My plans for OB - The Clonuelist.
Is DW Block not a viable build end game? I know Moosifer has been searching for an identity that is all duelist and not just doing what other classes do just a little worse at it and when looking at the tree that is the only answer I have come up with for an identity. It's not very sexy is it. Also in my opinion part of the reason duelist seems weak is its start all you can choose are offensive abilities and over all they don't feel all that strong. There are no other classes racing to come into the duelist starting area to pick them up.
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" I like the concept of just a single weapon, and something along the lines of getting a nice defense bonus/value maybe a large evasion boost (one that is noticeable) or some kind of unique parry/counter move which would add a lot of variation and dynamics to it, especially if you think of a 1H duelist as like a kind of swashbuckler style character, as they sometimes come across in the game. The whole armour and evasion problem is just that, it has come to a situation where the two are both slightly problematic but more importantly how defense in general completely is reliant on high health. Where as mentioned health becomes the sole form of defense and by far most efficient way to build a character. As right now armour is pretty much useless once you hit a certain value and especially because granite flasks do such a good job, they almost make armour and evasion useless. Duelist clearly has great access to armour and evasion early game but these become less efficient late game, and almost pointless to an extent. You may be right in stating changes would need to be drastic but in doing so this is such a big change that it would have a huge effect in general, and one thing will always affect something else. So as I stated I believe it is a delicate matter but you definitely make a good point on several things and it is also true that everything a Duelist can do, another class can do slightly better, so it ends up being that people pick a duelist because of how they look and maybe because of their good early game access to attack speed too. I think something could be improved with dual wielding block chance, they already have the highest amount of access to dual wield block chance than any other character but block chance is still an unreliable form of defense, especially late game, and it's still quite a hefty point investment to make it remotely desirable. I am currently playing a Duelist DW on HC at level 67 and when comparing it to Ceto's build it becomes very apparent how much more efficient a DW Ranger is than a DW Duelist, and this does relate back to what you was saying about how other classes can do everything a Duelist can but better, the only exception being with dual wielding block chance but the values are not that high for the points invested and so it becomes a not very efficient way of building the character. I know you weren't talking so much about DW but I am saying even though DW works it still is done better by other classes most notably Ranger. There are definitely things that can be improved upon but it really is something that must be taken with extreme care. Last edited by Desbris on Dec 22, 2012, 2:48:11 PM
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Not that i mind myself much, But you should discuss all of this in Moosifer's thread for it rather than here. Keeps the discussion clean and focused in both threads ;)
Playing a dual-wielding swordsman of some kind.
In game name is Kaosu and/or ChaosBlade. | |
ransagy, I'm trying to get whatever voices I can find to advocate with me. You have that pretty purple under your name so I feel you have a voice people will listen to.
I've never done a DW because it feels like a GS mara. I'm trying to create cookie cutter builds, not just run them. Currently I'm working on making a cookie cutter 2h sword build. As of right now it's very fun, uses some of the ideas of my sweep build but I've mixed it up. When I finish it out I'll share what I've done (hopefully it works). Kinda sucks because I won't be able to share my gear as I'm building it in alpha. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 | |
Well, I'll pitch in where i can. There are enough problems with the duelist for all of us to sing about.
Playing a dual-wielding swordsman of some kind.
In game name is Kaosu and/or ChaosBlade. | |
I'm trying to get some soloist rather than fighting through the choir.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 | |
can you link your gear for this build?
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Since it does not exist yet, there is nothing to link. Look at Ceto's build for an estimate of near perfect gear, TheAxiom's 'Lawsuit Duelist' build or Moosifer's 2h build (minus the weapon).
Playing a dual-wielding swordsman of some kind.
In game name is Kaosu and/or ChaosBlade. | |
What do you think about grabbing the 2x Savant, one near the IR life nodes and other near the axe nodes near BM? They seem really useful for maintaining enough intelligence for Wrath. And what about Lava Slash? Wouldn't it be extremely useful because of added fire damage support gems on Cleave, Dual Strike, and Flicker?
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I might need those int points as well as agility, for gear and gems. Wrath seems more worth it than Hatred.
As for Lava Lash and Ice Bite, that depends on mechanics. I'm not sure if it requires fire/ice on the weapons, or converts from the weapon's phys damage and whether the support gems synergizes with it or not Playing a dual-wielding swordsman of some kind.
In game name is Kaosu and/or ChaosBlade. |