BloodMagic from gear swap broken!

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Mark_GGG wrote:
If you loose blood magic, then your skills no longer reserve life rather than mana, so they will revert to mana when they notice this. Currently this only occurs on changing area, but in future we hope to eliminate this completely by having it update if the aura is currently on you at the time of the change.

In short, yes, this is intended, and was in the patch notes.
If you want to gain the benefit of a piece of gear, you should be wearing that gear. If you take it off, you should no longer gain benefits from it.
Hi,

What about Blood Magic gems ?
Do you plan to boost it ?

For example:
lvl 1:
245% Multiplier: Spend Life instead of Mana for Supported Skills
145% Multiplier: Spend Life instead of Mana for Supported Auras

lvl 20:
196%
96%
fuck i should have sold my simula's before this patch
The blood magic gem multiplier needs to be reduced for aura reservation. Perhaps a new support gem that affects reservation only, and that reserves energy shield in addition to life (i.e. the amount of energy shield reserved could be a % of your total ES, that is proportional to the amount of life reserved, designed to work with flat life reservation, % life reservation, and builds with low ES). This will help balance life builds without buffing ES builds.

Or damage needs to be reduced for solo play. Mass auras (i.e. max resist from purity, multiplicative armor from determination) are essential for high level map survivability and reflect mitigation. Without a change to either improve access to mass auras for soloers or to make mass auras less necessary in solo play, higher end content will be gated to include only groups, the top % of players by wealth, or a very limited number of builds. Combining this with group play being gated to include only players with excellent computers (due to gfx spam, item spam, minions, etc), does not position the game well for full release (implementing customizable loot filters and the option to disable party member GFX would help).

As is, the changes disproportionately nerf life based builds that use attack damage (and soloers), categories that are arguably lower in the power totem pole to begin with.
Never underestimate what the mod community can do for PoE if you sell an offline client.
Last edited by Vhlad#6794 on Aug 21, 2013, 3:18:04 PM
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Last edited by Esphialda#7958 on Oct 5, 2013, 3:34:51 AM

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