[1.0.0/WIP] VectorThrow - Spectral Throw Build (Phys/Crit/Ci/Ghost Reaver/Dagger)

VISITE: www.exilebrasil.com



This build is WIP! Not Completed

This build is created from the class "Shadow" with Spectral Throw main attack. Uses Chaos Inoculation and Ghost Reaver to Life Leech function in the Energy Shield. In this topic I will try to explain how this build works. Enjoy it and sorry my English:)

Why this build uses the Shadow and Energy Shield out instead of life?
Because near the Shadow are the most critical points and the energy shield is more viable than life ...



- The beginning of the Build begins taking life nodes and the 60-80pts life nodes are removed, remembering to save at least 13 Refund Points;
- In softcore leagues you can skip the "life nodes" at the beginning of your build;
- [PT/BR] Para quem for Brasileiro/Português qualquer coisa basta me procurar in-game, meu nick é: VectorThrow(VrzkBR) Estarei dando suporte!



20 Points: Click Here!
Haste / Repartee / Coordination / Assassination

40 Points: Click Here!
Mind Drinker / Bloodthirst / Physique* / Written in Blood* / Nightstalker

Items with (*) are removed at 60-80 pts.

60 Points: Click Here!
From the Shadows / "Reduced Mana Reservation" / Deep Wisdom / Instability / Deep Thoughts


80 Points(Changed to Chaos Inoculation, LIFE NODES REMOVED): Click Here!
CHAOS INOCULATION / Infused Shield / Unnatural Calm / Nullification / Arcane Focus / Throatseeker / Harrier / GHOST REAVER


100 Points: Click Here!


120 Points: Click Here!
Adder's Touch / Deflection / Blinding Speed / Void Barrier


Passive Attributes Calculator: (120pts)
Spoiler
+14 to Strength(Bad)
+123 to Dexterity
+223 to Intelligence
+171.5 to maximum Mana
+57 to maximum Life
Evasion Rating: 53
+3 Maximum Endurance Charge
+3 Maximum Frenzy Charge
+5 Maximum Power Charge
4% Additional Elemental Resistance per Endurance Charge
4% Physical Damage Reduction per Endurance Charge
5% Attack Speed Increase per Frenzy Charge
5% Cast Speed Increase per Frenzy Charge
50% Critical Strike Chance Increase per Power Charge
46% increased Attack Speed
13% increased Movement Speed
80% increased Physical Damage with One Handed Melee Weapons
9% increased Cast Speed
110.6% increased Evasion Rating
176% increased maximum Energy Shield
325% increased Critical Strike Chance
120% increased Critical Strike Multiplier

55% increased Energy Shield Cooldown Recovery
+16% to all Elemental Resistances
15% increased Power Charge Duration
2% of Physical Attack Damage Leeched as Mana
122% increased Physical Damage with Daggers
8% increased Attack Speed with Daggers
5% reduced Mana Reserved
190% increased Critical Strike Chance with Daggers
Life Leech applies to Energy Shield instead of Life

Maximum Life becomes 1, Immune to Chaos Damage
12% more Maximum Energy Shield
44% increased maximum Mana
3% increased Spell Damage per Power Charge
60% increased Mana Regeneration Rate
86% increased Critical Strike Multiplier with Daggers

Critical Strikes with Daggers Poison the enemy
8% additional Chance to Block with Shields
20% increased Defences from equipped Shield
2% additional Chance to Block while Dual Wielding
12% increased Attack Speed while Dual Wielding
+44.6% Energy Shield
+2.8% increased Melee Physical Damage
+246 Accuracy Rating




Normal: Kill All for Passive Point or Help Alira for 40+ Mana.
Cruel: Kill All for Passive Point
Merciless: Kill All for Passive Point



Main Skill:
4L - Spectral Throw(Green) + Added Fire Damage(Red) + Lesser Multiple Projectiles(Green) + Life Leech(Red)

5L - Spectral Throw(Green) + Added Fire Damage(Red) + Lesser Multiple Projectiles(Green) + Life Leech(Red) + Power Charge On Critical(Blue)

6L - Spectral Throw(Green) + Added Fire Damage(Red) + Lesser Multiple Projectiles(Green) + Life Leech(Red) + Power Charge On Critical(Blue) + (Critical Strike Multiplier(Blue) or Faster Attacks(Green))


You can use "Greater Multiple Projectiles" in place of "Lesser Multiple Projectiles". Recalling that may decrease your damage. If your damage is too high you can switch to "GMP".

Auras:
4L (Helmet) - Reduced Mana(Red) + Hatred(Green) + Discipline(Blue) + Purity(Blue)

Off Gems:
3L (Dagger) - Curse On Hit + Enfeeble +
4L (Boots/Gloves) - Cast When Damage Taken + Molten Shell + Enduring Cry + Increased Duration

www.exilebrasil.com
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Last edited by VrzkBR on Dec 3, 2013, 4:54:25 PM
Reserved
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Liked the design...

Does this build works fine on HC and Nemesis?
"
Liked the design...

Does this build works fine on HC and Nemesis?


When the build is finished I give you this answer
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Last edited by VrzkBR on Nov 3, 2013, 9:11:16 AM
"
VrzkBR wrote:
"
Liked the design...

Does this build works fine on HC and Nemesis?


Só deus sabe


.-.
Last edited by JohnLemon on Nov 2, 2013, 9:13:18 PM
Show your gear please.
IGN:SoRcE_
"
sebay wrote:
Show your gear please.


My gear level is too low (47) will show only the Dagger that I'm using(more or less good). (233dps - 4L - Spectral Throw + Added Fire Dmg + LMP + Life Leech)
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Last edited by VrzkBR on Nov 3, 2013, 9:09:27 AM
Hello, would the unique "Pillar of the Caged God" work for a staff variation in late game?
"
CNwhitenight wrote:
Hello, would the unique "Pillar of the Caged God" work for a staff variation in late game?


No, because this build is based on critical.
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Are you not afraid of reflect without Vaal Pact?

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