Hegemonee's Immortal Wukong Scion [Nemesis]

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Gravis wrote:
Interesting build. In the end, if you were to have a 2nd good 5-6 link staff for heavy strike/double strike, would you change bringer of rain into a normal helm and use Kaoms?

Also, compared to the more common ranger spectral thrower, that uses 2h sword/mace and kaoms, but does not use block or IC, what are this builds cons and pros over it?

Quite interested to pick this build up during next league, as I haven't played PoE for quite awhile and am thinking of giving it yet another shot.


that would make spectral throw on an ultra shitty 4L.
here is a youtube video explaining the build

http://www.youtube.com/watch?v=6YuAlPSV3V4
8/8 Overachiever
http://twitch.tv/hegemonyTV
http://www.youtube.com/user/hegemonypoe
Changelog:
- recolored gloves RRGB and boots RRRR so that I can run Purity vs Vitality on Ele Weak Maps
- Enduring cry is now in RRRR boots with Blood Magic.

got sick of maintaining end charges and the inherit risk there was in ele weak maps. So now in Ele weak, I can no longer curse unless i wanna curse on a weap swap. Purity will help the reliability of elemental dmg reduction without charges.

its also worth nothing that I can swap vitality for purity of fire and vuln for purity of lightning/elements with no change to my mana pool/cost. Technically u could trade hatred for grace and purity of ice but I dont see the need to.
8/8 Overachiever
http://twitch.tv/hegemonyTV
http://www.youtube.com/user/hegemonypoe
Last edited by HegemonyTV#7983 on Dec 27, 2013, 11:41:59 AM
I did watched your video.

When I said if you'd get a 2nd staff, I've meant swapping staffs endgame for diff skills. 1 staff for 6l spectral throw and 1 staff for 6l heavy strike/whatever.
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Gravis wrote:
I did watched your video.

When I said if you'd get a 2nd staff, I've meant swapping staffs endgame for diff skills. 1 staff for 6l spectral throw and 1 staff for 6l heavy strike/whatever.


ahh i change so dynamically between shots its not worth doing that much effort into swapping with 2 staves.
8/8 Overachiever
http://twitch.tv/hegemonyTV
http://www.youtube.com/user/hegemonypoe
I'm following this build in Nemesis and have to say this has been my best attempt.

However, I'm relatively new to the game and have reached the fork in the skill tree and am unsure which direction I should go?

Could you post a leveling breakdown of the skill tree, or which nodes to aim for first?

Current Skills:
http://www.pathofexile.com/passive-skill-tree/AAAAAgAAGS4n7TGeOuE8LUGHaHRqHnKpfNmI8ZSgpleoGKxZrKq3PrndxBXE9sau2E3ZYdpi52PyL_JF89356P4K

Thanks
Last edited by Shiganaru#5333 on Dec 27, 2013, 1:11:07 PM
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Shiganaru wrote:
I'm following this build in Nemesis and have to say this has been my best attempt.

However, I'm relatively new to the game and have reached the fork in the skill tree and am unsure which direction I should go?

Could you post a leveling breakdown of the skill tree, or which nodes to aim for first?

Current Skills:
http://www.pathofexile.com/passive-skill-tree/AAAAAgAAGS4n7TGeOuE8LUGHaHRqHnKpfNmI8ZSgpleoGKxZrKq3PrndxBXE9sau2E3ZYdpi52PyL_JF89356P4K

Thanks


http://www.youtube.com/watch?v=6YuAlPSV3V4

is a walkthrough of how I went through the build
8/8 Overachiever
http://twitch.tv/hegemonyTV
http://www.youtube.com/user/hegemonypoe
Sigh, 3G, 2R is so lame..
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yotin123 wrote:
Sigh, 3G, 2R is so lame..


Yeah, but that block from the staff tho :D
IGN: Brain
Just looking at the initial post and had a question regarding the length that endurance charges stick around.

If I am doing the math right the endurance charges should last a lot longer than 14 seconds since they are paired with increased duration, correct.

My math has them at 10*(1+0.18+0.18+1.03) = 23.9 seconds

Is that correct or am I missing something???
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runnin17 wrote:
Just looking at the initial post and had a question regarding the length that endurance charges stick around.

If I am doing the math right the endurance charges should last a lot longer than 14 seconds since they are paired with increased duration, correct.

My math has them at 10*(1+0.18+0.18+1.03) = 23.9 seconds

Is that correct or am I missing something???


Can't increase the duration of endurance charge through anything other than the two 18% nodes, sadly. I can definitely confirm that 14s is going to be the max.

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