Hegemonee's Immortal Wukong Scion [Nemesis]
" that would make spectral throw on an ultra shitty 4L. here is a youtube video explaining the build http://www.youtube.com/watch?v=6YuAlPSV3V4 8/8 Overachiever
http://twitch.tv/hegemonyTV http://www.youtube.com/user/hegemonypoe |
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Changelog:
- recolored gloves RRGB and boots RRRR so that I can run Purity vs Vitality on Ele Weak Maps - Enduring cry is now in RRRR boots with Blood Magic. got sick of maintaining end charges and the inherit risk there was in ele weak maps. So now in Ele weak, I can no longer curse unless i wanna curse on a weap swap. Purity will help the reliability of elemental dmg reduction without charges. its also worth nothing that I can swap vitality for purity of fire and vuln for purity of lightning/elements with no change to my mana pool/cost. Technically u could trade hatred for grace and purity of ice but I dont see the need to. 8/8 Overachiever http://twitch.tv/hegemonyTV http://www.youtube.com/user/hegemonypoe Last edited by HegemonyTV#7983 on Dec 27, 2013, 11:41:59 AM
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I did watched your video.
When I said if you'd get a 2nd staff, I've meant swapping staffs endgame for diff skills. 1 staff for 6l spectral throw and 1 staff for 6l heavy strike/whatever. |
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" ahh i change so dynamically between shots its not worth doing that much effort into swapping with 2 staves. 8/8 Overachiever
http://twitch.tv/hegemonyTV http://www.youtube.com/user/hegemonypoe |
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I'm following this build in Nemesis and have to say this has been my best attempt.
However, I'm relatively new to the game and have reached the fork in the skill tree and am unsure which direction I should go? Could you post a leveling breakdown of the skill tree, or which nodes to aim for first? Current Skills: http://www.pathofexile.com/passive-skill-tree/AAAAAgAAGS4n7TGeOuE8LUGHaHRqHnKpfNmI8ZSgpleoGKxZrKq3PrndxBXE9sau2E3ZYdpi52PyL_JF89356P4K Thanks Last edited by Shiganaru#5333 on Dec 27, 2013, 1:11:07 PM
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" http://www.youtube.com/watch?v=6YuAlPSV3V4 is a walkthrough of how I went through the build 8/8 Overachiever
http://twitch.tv/hegemonyTV http://www.youtube.com/user/hegemonypoe |
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Sigh, 3G, 2R is so lame..
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" Yeah, but that block from the staff tho :D IGN: Brain
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Just looking at the initial post and had a question regarding the length that endurance charges stick around.
If I am doing the math right the endurance charges should last a lot longer than 14 seconds since they are paired with increased duration, correct. My math has them at 10*(1+0.18+0.18+1.03) = 23.9 seconds Is that correct or am I missing something??? |
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" Can't increase the duration of endurance charge through anything other than the two 18% nodes, sadly. I can definitely confirm that 14s is going to be the max. |
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