lol, this patch brought so many cry babies. Good guys GGG for quickly fixing what was broken making it right.
1st thing, if you want to rage quit because something that happened... go ahead, no one is stopping you, no one cares, bye bye.
2nd thing, no one will remember this or give two shits in a few weeks... even if it was a big deal... and it's not.
IGN: Sin
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You know, while the way he said its terrible he is right in a way.
Those characters should not be in hardcore anymore. The 'purity' of those leagues is dead forever, really. Hardcore characters should NEVER come back.
Obviously.
IGN
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Every time someone died to desynch, this will come back and haunt GGG.
IGN QTCRZ Last edited by Tomorrow#2472 on Nov 13, 2013, 8:16:50 PM
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Posted byTomorrow#2472on Nov 13, 2013, 8:16:23 PM
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Tomorrow wrote:
Every time someone died to desynch, this will come back and haunt GGG.
why? it was already stated a billion times that GGG was able to reverse what happened simply because they knew exactly who was affected by it.. you cant just claim you died by the bug 2 weeks after the bug was fixed. (Where the person just lied and died from desync or lag ..)
ggg isnt that stupid.
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Posted byZaruenKosai#1127on Nov 13, 2013, 8:37:29 PMBanned
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Wow, just wow.
I feel bad for the GGG team. They do what most consider the right thing and they get crapped on.
After seeing all of the crying on this forum, I don't want to complain about anything.
THANK YOU for the awesome game, GGG! I've had a bunch of fun playing for the past 10 months! :)
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Posted byDrumheller#5380on Nov 13, 2013, 9:25:32 PM
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Make_A_Witch_Foundation wrote:
lol, this patch brought so many cry babies. Good guys GGG for quickly fixing what was broken making it right.
1st thing, if you want to rage quit because something that happened... go ahead, no one is stopping you, no one cares, bye bye.
2nd thing, no one will remember this or give two shits in a few weeks... even if it was a big deal... and it's not.
How do you come up with such idiotic conclusions?
I'm not planning to "rage quit" or something. Game is great. And i'm not talking about game, if you didn't notice.
Its easy to throw out strong and loud words when everything goes well. But your guts get tested when things are pretty fucked up.
GGG failed miserably with this bug, they admit it, great. Its a lose/lose situation for them. And they showed how they deal with problems - they compromise. And its a path that every great idea made to become crap - path of compromise.
I'm glad for those players who got their time revived from wastes. But thats a precedent. Very bad one, because there were and there will be lots of bugs that cause HC character deaths.
And i made this thread because GGG stuff could read this and think once again about the reason 7 years ago they started this project. (But my personal opinion - they have already been corrupted, thats why my post looks like doomsaying)
I don't bother about spray of dirt when i plan to do something, so you can ask all your friends to come here and throw an insult. Its quite amusingly to be honest to look how your butts are burning :)
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Posted bymaxkardinal#4987on Nov 14, 2013, 2:46:09 AM
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Quoting two very good posts from velrac and Miraa, maybe this will help some limited closed minds to better see the (whole) picture.
Also, if they restored the dead because of this "bug", did they gave back the lost experience points in the standard/domination leagues?
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Ishmael_Euler wrote:
If you were not affected, why the heck would you care?
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velrac wrote:
The reason why folks care even if they were not affected by this is because many of us have see companies/devs over the years that have made stands and policies only to back track/change their policies.
This is a free to play game where the devs have stated they will never go down the pay to win policy in their cash shop. Many many many players have thrown several millions of dollars at the company based on this stance. What is to say that in 6 months or 2 years down the line the devs say fuck it and change their stance on that.
We have taken everything GGG has said at face value and have to have trust and believe what they say to be true. But there seems to be a pattern forming over the last month of GGG going back on what they have stated and their stance on certain things that is becoming concerning to quite a few folks.
Is this the beginning of a tinfoil hat conspiracy or the first step onto the old adage of a slippery slope. If so where does GGG go from here. Pay for convenience in the cash shop? Some folks already feel that stash tabs falls into the pay for convenience, how will folks react to them selling a portal gem in the cash shop? Or a pair of boots with zero sockets,but 25% run speed because the starting run speed is to slow for some people. How many new players quit because they run out out of portal scrolls or get pissed off because they feel like they are running through mud? Would GGG feel as if these items did not cross the line of pay to win as long as they disabled buying them in the races?
Hopefully this gives you another way of looking at this issue from a different perspective.
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Miraa wrote:
I'd just like to say that I agree with the OP. This is a kind gesture from GGG that has its heart in the right place, but I feel that long-term Hardcore sustainability is being sold short for short-term positive PR.
Does it personally affect me? No. I just think it cheapens the idea of a permanent death league if the developers will revive people based on subjective criteria that can't be known ahead of time. What delineates this bug from desync? Is there a threshold of just how much unintended extra damage a monster has to be doing before it's in the "okay, we'll revive people today" zone?
The game will keep on going for many years and there will assuredly be more deaths due to unintended mechanics or code errors - who gets to decide who lives and dies? Does the amount of complaining about a bug on the forums dictate which deaths are entitled to resurrections? Parts of the fanbase will assuredly interpret it as such and attempt to be the squeaky wheel that gets the grease.
It was better, and simpler, when everyone who died in Hardcore was gone forever. Now that time is over with and we exist in a nebulous pseudo-Hardcore where death is only as permanent as the developers feel it should be on any given day due to any given mechanic, intended or otherwise.
I understand why people support the decision. Part of me would like to as well. However, I am an old school gamer, and I've seen a lot of games go down a lot of drains with nothing but the best of intentions. The road to Hell is paved with good intentions, as the saying goes. I don't think this is instantly going to destroy PoE or anything, but it's definitely not a healthy thing for the long-term Hardcore game to let players know that maybe death might not be so permanent after all.
I know many people on this forum won't read my entire post, so in summary, I understand why GGG did what they did, and I can respect that decision, but I think from a long-term development and design standpoint, it was a poor choice whose ramifications on the Hardcore community will be felt in the months and years to come.
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Posted bymobutu#5362on Nov 14, 2013, 3:06:36 AM
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Sorry, but OP is correct. Hardcore is supposed to be... hardcore. Death to desynch? l2p. Death to dominus? l2p. Death to carrion queen? l2p.
I shall henceforth refer to "hardcore" as "You Only Live Twice" mode.
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Posted bySayyid#1990on Nov 14, 2013, 3:40:17 AM
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all this casual whiner steam crowd is worthless anyway, all they do is complain and i doubt they even bought 10points worth to support the game.
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Posted byAggnog#2036on Nov 14, 2013, 4:21:02 AM
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