[CI FRENZY Splash] Zealot's Oath + 7 Frenzy Charges, Marohi Erqi+Blood Dance+Shavronne's Revelation

Hey all,

I play Hardcore/Onslaught. Before continuing, I'd like to mention that I HAVE NOT tested this build, but I am going to be rerolling this in Onslaught. This probably already hurts my credibility, but I believe that experienced players can at least vouch for the legitimacy of my theorycrafting.
* Gankstaboo has endorsed this guide. Yay lol!


Here are some quick quotes.

Gankstaboo (on stream): "This sounds cool. I've never even thought of doing this."
* He was seriously considering trying out this build in Onslaught after his lvl 96 HC RoA Ranger died, but he decided to reroll a crit CI RoA Ranger (it's all good bro).

Kripp (on Gankstaboo's stream): "What the fuck? This build is shit."
Gankstaboo: "The guy who sent me this uses Zealot's Oath and Blood Dance boots to regen ES."
Kripp: "Oh...that's actually not bad."
* FUCK YOU KRIPP FOR DOUBTING ME. Just kidding, "not bad" is good enough for me! :)

Other people (on Gankstaboo's stream): They were talking about it and didn't trash-talk it, so I take it as a sign they're okay with it. One of them sounded like Hochep, if that adds any credibility.



Now for the guide (still quite rough). Since I haven't actually played the build yet, I don't have any cool links to items and such. So for the time being, I'm just going to link Wiki pages as they are quite informative.



What is the main point of this build?
Spoiler
The main point is the use of Zealot's Oath, Frenzy charges, and The Blood Dance boots to achieve massive ES regen. By getting the 3 Frenzy charges on the passive tree and helping Kraitlyn in Merciless, you can achieve 7 Frenzy charges. By using the recently released Blood Dance boots alone, you can achieve 7% ES regen. It is possible to reach 10%+ ES regen with this build and, depending on your gear, 7-8k ES. That's 700-800 ES regen per second. Just try and get that much life regen. Are you interested yet?

http://pathofexile.gamepedia.com/Zealot%27s_Oath
http://pathofexile.gamepedia.com/The_Blood_Dance

P.S. Originally when I proposed this build, I claimed that 1k ES regen per second was possible. That was when I was considering using 5 Endurance charges and getting the "Life Regeneration per Endurance Charge" to get an additional 1% ES regen. However, it costs quite a few points to get there and it's not really worth it, so currently the max possible % ES regen is 11.07%. (I am aware that the Templar tree has a 1% life regen node, but it requires sacrificing a point for 6% increased maximum life. This might be worth it though.)
Calculation: 7(7 Frenzy charges) + 2.3(Golem's Blood cluster) + 1.77(lvl 20 Vitality w/ Inner Force) = 11.07
If you want to achieve 1k ES regen per second, you need 9033 ES.
If you have 12.07% ES regen though, you need 8285 ES (which some players have achieved) to achieve 1k ES regen per second.

UPDATE: I've calculated what is necessary to use Shavronne's Revelation (you can find the numbers in the "Gear" section. If you're able to use the ring, you can achieve 13.5% ES regen with 7 Frenzy charges, the ring, Golem's Blood, and the life regeneration node in Templar tree. With 7407 ES, you will have exactly 1k ES regen per second. With 6k ES, you will have 810 ES regen per second. You probably don't have enough mana to cast Vitality unless you remove Determination (I would never remove Purity).

P.S.S. I also felt like it was high time that someone made a viable build using Zealot's Oath. I searched builds that incorporated ZO and all I could find were troll builds (apart from low life RF dual spork, which is pretty much the only popularized one). This is probably because ZO wasn't a very good idea--especially for melee--until The Blood Dance boots rolled around. Well, guess what? THE AGE OF VAAL PACT IS OVER, AND THE AGE OF ZEALOT'S OATH IS HERE.


Why CI and not life?
Spoiler
CI builds are quite dominant at the moment because they are able to achieve higher amounts of ES than life builds can achieve HP. You've probably seen streamers with 7-8k ES, but of course such numbers are usually only achievable with top tier gear. While it is possible to do the same with life, it is much harder. Although you can get higher % life regen on life builds, especially when they use The Blood Dance boots, their total HP pool often is less than the total ES pool of CI builds.

It is possible to get 8k life if you have Kaom's, but of course this is not feasible for most people (and Onslaught doesn't have Kaom's). Someone with 8k life and 15%+ life regen (with The Blood Dance boots) would have 1200 life regen per second. However, since most life builds max out in the 5k life range, you'll only get 750 life regen per second.


Why Zealot's Oath and not Vaal Pact?
Spoiler
Don't get me wrong, VP is great. I just wanted to make a viable build that used ZO instead. There are some advantages/disadvantages though.

Advs:
- ZO allows you to regen ES just like how life builds regen HP. This is good against DoT damage like burning or bleeding and reduces the number of times you have to back off from a mob or boss to wait for your ES to recover.
- ZO allows you to regen ES while you are not leeching. There are times when you cannot leech ES using Ghost Reaver because you are not close enough to damage mobs, you are stunned, or you are frozen (among other things). Sometimes you can die really quickly without any time to escape and wait for your ES to recover by itself. Sometimes you almost get one-shot by bosses and have to run, but you're still taking damage and not recovering any ES. Who stays around to leech ES when you're almost dead? Exactly. In those cases, you run hard or you Alt+F4, but having 700-800 ES regen per second can really buffer any additional damage, which might save you.

DisAdvs:
- ZO doesn't offer instant life leech like VP does. CI builds commonly get VP to prevent one-shotting themselves on reflect mobs. ZO isn't as effective here, but with a quality life leech gem, high armour, and 700-800 ES regen per second, you'll mitigate reflect damage significantly. Since this build is melee, you'll also be in sight of any reflect auras, so you should be able to pop a Granite flask before engaging the enemy. You can also opt to cast Enduring Cry + Immortal Call for a brief period of immunity to physical damage, which I have done in this build (you can get 3.6 seconds with a non-quality lvl 20 Immortal Call and 3 Endurance charges).

http://pathofexile.gamepedia.com/Vaal_Pact


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Passive Tree


Bandit Rewards
Spoiler
Normal: Kill all for 1 skill point.
Cruel: Help Oak for 18% increased physical damage.
Merciless: Help Kraitlyn for 1 Frenzy charge.


Gear
Spoiler
There are some uniques you want.

Marohi Erqi http://pathofexile.gamepedia.com/Marohi_Erqi
The Blood Dance http://pathofexile.gamepedia.com/The_Blood_Dance
Dream Fragments http://pathofexile.gamepedia.com/Dream_Fragments (either this or Auxium)
Shavronne's Revelation http://pathofexile.gamepedia.com/Shavronne%27s_Revelation (only use if you have 1272+ mana with non-quality Mana Leech or 1529+ mana with 20% quality Mana Leech)
Atziri's Foible http://pathofexile.gamepedia.com/Atziri%27s_Foible (optional but recommended, but don't use with Shavronne's Revelation)
Auxium http://pathofexile.gamepedia.com/Auxium (either this or Dream Fragments)

The rest should be ES gear: chest, helmet, gloves, and jewelry.


Skills
Spoiler
6L (7L with Marohi Erqi):
Frenzy - Melee Physical Damage, Melee Damage on Full Life, Melee Splash, Added Fire Damage, Mana Leech, (Increased Area of Effect)
* Replace Added Fire Damage with Life Leech for reflect maps.

The rest (at least what I might do):
Leap Slam - Faster Attacks; Blood Rage; Decoy Totem
Enduring Cry, Enduring Cry, Enfeeble, Vulnerability
Immortal Call, Molten Shell, Temporal Chains - Increased Duration
Purity, Determination, Grace, Discipline, Vitality/Hatred (optional) - Reduced Mana
* I grouped these to fit in a 6L chest and the other gear.


Leveling
Spoiler
Starting off as witch for this build, as with most CI builds, is most efficient. You can level however you want, but I think using Freezing Pulse or Discharge are good ideas. You can even change to dual Spark totem and do low-life farming, since the pathing around the passive tree is almost the same.

Just spec out of crit and life nodes (though if you're low-life farming you won't have many life nodes), then respec into ES and Frenzy charge nodes (and some other nodes like Resolute Technique). It's a weird build transition, I know, but it'll work.

(One thing I forgot about is that the bandit rewards are different. Having 1 less Power charge and 4% less cast speed shouldn't matter that much, but you can decide to level as Ele Cleave or something if you prefer.)


More Expensive Alternative
Spoiler
The alternative to using Marohi Erqi or another 2H weapon is using Soul Taker + ES shield. With Soul Taker, you'll be doing less physical damage, but you'll be able to run more auras and use Shavronne's Revelation, which bumps you to 15.07% ES regen, or around 1.2k ES regen per second with 8k ES. I've also been toying with the idea of getting high shield block chance and Aegis Aurora.

But honestly if I were to do this alternative, I'd wear Fairgraves' Tricorne and a high ES shield instead of using a high ES helmet. Being shock immune is AMAZING.


That's the gist of it. I've added a section below to discuss additional questions people might have.


FAQ
Spoiler
Why Frenzy?
You can use something else if you want, but I felt that if I am going to use Frenzy charges for the ES regen, I might as well use a skill that keeps up 7 charges most of the time (or at least can generate them quickly). Using 20% quality lvl 20 Frenzy while having 7 Frenzy charges gives 84% increased physical damage and 105% increased attack speed (I already accounted for the deduction from Blood Dance). With Melee Physical Damage and Melee Damage on Full Life, you get two damage multipliers.


Why Marohi Erqi?
You're right, it's slow. However, it has insane damage per hit and using Frenzy will get you to more than 2 attacks per second without Multistrike or Faster Attacks (it's about 2.261 APS with 7 Frenzy charges and lvl 20 Blood Rage with Inner Force). The lvl 15 Increased Area of Effect also helps increase the Melee Splash radius.

Single Target Damage Calculation:
Assuming...
20% quality 225% Marohi Erqi
165 Str (33% increased physical damage)
52% increased physical damage with maces on the passive tree
10-20 added physical damage from other gear (gloves, amulet, rings)
20% quality lvl 20 Frenzy (84% increased physical damage with 7 Frenzy charges)
10% quality lvl 20 Melee Physical Damage (5% increased physical damage, 49% more damage)
10% quality lvl 20 Melee Damage on Full Life (5% increased physical damage, 49% more damage)
Non-quality lvl 20 Added Fire Damage (39% of physical damage added as fire)
Lvl 20 Melee Splash (57% increased physical damage, 16% less damage to main target))
Lvl 20 Hatred (25% of physical damage added as cold)
2.261 APS (7 Frenzy charges and lvl 20 Blood Rage)
Inner Force
Enemy has 0 armour and 0% fire/cold resists

Minimum - (92+10+10)*(1+2.25+0.20)*(1+0.33+0.52+0.84+0.05+0.05+0.57)*1.49*1.49*0.84*(1+0.39+25)*2.261 = 8978 DPS
Maximum - (138+20+20)*(1+2.25+0.20)*(1+0.33+0.52+0.84+0.05+0.05+0.57)*1.49*1.49*0.84*(1+0.39+25)*2.261 = 14268 DPS
Average - 11623 DPS
(Keep in mind that this is a single target.)

Why you so weird bro?
:/




Thanks for taking a look at my guide! I know I've left plenty of things out of this guide, but PLEASE comment, ask questions, and make suggestions! :)
Last edited by mimivirus#7960 on Aug 1, 2013, 7:33:43 PM
This place will be for videos and stuff.



Here's a guy who would have benefited from some ES regen. :)
http://www.twitch.tv/shacony/c/2569253

Here's Nugi dying to Blue Screen of Death. If he had insane ES regen, maybe he would have lived forever? :)
http://www.twitch.tv/etup/c/2612754
* Just kidding, he wouldn't have lived. But you can see my point about those times when you aren't leeching. ES regen does help.
Last edited by mimivirus#7960 on Jul 29, 2013, 11:07:29 PM
Bumping this for some feedback.
how much DPS does this build have? o.o

looks cool ^^
Thanks for your interest. :)

I added an example calculation to the FAQ under "Why Marohi Erqi?"
It looks really cool but since you can only leech 12.5% of your mana per second (or 15% with quality mana leech gem) you might need to get some mana nodes like the 12% at witch and the 2 8% ones above IR. If you're using a mana leech gem you should get Unnatural Calm instead of Mind Drinker since with a Marohi your mana leech should be capped.

Like this: http://goo.gl/jnNq6i

Also do you think Inner Force is worth it? If you're just using Purity + Grace + Determination then all you would get is like 4% all res, a bit more ES from discipline and slightly more armour and slight increased effect of granites/quicksilvers. If you want more armour then I think the armour nodes next to unwavering would be better and if you want move speed then get celerity, if its the extra ES you want you could get the last templar ES node or some of the 6% ES nodes in the centre.
Hey, thanks for looking at the build. Yeah I've been thinking about the mana question for awhile and I have the Unnatural Calm spec in a different version. The limiting factor is definitely my mana pool, so I'm pretty sure I'll modify the passive tree a little to grab the 12% maximum mana at the Witch tree. Up until now, I've been thinking that I would get Dream Fragments (and not Atziri's Foible) and get gear with some mana rolls.

I just felt like Inner Force would benefit me in all those little areas, as well as Blood Rage. It could be better invested somewhere else, like getting the 1% life regen in Templar tree.

I've added an alternative passive tree to the "Passive Tree" section.
Update: I've added Shavronne's Revelation to the build.

I'm also working on a 1H+Shield build with Zealot's Oath that can potentially go above 20% ES regen (which will be 1.6k ES regen per second with 8k ES or 1.2k ES regen per second with 6k ES).
Just as an idea.
If you are using a shield you could go for consecrated ground. Although the armor itself is shit.
Or crit + Gift from Above.
"
Miomeex wrote:
Just as an idea.
If you are using a shield you could go for consecrated ground. Although the armor itself is shit.
Or crit + Gift from Above.


Thanks for the feedback.

I've been considering using a 1H weapon + shield instead of Marohi Erqi (or any other high damage 2H weapon). I actually think it's better, but it will be more expensive and harder to spec on the passive tree. I've been playing around with specs for it, so I might add that to this guide at some point.

Although Zahndethus' Cassock can create Consecrated Ground on block, the additional ES regen is unreliable. The other stats on the unique chest are also not very beneficial, so a high ES chest is much more preferable for a CI build.

As for crit, this build doesn't really have much room for that. It would require getting crit chance/multiplier nodes and Power charges, but the cost of doing so would be survivability. In order to get everything needed on the passive tree, you have to travel far from the Witch tree, so there are no points to spare.

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