Petition: Make Spectral Throw Shotgun
Lightning Strike used to be able to Shotgun, sorta. At least partially. suffice to say, that was OP.
[3.26] ❄️⚡CantripN's Hadoken! - Lightning Conduit Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590 |
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Wouldn't having it shotgun mean it could potentially be better than any other melee skill you have? It's a hybrid skill made for hybrid buils, come on.
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" And it was not intended, GGG said that it was a bug... Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P Current OB success: top 20 Ranger in 105 Minute Turbo Solo (S4E9) |
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" Everyone keeps saying "shotgun". I can assure you if you're shot with a shotgun, it's going to hurt. There is no more or less damage about it. A shotgun blast is a shotgun blast, birdshot, buckshot, or slug, you're gonna have a bad time. Don't believe me? http://youtu.be/7wCnKo6-NKQ Get hit with any of those and you're gonna have a bad day. 5 stones vs 1 stone may not result in less damage. 5 stones could actually cause more damage if one of them hit your eye, knock out teeth, etc. Maybe I'm not understanding your logic. |
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" The point is that getting hit with 5 stones at once is not only possible, but hurts more than just one stone at once. However, throwing a single stone is much easier than throwing multiple, as a result, you can throw it harder and further with more accuracy. Same with firearms. A Rifle fires a single round at high velocity. Doing high damage to a single point. A shotgun fires multiple projectiles in a spread, dealing damage over an area. The thing is: a shotgun blast from a short distance is much more effective than a rifle at long range. Realistically, if I throw two axes at someone and they both contact, they're going to get hurt by two axes. I personally think that all attacks with multiple projectiles that are fired like a shotgun should be able to. As well, if they want to fix the issue with damage scaling between spells and attacks, make it so that GMP is 50% less spell damage and 60%(or more) less weapon damage for attacks. Split arrow should also have less damage than it should, but allow it to shotgun as well. The fact that I can shoot 5 arrows into an enemy and only do 50% the damage of a regular arrow is just absurd and I've been wondering why the devs even made the choice in the first place. The whole point of having multiple projectiles is to spread the damage over a pack -OR- to get up close and personal, putting yourself at risk, for the reward of higher damage. Making it so that only spellcasters can truly benefit from the skills is one of the reason melee is so terrible. At least archers can stay at a safe distance since getting close does nothing for them. tl;dr Make all attacks and spells that have multiple projectiles be able to "shotgun". GMP/LMP have "% less spell damage" and "%less weapon damage" while split arrow, lightning strike, etc. have a greater reduction in weapon damage. I will be uniquely difficult to balance, yes, but it's better to take the time and balance a system so that each player can benefit from the risk involved in using it. IGN: Bravo_Thirsty Last edited by Darkblitz9#2193 on Oct 21, 2013, 1:23:46 PM
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Since when did they remove the shotgun ability from Spectral Throw? They said only a few days ago in the BotW video that it shotguns. Did it really change that quickly?
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" If you are talking about Spectral Throw, it does not need a melee hit to trigger. In the beginning it did, just like Lightning Strike, but that was not intended and happened because of miscommunication. For 1.0.0 this is getting fixed and Spectral Throw will be only a "Ranged Attack with a Melee weapon that functions as the projectile". "The one who dies with the most toys is still dead."
- Geth, keeper of the Vault. |
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No. No more skills that can do everything, please. OP it's time to learn to use single target skills for bosses. It's not that difficult.
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" Yes. " But it's perfectly fine for spellcasters to be able to do it? More importantly, they said Spectral would be considered a spell that uses weapon damage. Every other single projectile spell can shotgun. Why not spectral throw? I mean, think of it like this: level 20 FP gets 350 DPS. It's damage is reduces based on a flat value (cold resist) and it's waves can overlap to hit multiple enemies. It's only issue is that it drops damage over distance. And endgame melee weapon ranges anywhere from 350 to 450 DPS. (You can get more, but you can also buff FP past 20 so it evens out a bit). It won't drop damage over distance like FP, but it also has a smaller size and can't hit as many enemies. In fact, you can probably only shotgun enemies that are right up next to you. Each projectile would be mitigated by armor though, which is more effective against smaller hits. Not to mention there's already a 70% damage effectiveness on the skill. Perhaps maybe if the damage effectiveness on Spectral was dropped to 60% instead of 70%? My point is that it can be balanced, and as a piercing spell, it should also be able to shotgun. Primarily because it's a single projectile spell. Currently the only projectile spell that does not shotgun is Ethereal knives and that's because it already has 10 projectiles right off the bat. With the way things are set up, CI is more effective than health in many ways (which buffing health won't fix alone) and spellcasting does considerably more damage than melee. Regardless of gear. If you disallow shotgunning for spectral throw then it just, once again, gives people less of a reason to play as melee, of which there's already very little in comparison to spellcasting. IGN: Bravo_Thirsty Last edited by Darkblitz9#2193 on Oct 21, 2013, 2:10:29 PM
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I'd actually like to see this on a unique instead, maybe one of the two-stone rings?
Something like: 1 extra projectile 30% less projectile damage Projectiles shotgun |
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