Incoming Dual Totem Nerf
Sucks.
Last edited by Wittgenstein on Jan 12, 2013, 11:09:07 AM
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" An intellectual post indeed that will truly prevent DT to get nerfed ... Joined 07.08.2011 as Arebor
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Well I'm convinced now, better change it.
IGN: Jerk, Princess
http://orbswap.info - the easy way to trade currency | |
" A lot of thought when into the analysis. I forgot a "shout out" to the few that exploited this feature which has now had the effect of shitting on people having fun with this play style. RIP DT, you were fun for more than those few players that exploited you. |
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Just because you didn't exploit it, doesnt mean it shouldn't have been nerfed.
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Well Dualtotems were mainly used with 3 skills: FP, IS and Spark.
It's kind of silly to create a fix that affects weaker skills far more than those skills. For example melee Templars used dual totems with Cold Snap. Arc on 2 Totems is far inferior. Ice Nova was mainly used to freeze. Shock Nova was used to Trigger EE Other powerful skills use Projetile Totem. | |
" RAT needs some love, specially now. As to the rest, arc is a pretty beastly totem tool. However, totems NEEDED a nerf, somehow. Now they are simply +100 and +200% cast speed on top of 0, rather then +1/200 on top of 100% already. @Groovin You know this as well as I do, you know for a fact we were doing maps that we simply shouldn't have been able to do last ladder, using your totems as tanks. Spell totems needed a nerf, Though they didn't need this nerf specifically, totems in general needed a nerf, and still need much much more nerfing. Last edited by EpsiIon on Jan 12, 2013, 4:13:53 AM
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" No thanks, the only thing that keeps me from getting raped over and over again is my decoy totem. IMPORTANT: Whisper / pm me if I've been outbid, otherwise I'll have no way of knowing.
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" Best tank char I ever saw was a max cast speed witch with dual decoy totems and all the totem life nodes (What 2 or 3?) lolz. |