What is hardcore?

"
Tanakeah wrote:
For me, one of the best games that defined 'hardcore' for me was F-Zero GX for the Gamecube.
Yes. Everything you said is true.
I still bust that game out on my Wii from time to time. I got as far as unlocking the Diamond Cup, and those tracks give a new meaning to challenge - I can't reliably come first on them on standard yet.
There is very little that game did wrong, and it's one of the best cases I've ever seen of a game primarily rewarding player skill, and giving you the means to build that skill by taking successively harder challenges.

In the more general sense of the thread topic, I think what defines a "hardcore" game is fairly nebulous and changes from case to case - the best definition is really something like "Hardcore means the thing I'm pointing at when I use the term".
And it gets much more confusing when you start to conflate "hardcore game" and "hardcore gamer". This was brought up earlier in the thread to try to find an answer, but they're answering different questions. There are people who play games that would be considered 'hardcore' by many, but in a casual way, and vis versa.

I suspect at the heart of the issue, we're really looking to define what "hardcore" means not in terms of games or gamers, but in terms of types of play. I think a hardcore game is one that encourages or rewards being played in a hardcore manner, and a hardcore gamer is someone who enjoys or participates in that style of play. There's obviously overlap - hardcore gamers will tend toward hardcore games, but it's not an exclusive relationship.
I wouldn't define Bejeweled as a hardcore game, but it can (and is, by some) be played in a manner that can only fairly be described as hardcore. Equally, while something like PoE could be considered a hardcore game, it's perfectly possible to play it casually.
Pokemon would be another example - I'm a fan of the series, and one thing it does really well is cater to both hardcore and casual play. Many people think of the games as casual, and they can be, but there's an entire horde fo 'below the surface' mechanics to play with and endgame content that requires that. I've played the games causally sometimes, and in a very hardcore manner at others, depending on what I was looking to experience at the time.
More detailed example
On my SoulSilver game I have a set of dittos, one for each stat with that stat maximised and a nature that enhances said stat, for purposes of breeding those stats to various pokemon. This took time and correct use of certain pokemon abilities to achieve. I battled end-game content to grind battle points to collect the various EV training items, and obtained a few pokemon with the Pokerus virus - stored in a box to keep them infectious.
And without doing this, and planning out a cohesive team of pokemon with complementing strategies and who fill different rolls, playing to their species strengths, and actually grinding the breeding and battling the right enemies to raise EVs for the correct stats, I would, for example, be pretty much unable to get anywhere in the battle frontier, where everything is balanced around players having learned these systems and done these things (I still haven't got my 100-win streak, which is required to obtain the highest-level trainer card).
The causal players don't ever need to know how the stats work, or try to beat the battle tower, but the systems and content is there for players who are (currently) looking for a more hardcore play experience, while being mostly behind-the-scenes enough to not put off those who aren't looking for that.
And there's an entire competitive battling scene that I've never even gotten into, and who could all wipe the floor with me.

In White, I wasn't interested in playing hardcore at the time, and just went through the main game with a team of whatever I caught that seemed interesting, had fun, and didn't bother with the battle frontier equivalent.

Also, as Carl pointed out to me the other week, Pokemon is a great counterexample to the position that all modern games allow respecs - if your pokemon has a nature that weakens it's best stat, or was hatched with low values in it's stats - then you can't change that, beyond going to the effort of getting another one (which might not always be possible or easy, and it may have taken a while of raising one to even work out how low/high it's base stats are). If you get the wrong EVs from battling you can change that, but non-trivially.


Of course, all I've really done is provide a definition of "hardcore game" (and "hardcore player") in terms of something that is itself not well-defined, but I do feel that the distinction is important in working out what we really mean when we refer to something as a hardcore game.

For me, I'd say that some common indicators of "hardcore play" would be:
  • Long periods of play, rather than short sessions
  • Being constantly attentive to the game
  • The gameplay involves thinking and reasoning
  • Gameplay is enhanced by or rewards planning actions in advance, even before the play session begins
  • Significant effort is expended to achieve goals
  • The player feels that something is at stake - that there is a consequence to loss. This is easiest to achieve if something actually is at stake, but I believe the illusion of such can still create a "hardcore" play experience.


Formatting ate the rest of the post, so I'm just gonna end this here, because it's already gotten longer than I intended (I started posting just to agree with Tanakeah about F-Zero X).
Long story short, I think "hardcore games" are those that lend themselves to being played in a hardcore way, as indicated by the non-exhaustive list above, and "hardcore gamers" are those who prefer such styles of play.
Last edited by Mark_GGG#0000 on Nov 22, 2012, 9:29:29 PM
Oooh very good point about the pregame planning.

We can take that further, too. A hardcore game encourages and sometimes demands research and consideration outside of the game.

I think I am a hardcore gamer of some fairly non hardcore games...and when faced with overtly hardcore games, instinctively seek ways to view said games as less hardcore, and then play them in such ways to hardcore extents.

.....it makes sense to me, anyway.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
Mark_GGG wrote:
"
Tanakeah wrote:
For me, one of the best games that defined 'hardcore' for me was F-Zero GX for the Gamecube.
Yes. Everything you said is true.
I still bust that game out on my Wii from time to time. I got as far as unlocking the Diamond Cup, and those tracks give a new meaning to challenge - I can't reliably come first on them on standard yet.
There is very little that game did wrong, and it's one of the best cases I've ever seen of a game primarily rewarding player skill, and giving you the means to build that skill by taking successively harder challenges.

In the more general sense of the thread topic, I think what defines a "hardcore" game is fairly nebulous and changes from case to case - the best definition is really something like "Hardcore means the thing I'm pointing at when I use the term".
And it gets much more confusing when you start to conflate "hardcore game" and "hardcore gamer". This was brought up earlier in the thread to try to find an answer, but they're answering different questions. There are people who play games that would be considered 'hardcore' by many, but in a casual way, and vis versa.

I suspect at the heart of the issue, we're really looking to define what "hardcore" means not in terms of games or gamers, but in terms of types of play. I think a hardcore game is one that encourages or rewards being played in a hardcore manner, and a hardcore gamer is someone who enjoys or participates in that style of play. There's obviously overlap - hardcore gamers will tend toward hardcore games, but it's not an exclusive relationship.
I wouldn't define Bejeweled as a hardcore game, but it can (and is, by some) be played in a manner that can only fairly be described as hardcore. Equally, while something like PoE could be considered a hardcore game, it's perfectly possible to play it casually.
Pokemon would be another example - I'm a fan of the series, and one thing it does really well is cater to both hardcore and casual play. Many people think of the games as casual, and they can be, but there's an entire horde fo 'below the surface' mechanics to play with and endgame content that requires that. I've played the games causally sometimes, and in a very hardcore manner at others, depending on what I was looking to experience at the time.
More detailed example
On my SoulSilver game I have a set of dittos, one for each stat with that stat maximised and a nature that enhances said stat, for purposes of breeding those stats to various pokemon. This took time and correct use of certain pokemon abilities to achieve. I battled end-game content to grind battle points to collect the various EV training items, and obtained a few pokemon with the Pokerus virus - stored in a box to keep them infectious.
And without doing this, and planning out a cohesive team of pokemon with complementing strategies and who fill different rolls, playing to their species strengths, and actually grinding the breeding and battling the right enemies to raise EVs for the correct stats, I would, for example, be pretty much unable to get anywhere in the battle frontier, where everything is balanced around players having learned these systems and done these things (I still haven't got my 100-win streak, which is required to obtain the highest-level trainer card).
The causal players don't ever need to know how the stats work, or try to beat the battle tower, but the systems and content is there for players who are (currently) looking for a more hardcore play experience, while being mostly behind-the-scenes enough to not put off those who aren't looking for that.
And there's an entire competitive battling scene that I've never even gotten into, and who could all wipe the floor with me.

In White, I wasn't interested in playing hardcore at the time, and just went through the main game with a team of whatever I caught that seemed interesting, had fun, and didn't bother with the battle frontier equivalent.

Also, as Carl pointed out to me the other week, Pokemon is a great counterexample to the position that all modern games allow respecs - if your pokemon has a nature that weakens it's best stat, or was hatched with low values in it's stats - then you can't change that, beyond going to the effort of getting another one (which might not always be possible or easy, and it may have taken a while of raising one to even work out how low/high it's base stats are). If you get the wrong EVs from battling you can change that, but non-trivially.


Of course, all I've really done is provide a definition of "hardcore game" (and "hardcore player") in terms of something that is itself not well-defined, but I do feel that the distinction is important in working out what we really mean when we refer to something as a hardcore game.

For me, I'd say that some common indicators of "hardcore play" would be:
  • Long periods of play, rather than short sessions
  • Being constantly attentive to the game
  • The gameplay involves thinking and reasoning
  • Gameplay is enhanced by or rewards planning actions in advance, even before the play session begins
  • Significant effort is expended to achieve goals
  • The player feels that something is at stake - that there is a consequence to loss. This is easiest to achieve if something actually is at stake, but I believe the illusion of such can still create a "hardcore" play experience.


Formatting ate the rest of the post, so I'm just gonna end this here, because it's already gotten longer than I intended (I started posting just to agree with Tanakeah about F-Zero X).
Long story short, I think "hardcore games" are those that lend themselves to being played in a hardcore way, as indicated by the non-exhaustive list above, and "hardcore gamers" are those who prefer such styles of play.



Not going an all Lugia Team, Step your game up Mark
"
RudBoy1018 wrote:
Not going an all Lugia Team, Step your game up Mark
Legendaries are too easy (other than catching them, because I refuse to ever use masterballs - even on the ones that run away).

I'm currently playing White 2 with an all-ghost team (including a Shedinja - 1HP for the win!). Much more interesting, although having to play around the common dark-type moves is tricky.
"
Charan wrote:
I think I am a hardcore gamer of some fairly non hardcore games...and when faced with overtly hardcore games, instinctively seek ways to view said games as less hardcore, and then play them in such ways to hardcore extents.

.....it makes sense to me, anyway.
I'm pretty sure I know what you mean :P
I have an all poison team I use in OU competitive play. It's great (Crobat/Gengar/Muk/Drapion/Toxicroak/Venomoth)*. Been using it for over a year now, it's pretty solid... despite all that crazy weather wars crap I have to deal with.

Interesting analysis though.

I think "hardcore" / "hardcore gamer" are even harder to define when you add the term "casual" to contrast them with. Casual has become this nebulous, all encompassing term. It's like... casual can only be defined as "Things which are not hardcore." Because you'll never get a more concrete definition than that.

The definition of trivialism would probably be, something which encompasses all things. The term "casual" comes very close to being like that to me. So until we can defined what it means to be "casual" hardcore will be just as pointless to define.

Spoiler
*I love it so much I figured I'd post it here.

Crobat (lead) - max SPA and SPE [flinch immune]
Heatwave
Air Slash
Taunt
Nasty Plot

Drapion (phys spiker) - max HP and DEF [battle armor]
Earthquake
Ice Fang
Toxic Spikes
Whirlwind

Gengar (sweep) - max SPA and SPE
Shadow Ball
Thunderbolt
HP Ice
Energy Ball (sometimes swap out with substitute)

Toxicroak (revenge) - max HP and ATK [dry skin]
Bullet Punch
Sucker Punch
Cross Chop
Ice Punch

Venomoth (set up) - Max HP and SPE [tinted lens]
Quiver Dance
Giga Drain
Bug Buzz
HP Ground

Muk (sp wall) - max HP and SPD [sticky fingers]
Ice Punch
Thunder Punch
Acid Armor
Rest

I basically spend most of the fight faking people out. People obviously expect Crobat to be a physical attacker, so when I nasty plot on their lead, they eat some pretty nasty heatwaves or air slashes.

Drapion/Muk are safe switch ins vs physical or special attacks. Drapion's toxic spikes get set up early to punish switches.

Toxicroak and Gengar finish off the threats. Venomoth is my back up, use him if my opponent tries setting up.

It has a very decent win-rate considering the low-tier pokemon, though OU fights are very hard because of the lack of balance this gen. Really fun though. People go wtf when I start talking Koga during a fight :P

Fast ground types in a sandstorm are rough, heatran is also very rough to deal with, but this team is actually very effective vs psychic types and has decent coverage against common threats, though a lucky critical always seems to ruin me


Pokemon is certainly an interesting, unique game from a design aspect. I hadn't considered it from a "no respec" kind of thing. I think it's really a shame pokemon doesn't deviate too much from each installment. Especially in pokemon variety - where are my fire/ice hybrids? My psychic/electrics? Lots of cool ideas I think are still possible with pokemon, but the developers just continue cranking out more of the same (boring legendaries/dragons that cheapen the game and a plethora of pointless water types). Only three poison pokemon added in the newest gen and they all suck.

...as for F Zero GX, I didn't love it as much as I did F Zero X, which in my opinion FEELS so much faster and intense. Maybe it's not as hard, since I beat it as a kid, but GX feels so much slower to me and I can't enjoy it as a result. I guess that's just me though? Or did anyone else feel it was slower too? I've never played a game faster than F Zero X in terms of speed, which confuses me - I want to play a racing game where you go ridiculously fast again.

And more racing games need a health-boost mechanic interwoven together like F Zero, amazing risk-reward mechanic.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282
Last edited by anubite#0701 on Nov 22, 2012, 11:13:58 PM
Yes, thank you! F-Zero X was amazing, by far my favorite racing game to date. Great game to just play with your dad for fun or go hardcore all over it and waste tons of hours after school just so you could beat your friends on the weekend. Sadly back then there was no online multiplayer around.
IGN: Yeph
for me a game simply is hardcore if it is too complicated for the average player.

main reason is often when one is stuck at a point in the game because of wrong decisions where the casual player usually gives up and turns to the next game because he doesn't like challenges.
a hardcore game is simply a game which challenges a player and a hardcore player is one who likes these challenges.
age and treachery will triumph over youth and skill!
"
CiceroSUN wrote:
Since POE intends to be a game focusing on hardcore gameplay, what do you think best defines that?

A game which:
- has a steap learning curve
- is hard to master
- punishes you if you make a mistake
- requires a lot of research
- has a huge amount of directions and variations in the game
- has a competitive environment (ability to compete in one way or another)
- is very time consuming by design
- has meaningful decision that have great impact on your gameplay
- Something else?


Hard to master? Hardcore should be something that's hard to even play, and impossible to master. It's for insane hermits who tries to take on the world, armed with only a stiff fish. It's made to humble the cockiest of people who dares call a game "too easy".
Last edited by Andreasen#3600 on Nov 23, 2012, 12:02:54 PM
It is a very general question, what is hard core.

But let me muse on what hard core means to me.

Hard core is waking up super hung over, and then drinking for 5 more days, during which you fight policemen AND bears WHILE engaged in a high speed chase with ALIENS and maybe HUTTERITES.

That would be hard core.
"
DaleWinters wrote:
... and maybe HUTTERITES.

That would be hard core.


LOL! Hutterites are hardercore!
IGN: Friar
Knight of Guild Medieval http://www.pathofexile.com/forum/view-thread/545783
Game Mechanics http://www.pathofexile.com/forum/view-thread/11707
Recipe Book http://www.pathofexile.com/forum/view-thread/15223
Quest Reward List http://www.pathofexile.com/forum/view-thread/36776

Report Forum Post

Report Account:

Report Type

Additional Info