Brutus and his Hook
" This is what I mean is making Brutus easier, getting caught is easy to avoid, but if you fail nothing really happens. Just run away and continue dps:ing. | |
" also the hook is so slow that you spend less time kiting which make the fight even easier as a ranged character. | |
While Brutus might seem stupid, I think hook+blood wave is a great idea and something he'd probably have figured out a long time ago.
Make it so, say I. Warhammer 40k Inquisitor: where shotgunning is not only not nerfed, it is deeply encouraged.
Dogma > Souls, but they're masterworks all. You can't go wrong. I was right about PoE2 needing to be a separate, new game. It was really obvious. |
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He needs to stop hooking totems as if they were people. Currently if you have 2 totems, he never goes anywhere near you, as he just hooks whichever totem is closest to him instead.
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" Two legs good, no legs bad. Warhammer 40k Inquisitor: where shotgunning is not only not nerfed, it is deeply encouraged.
Dogma > Souls, but they're masterworks all. You can't go wrong. I was right about PoE2 needing to be a separate, new game. It was really obvious. |
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" Try fighting a level 68 brutus in maps and you will change your opinion quickly :P | |
" Haha, I only mean Brutus from the quest line :D I'm too much of a noob to get to maps in HC. Probably have 10+ lvl55+ deaths :P | |
out of curiosity has anyone seen if ice wall blocks the hook?
So many build ideas... no time....
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This is one of the rare cases where I would agree something needs to be a bit harder. I find this fight ridiculously easy now. The only issue I have is the increasing desync making his hook hit me when I'm nowhere near it.
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