[Strongest Solo Variation: Projectile Madness Spectres] LMP/GMP Ice Spear 2x Totem 2x Curse 3x Traps

It is fairly easy at higher levels when you have a decent amount of crit chance. Just spawn you totem a screen away, gets aggro, shoots ice spear, freezes mobs and then they die. Summon skeletons as meat shields. Nothing survives longer than 10 sec (except maybe super duper high hp bosses).

Brutus died in 12 sec with relatively crap gear. Dual curse hurts. Windscream is a must.
Last edited by renroval#5813 on Feb 6, 2013, 2:12:03 PM
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Aziah wrote:
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Naforce wrote:
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Aziah wrote:
Lets get some youtube videos showing off some 70+ dual totems :]

Maybe toss in some reasons for ur builds too, I find that watching some streams I learn small things about this game I would never know.


I was going to do one, I'm lvl 76 currently, but I've been swamped the last week or so. I've been frapsing some though..


In the mean time can you give a run down of how easy it is at that level or hard for that matter? Perhaps how well is it solo wise? Bosses tough?


Pretty much everything is very easy. I sit back behind my totems, throwing traps, cursing and using power siphon, enjoying life. Flicker strike mobs can be a true pain but once I get one of them MC'd it's usually fine. All bosses so far have been more or less easy, it's really just about letting the totems work and keeping them up. There are 2 bosses that springs to mind right now that are a real pain, one is the flicker skeleton boss in some 69-70ish map, I did one with 2 of those and had to be 1 screen away from my totems to not be flicker struck. The other is the rain-of-arrows boss in some other map, when I did that with a 6man we all sat and waited for my totems to slowly kill it cause the arrows more or less 1shot..
Soloing or grouping are both easy, grouping even more so of course due to the fact that they usually leave both me and my totems alone. Soloing is a breeze, just feels slower. I'd gladly answer any questions in more detail if you ask them!
IGN: Naforce
This is strictly for the luxury iron will build.

Ok my question is this, I am already planning on taking the 4% faster cast reward than the skill point for Cruel Bandits, but the real problem is this:

As an extreme level 100 end game min/maxer:

Should I take +40 Life with around 200% increase to life so which basically equates to 120 life OR 8% all Resists which is essentially 8% more of your total life OR a passive skill point which MIGHT lead to some other node. (unlikely that I will need it at the ultimate end game since you get 117 skill points total without the bandits)

The math is this:

+40 life x 200% extra life increase passives = 120 life total flat. (Don't forget Defense effectively increases this flat value exponentially against physical damage. So it's 120 flat hp for all damage except physical which becomes Defense x equation x 120 health = X. // Then 120 x fire/lightning/ice resists = Y. // Then 120 x chaos resists = Z. So it's essentially 120 + X or Y or Z extra life which depends on your variables.) But don't denounce this option yet, because if you already have max resists from gear or you are only hit by physical or chaos damage, this is a better deal than 8% all resists (fire/lightning/ice).

8% all resists = essentially 8% more of your total life so which is 120/8% = 960 effectiveness.
Basically if your life points is over 960 at end game, it would be a better deal than the +120 flat life ONLY if you get hit by fire/ice/lightning AND you do not have max resists from gear already. At Merciless you get -60%, so essentially you start with -52% to perfect resists in fire // lightning // ice.

OR a passive skill point freebie which I'm pretty sure I don't need anything else in the nodes, but if I do, all defensive nodes will give stats lower than either +40 life or 8% resists. The only way the passive skill point will be better than either the +40 life or +8% all resists is when a. It leads to some significant node. OR b. It is an offensive node. In that circumstance, the passive skill point has more effectiveness more than the +40 life or 8% all resists.

Also I'm leaning my build towards PVP.

We have to factor certain things such as that the +40 life and 8% all resists is defensive, so the perk is basically only effective when your character gets hit and has an effective value of 0% when you do not. The playstyle of luxury iron will doesn't recommend you getting hit, so essentially, the passive skill point will have 100% effectiveness if placed into any offensive passive.

Any insightful thoughts?


Guide to What to Take for Bandit Rewards and Why
https://www.pathofexile.com/forum/view-thread/109396/page/1/#p1092180

IGN: Kech
1 Exalt = 6 GCP = 18 Chaos/Regret = 40 Fusing
Last edited by Kech#7530 on Feb 6, 2013, 4:03:25 PM
my guide is not targeted towards my iron will variation.

u can take the 40 hp bandit reward if u want.

resist never good to take on any build. u get enough of that on gear, always.
IGN: hyperculler (torment)
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Not much talking tonight but running HC witch classic build using HyperShatters guide. Come check me out.

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Died twice tonight. Now running at level 4 Going to keep at it till were 70+ . Tak
Last edited by DaSkitzo#7725 on Feb 7, 2013, 1:21:50 AM
Hey I got a quick question, I'm currently using the *Eldrich Battery/Iron Will/life/strength stack build and I just got my hands on chain, I was wondering if this would be better than using iron will? Or maybe replace faster casting with chain? any thoughts?

edit: nvm it was pretty bad for me, mana cost way too high and dmg so low without faster cast :|
IGN: fSoul
Last edited by jaymovez#0777 on Feb 7, 2013, 12:27:52 AM
does critical strikes chance work on traps?
Hi there,

I still don't know if i have to use Ele or crit weakness, i don't want have both..

Based on merciless i have to go with ele right ?

At the moment (lvl49) i feel weaker than my mates cause with my crappy gear (no good links) i have 65dps... without FC and any kind of buff.
Last edited by m0juba#6469 on Feb 7, 2013, 7:54:14 AM
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m0juba wrote:
Hi there,

I still don't know if i have to use Ele or crit weakness, i don't want have both..

Based on merciless i have to go with ele right ?

At the moment (lvl49) i feel weaker than my mates cause with my crappy gear (no good links) i have 65dps... without FC and any kind of buff.


some time ago Blizzard made a big mistake introducing DPS stat in D3. after that point people were focused on gaining biggest DPS stat and not the biggest efficiency of class/build. in reality, paper DPS have nothing with how fast u'r killing mobs/clearing zones.

same applys to POE: your 65dps is 65x3=195dps if u use LMP, or even 65x5=325dps in case of GMP. additionally your ice spear will almost always crit (if u cast totems properly) - this wasn't calculated in DPS also. and perm-freezed room is priceles :D

best curse really depends on party setup:
- in case of mixed elem+phys melee+range setup i would say crit will be a nice option.

- if you don't have melee, but still phys+ele setup, then projectile weakness may be your choice - it will increase dmg received from projectiles ("Projectiles" includes arrows from any bow attack, shots from any wand attack, all projectile spells, and projectiles from the Rain of Arrows and Lightning Strike attacks (c)poewiki) and grants second form of ice spear ability "to pierce enemies while still retaining its critical chance bonus" (first form does have 100% pierce).

- now, for the elements. sometimes you can meet high res mobs (some of them can have natural 120+ res, while others could have purity aura). for such elemental weakness is useless: all resistances are capped on 75% by default. so if mob does have 120% - this will be capped to 75% and if you apply elemental weakness mob will have 120-40=80% of res means still 75% capped (in this case hint under monsters HP will indicate "resistance to <elem>) and 0% gain in dps for you.
however, resistances can be reduced below 0% (indicated as "vulnerable to <elem>") - then monster will receive additional dmg from elements.
time for some calculation based on mobs % resist. let's say EW have 40% lowered res and we're doing 100dps:
formuala: 100*( 1 - (%of_mob_res - %curse_lowered_res))
120% res, capped at 75%:
without EW: 25dmg
with EW: 25dmg
dps gain: 0%

100% res, capped at 75%:
without EW: 25dmg
with EW: 40dmg
dps gain: +60%

75% res:
without EW: 25dmg
with EW: 65dmg
dps gain: +160%

40% res:
without EW: 60dmg
with EW: 100dmg
dps gain: +66%

0% res:
without EW: 100dmg
with EW: 140dmg
dps gain: +40%

-40% res:
without EW: 140dmg
with EW: 180dmg
dps gain: +28%

so, up to 160% dps gain while projectile weakness gives you falt 25-35%(based on gem lvl). you decide what to chose

for soloing my choice is double curse with projectile+elem weakness (elem weakness+frostbite for high cold res mobs):)

and frostbite is kinda useless i think: our freeze is based on ice spear's crits, so +freeze chance means nothing for us, and % of lowered resist is same as for elemental weakness. the only good thing - "Each percentage of quality adds +1% increased freeze duration on cursed enemies" but it's not worth it.
Last edited by nyash#2006 on Feb 7, 2013, 10:11:28 AM
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nyash wrote:
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m0juba wrote:


same applys to POE: your 65dps is 65x3=195dps if u use LMP, or even 65x5=325dps in case of GMP. additionally your ice spear will almost always crit (if u cast totems properly) - this wasn't calculated in DPS also. and perm-freezed room is priceles :D

b


I am just asking because i don't know, but when looking up the difference of LMP and GMP.

LMP: Mana Cost Multiplier: 150%
2 Additional Projectiles
30% Less Projectile Damage
Support, Projectile

GMP:
Mana cost multiplier: 200%
4 additional projectiles
50% less projectile damage

My question is the % Less Projectile Damage. Is it saying that GMP has more projectiles but does less damage each one? A little clarification would be great here.

Thanks!

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