Build of the Week 14 and a portion of the 0.9.13 Patch Notes

Here's the current version of part of the 0.9.13 patch notes. This list doesn't include any PvP, balance or bug fix information, just content and features. The full list should be available within a few days, before we deploy the patch.

Content:
  • Added a new Intelligence skill - Arc: An arc of lightning stretches from the caster to a targeted nearby enemy and chains on to additional targets.
  • Added a new Strength skill - Devouring Totem: Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.
  • Added a new Intelligence skill - Conductivity: Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.
  • Added a new Intelligence/Strength skill - Flammability: Curses all targets in an area, making them less resistant to fire damage and giving fire damage a chance to burn.
  • Added a new Intelligence/Dexterity skill - Frostbite: Curses all targets in an area, making them less resistant to cold damage and giving cold damage a chance to freeze.
  • Added a new Dexterity Support Gem - Chain: Projectiles chain to nearby enemies as they hit their targets.
  • Added a new Dexterity Support Gem - Fork: Projectile fork into two new projectiles as they hit their targets.
  • Added a new Strength Support Gem - Fire Penetration: The attached skill ignores some portion of the target's fire resistance.
  • Added a new Dexterity Support Gem - Cold Penetration: The attached skill ignores some portion of the target's cold resistance.
  • Added a new Intelligence Support Gem - Lightning Penetration: The attached skill ignores some portion of the target's lightning resistance.
  • Removed special chests from the Cave in the Old Fields and from the Weaver's Chambers. All dungeon areas now have a chance of spawning a special chest. There is also now a guaranteed one in the Dread Thicket.
  • Utility Flasks now have new art. This only affects flasks found after this patch.
  • Added seven new Unique items, five of which have been designed by our Diamond supporters.
  • Further improved the randomness of the Western Forest area.
  • Continued to incrementally improve the art, effects, environments and sound.


Features:
  • Revamped the appearance of the hint box that appears when you kill the first zombie.
  • The Merveil, Brutus and Vaal Oversoul fights now lock the door behind you for the duration of the fight, so that players aren't able to retreat to the linked area. Portals are still allowed.
  • Bandits now emerge from tents properly rather than just appearing.
  • Updated the character selection screen so that it matches other parts of the UI. Leagues are now also shown with icons.
  • Spawn can now emerge from the ground in certain cave areas.
  • You can now use arrow keys in the vendor window to change between tabs of items to buy.
  • Killing Brutus or Merveil will now grant the next waypoint.
  • Characters will now occasionally comment on the deaths of rare monsters.
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Last edited by Chris on Oct 31, 2012, 8:08:05 PM
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mirelitbab wrote:
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SpudOfDoom wrote:
Chain and fork could get very interesting. I'll keep an eye on those


Especially if they work with piercing projectiles. Meaning they probably won't.


It only chains or forks if it does not pierce.
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"
Zentradi wrote:
Really nice sneak pic of act 3 :)

"Characters will now occasionally comment on the deaths of rare monsters."

Please dont make it too frequent like it is in D3 where our chars keep talking all the time ^^


It's every 45 minutes or something.
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"
Udja wrote:
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Nekrogoblin77 wrote:
With the three new curse skills to drop resists, how will that work with elemental weakness? Is that skill being removed or changed?

Sounds like elemental weakness was broken up into its three parts.


The question now is, will they keep elemental weakness or trash it? Because OBVIOUSLY, they didn't give us anything new, just repackaged some old crap into something "new." And, if elemental weakness is kept, will it stack with the "new" curses?? I think it should as it would somewhat make up for the debacle they did to removing the chests. Here's a suggestion, why don't they just remove ALL the chests from ingame.

Am I being an asshole - you betcha. I beta'd D3 and enjoyed the game; what it is today is NOT what I tested. I like this game and am afraid that I'm seeing similar trends that blizz did utterly destroying D3. I sincerely hope that I am mistaken....


The new curses do stack with Elemental Weakness.

Also, I believe you've misunderstood the chest situation. We added so many chests to an average play-through that this is only good news. You will encounter many more than before, and they actually work as a proper ARPG game system now - random timing, random rewards.

We feel that your posts in this thread are unnecessarily antagonistic. You've made your point and it's disturbing the thread to keep repeating it. We'd rather use the announcements forum for discussion of the news rather than misunderstood conspiracy theories of how we suddenly changed the direction of the game by improving it.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
SqueakyToyOfTerror: It's all indoors areas :)
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
"
Strill wrote:
Can it chain AND fork at the same time?
No. Pierce, Chain and Fork are all different ways for a projectile to continue through a target without exploding, and it can only do one at a time. Forking, if present, will occur on the first non-pierce hit, chaining starts after that (or at that point if no forking).
"
Strill wrote:
Can it chain back to a target it already hit?
Yes, if not non-hit targets are in range - it prefers to select targets it hasn't chained or pierced through yet, but will re-chain to same targets if that's all that's available.
"
Strill wrote:
Do chained projectiles simply aim themselves at their new target, with the potential to miss or hit a different target?
Yes

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