1.0.2 Patch Notes

"
Chris wrote:
Reserved for awesomeness.


This ....^
i like big crits and i cannot lie, you otha brothas cant denyyy....
http://www.twitch.tv/elemenopyunome
Whew dodged some nerfs...

For now

YE
IGN: Ignorance_N_Bliss
'' The guy thinks water, fire and electricity are the fundamental forces of the natural world. It's as if he found a manual for a jrpg and mistook it for a science textbook.''
Level 85 - Scion - CoC Discharge: 519k DPS MFER | Retired

"
Qarl wrote:
Version 1.0.2
[li]The Devourer's Emerge skill has had its damage reduced.[/li]


Thank the sweet baby Jesus!
Lov ur dedication GGG!! time to support :) $$$$
"And if you gaze for long into an abyss, the abyss gazes also into you"
ERMAGAWD
Ign: MaIware / VioIet
VILLAINOUS MOD REMOVED? WTTTTFFF?
IGN - Bichlich
Please PM me to update me on trades.
Now hopefully the griping in the other thread can die. This is going to be a very interesting patch, thank you once again.
How does rarity interact with the damage over time effects? Will my increased rarity apply to something that dies from the poison cloud of poison arrow, or from the DOT stack of viper strike, and not on hit?
ign: GrundleFarmerKitch
oh man, i've spend so many chaos and alternation on maps to roll larger or maze..
ign planere


Hoping some serious balance happens to cast on critical, I am tired of people crashing my game with 50 discharges per second
I prefer forum PMs over in game messages for trading.

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