New to Game-Building a 2H Marauder. Some Advice Needed!
" Usually i take one of each (Agility/Savant) OR VERSATILITY (which's what he put in his build), if i'm not planning to take +10int/+10dex nodes. "The harder the game, the better." Last edited by Vold316 on Dec 25, 2012, 7:02:31 PM
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" Thanks! Just to clarify: If I'm using Blood Magic, which uses Life instead of Mana, I need manareg to refill used life? I'm asking because your sentence " confused me a little ... Live Stream: https://www.twitch.tv/menthur
Twitter: https://twitter.com/CMenthur | |
It was a typo, i meant life regen, sorry. xD
"The harder the game, the better." Last edited by Vold316 on Dec 25, 2012, 11:08:21 PM
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Just to clarify - Resolute technique is not about DPS increase, but rather it's about having a more consistent damage output.
. With no increased crit rating + crit damage you need a hit rate of ~90% to match resolute technique. With two handers accuracy is a very easy stat to acquire - and you may be able to reach that 90% using less skill points than it takes to walk over to resolute technique. |
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I have acquired Blood Magic and it's working like a charm (Farmed "The Ledge" a few times in Merciless). However, I still believe my current 2,9% lifereg isn't really enough. That's why I definately will get more lifereg and an overall more lifepool. My current damage output is quite nice.
Thanks for your help so far. Live Stream: https://www.twitch.tv/menthur
Twitter: https://twitter.com/CMenthur | |
Sounds good.
About life regen, the best option in my opinion, is taking 2 Troll's Blood (3%), 1 node of 1% (templar or duelist starting points), the additional two 0,4% next to duelist's trolls blood and if you use endurance charges, the node that gives 0,2% per active end. charge. @chrisishere Resolute Technique is pretty close to marauder starting points, and gives 100% chance to hit. In my opinion, in general it's the best option for a 2h marauder, unless that you use two handed axes and plan on taking many nodes close to the duelist and ranger. "The harder the game, the better." Last edited by Vold316 on Dec 26, 2012, 11:41:05 AM
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" where is this node located? can't find it :( | |
I hit lvl 71 recently. I have maxed out all resi at 80%. And have 2255 Life.
My skill tree now looks like this: - Skill Tree Next stop is "Iron Reflexes". After that one, I plan on getting "Armour Mastery". That one between "Unwavering Stance" and "Diamond Skin". Now my question: First Option: More Life: Next step I was thinking about getting more life. In the Duelist's Tree there is some life which is not so expensive. My tree would look like this then ... - More life tree ------------ Second option: More Damage: Instead of getting the life nodes, I was thinking about getting "Bone Smasher", which is located in the templar tree on the left side. Additionally, I'd get 2x 8% more damage with Maces and finally "Skull Cracking", next to "Resolute Technique". Skill tree then would look like this ... - More damage tree Which way is better? What do you think? And why? Live Stream: https://www.twitch.tv/menthur
Twitter: https://twitter.com/CMenthur | |
Good job.
About the two option, i think i'd go with something like this instead, call it OPTION 3. Instead of taking those 3 nodes of 8% life, you can get Iron Skin (18% life), plus 2 8% life. You could remove those nodes of Armor/ES because they are not really useful, and you could take the elemental damage nodes, and removing 1 8% life node at the templar starting point you could get Catalyze, that increaces greatly the elemental damage. I bet that you have added fire damage support gem, and catalyse will increase it's damage a lot. I took also Bone Smasher, and Lava Lash, assuming that you use added fire damage. Skull Cracker will have to wait a little, but it's probably what you should take afterwards. I also took the additional life regen per endurance charge (it adds 1,2% of life regen at 7 charges). "The harder the game, the better."
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