Build of the Week, Season 2 Episode 3 Build Submission Thread

Build of the Week Season 1:


Build of the Week Season 2:


Season 2, Episode 3 Build Submissions!
Episode 3 is about pure power. Submit a build that trivialises our hardest content. We're looking for characters that dominate high-level Maps and use interesting combos to do so.

We'll pick our favourite from the submissions and will make a video about it. It'll likely be released next weekend. Please submit the name of any character on your account that you'd like to see featured. A quick explanation of what makes its build special and powerful would be appreciated. Depending on the number of submissions, there's no guarantee that you'll be featured but thanks very much for the time spent submitting it.

We have copies of everyone's characters on our local servers here in the office. They are backed up from the Beta servers at 2am New Zealand time, so make sure that the character was in the state that you want to demonstrate at the last backup.
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Nephalim wrote:
The state of the game is somewhat depressing at the moment. Chris, please consider the kind of mindset you are imbuing into players "If your build is widely used regardless if it is actually overpowered, it will be nerfed to the ground"


We're happy for builds to be overpowered and awesome. We're not happy for people to be able to proc full effectiveness defensive spells four times per second with no mana cost. Based on our testing, the changes in 1.0.1 help curb the abuse case while keeping the CwDT gem at a decent power level. We will definitely keep looking at data and feedback so that we can make further changes to it as needed.

Edit: Let's try to keep this thread about the build submissions. There are other appropriate places to discuss the balance changes. Thanks!
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Last edited by Chris on Nov 14, 2013, 1:01:43 AM
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Torrenz wrote:
so that shadow used multitrap firetrap
chris didn't point out any existing bugs or planned changes about skill interactions the way he usually does, so does that mean that firetrap ground fire being unaffected by the multitrap damage malus is intended?


Most of the weird quirks with degeneration are fixed in the big 1.0.2 degeneration update. It should allow more specialisation in this type of damage.
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