aim reference, in the cases ur perpective gives u altitude , so i guess that video shows a miss on aim i relation of 3d to 2d (where no transformation made) so is giving u the handicap in form of altitude (aim miss in 3d perspective angles)
There is definitely a hitbox issue, trying to hit small or fast moving mobs that are close you with default attack is just random, I have highlighted them as red and swung 10 times and nothing connects.

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