What is hardcore?
Since POE intends to be a game focusing on hardcore gameplay, what do you think best defines that?
A game which: - has a steap learning curve - is hard to master - punishes you if you make a mistake - requires a lot of research - has a huge amount of directions and variations in the game - has a competitive environment (ability to compete in one way or another) - is very time consuming by design - has meaningful decision that have great impact on your gameplay - Something else? Last edited by CiceroSUN#2770 on Nov 22, 2012, 10:59:12 AM
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Apparently a game is "HARDCORE" now a days when it has meaningful and impactful decisions.
On topic: Something else, as in you play Path of Exile and Path of Exile doesnt play you, thats "hardcore" for me. |
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" What makes you feel that "you are playing Path of Exile,a nd it doesnt play you"? Isnt it one or more of the things listed above? |
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A hardcore game is a game that rewards a player for investing time and effort into developing a better understanding for and mastering its systems. That doesn't necessarily mean that the game is hard or has a steep learning curve (though in most cases those games would be considered hardcore). Similarly, that doesn't mean that you can only play the game successfully if you invest the time up front to master it. There are tons of great games that are easy to learn but difficult to master that I would term as hardcore. Again, the key is that the more time you spend learning and mastering the game, the more you're rewarded by the game.
Forum Sheriff
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In light of GGG defining PoE as 'The hardcore ARPG you've been waiting for', I would also think that 'hardcore' here means it somehow satisfies the veterans of the genre with its authentic, faithful reproduction of whatever we consider an 'ARPG' to be. Is PoE a hardcore game in and of itself? I can't easily answer that. I've seen newbies to ARPGs pick it up effortlessly and I've seen people I knew from D1 struggle with it.
I can say that it is a hardcore ARPG in that it feels like what I consider to be an ARPG distilled, refined and concentrated into one coherent, tight product. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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- punishes you if you make a mistake Punished for mistakes doesnt fit in path of exile really because anything can be viable with different amounts of effort and gear, but without permanent choices, decisions becomes meaningless - requires a lot of research Create something that works good will make you proud and will require some hard work. Without doing any effort you dont feel rewarded. - has a huge amount of directions and variations in the game As long as the directions and variations have meaning in some way or another. This is some of my opinions of a hardcore game with path of exile as an example. |
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This is what Wikipedia says about it:
Hardcore gamer Hardcore gamers prefer to take significant time and practice on games, and tend to play more involved games that require larger amounts of time to complete or master. Hardcore gamers may take part in video game culture such as competitions, events and conventions. Competitions are another defining characteristic of hardcore gamers, who often compete in organized tournaments, leagues, or ranked play integrated into the game proper, an example of this is Major League Gaming, an Electronic sports organization that often holds events for hardcore First-person shooter games such as Quake. There are many subtypes of hardcore gamers based on the style of game, gameplay preference, hardware platform, and other preferences. http://en.wikipedia.org/wiki/Gamer Last edited by CiceroSUN#2770 on Nov 22, 2012, 3:48:59 PM
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" Doesnt that imply that you feel "being a difficult" game is necessary for being a hardcore game? Last edited by CiceroSUN#2770 on Nov 22, 2012, 3:55:45 PM
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" I am glad you mention this, because this is one of my main concerns with the game in its current state. It has to do with builds and the options you have for changing direction in the game. GGG has stated that they want people to start new characters and not be able to easily change your spec and gamestyle. Having to start characters over (and thereby replay already tried content) will be seen as the game punishing you by many players once the game goes public. " Following the point above, the game requires a very high amount of research done in order to not make "mistakes". Skill descriptions will never be concise enough to prevent mistakes, meaning that players HAVE to research builds on forums etc before starting, or risk making mistakes with their character. |
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Yeah, and what's so bad about making mistakes?
I didn't research builds or read mechanics threads when I started playing the game, I had fun and learned things. The game is more intuitive and the skill tree probably more forgiving than it's ever been, while still having room for improvement, I'm sure this trend will continue. You can easily enough change your spec and style, just not in the entirely generic way of morphing from one class to another, which is imo a good thing. |
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