[Q] Shock Chance and Shocks from Crits calculation

Since I'm planning out my Nemesis League build I came across a question which google couldn't answer me after searching for a while.

Using the wiki didn't really explained my question either.

Can I achieve two Shockstacks with one hit?

Why the question came across my mind was while wanting to calculated my chance to shock as a lightning trapper with crit chance, static blows and Shock-passive from Shadow.

---------------- Hit-------------------
--- NoCrit ------- -------- Crit -----
Shock --- NoShock - - Shock* ----- Shock*

(*)Shock from crit

or

--------------------- Hit -------------------
--- NoCrit ------------------------- Crit -----
Shock --- NoShock --------- Shock* ------- Shock*
---------------------- Shock - NoShock -- Shock - NoShock -

(*)Shock from crit

Thanks in advance.
www.twitch.tv/bluquh
Last edited by bluquh#6039 on Oct 10, 2013, 7:10:26 AM
Nope, it works like this:

Let's say you got 20% chance to shock with lightning damage and, of course, you shock with 100% on crit.

You hit, you crit, you do lightning damage, target gets shocked (if you do enough damage).

You hit, you don't crit, you do some lightning damage, target has 20% chance to get shocked.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
"
raics wrote:
Nope, it works like this:

Let's say you got 20% chance to shock with lightning damage and, of course, you shock with 100% on crit.

You hit, you crit, you do lightning damage, target gets shocked (if you do enough damage).

You hit, you don't crit, you do some lightning damage, target has 20% chance to get shocked.

That doesn't really answer my question if chance to shock is calculated after or before crits and if its limited to one shock stack per hit :)
Couldn't find any source on the calculation yet. The only formula is the duration to shock which I found.
www.twitch.tv/bluquh
It's an interesting question.Also,if they can both proc,do they overlap,or stack in duration?Free bump from me,maybe a dev is awake and can answer us
You don't get two shocks per hit. If you crit there is no additional chance-to-shock calculation that would stack a second shock effect on top of the crit procced shock.
"
Bada_Bing wrote:
You don't get two shocks per hit. If you crit there is no additional chance-to-shock calculation that would stack a second shock effect on top of the crit procced shock.

Is there any source for this? I mean it would mean enough to me if you could say "read it somewhere from GGG guy" ^^
www.twitch.tv/bluquh
"
bluquh wrote:

That doesn't really answer my question if chance to shock is calculated after or before crits and if its limited to one shock stack per hit :)
Couldn't find any source on the calculation yet. The only formula is the duration to shock which I found.


How so? If you crit you got 100% chance to shock, if you don't you have 20%. It doesn't get any more clear. It works like pierce support on ice spear, first form has 100% chance to pierce and it can't get more than that, second form has whatever the support gives you.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Oct 10, 2013, 8:16:08 AM
"
raics wrote:
"
bluquh wrote:

That doesn't really answer my question if chance to shock is calculated after or before crits and if its limited to one shock stack per hit :)
Couldn't find any source on the calculation yet. The only formula is the duration to shock which I found.


How so? If you crit you got 100% chance to shock, if you don't you have 20%. It doesn't get any more clear than that. It works like pierce support on ice spear, first form has 100% to pierce and it can't get more than that, second form has whatever the support gives you.

There is still n source of confirmation for that that the mechanics work this way.

As I stated in my OP there are two possible implementations for the probability check.
Besides those two implementations it would also be interesting if there is a fixed limitation to 1 shock stack per hit per se.

edit: don't get me wrong I'm not saying what you say is wrong or false ^^ it could be a very possible implementation
www.twitch.tv/bluquh
Last edited by bluquh#6039 on Oct 10, 2013, 8:14:59 AM
"
bluquh wrote:

As I stated in my OP there are two possible implementations for the probability check.
Besides those two implementations it would also be interesting if there is a fixed limitation to 1 shock stack per hit per se.

edit: don't get me wrong I'm not saying what you say is wrong or false ^^ it could be a very possible implementation


It couldn't, and you need no confirmation for it, the whole thing just doesn't make any sense, virtually nothing in the game behaves that way.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Oct 10, 2013, 8:18:14 AM
"
raics wrote:
"
bluquh wrote:

As I stated in my OP there are two possible implementations for the probability check.
Besides those two implementations it would also be interesting if there is a fixed limitation to 1 shock stack per hit per se.

edit: don't get me wrong I'm not saying what you say is wrong or false ^^ it could be a very possible implementation


It couldn't, and you need no confirmation for it, the whole thing just doesn't make any sense, virtually nothing in the game behaves that way.

You made clear that you think it works this way, unfortunatly Shockstacks are the only status effect ingame which can stack. That's why there is no comparable mechanic in-game.
It is also for me hard to test right now and as I said I couldn't find any details on a forumla concerning shock and crit.

The only comparable skill would be viper strike but this skill per definition applies one stack per hit so yea concluding just from that, that there is only one check for chance to shock is a bit thin.

I agree with you that the 2nd implementation is counter-intuitive but still it is a possible implementation and would have a major effect on shock-chance calucation and effective dps by that.
www.twitch.tv/bluquh

Report Forum Post

Report Account:

Report Type

Additional Info