some questions about point blank - maybe ggg staff can answer?

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KalHirol wrote:
I think your mixing up maths here.
All buffs only apply to the first hit.

If you shoot at something at a distance with 25% bonus, your initial hit gets +25%.
The fork/chain/lmp or whatever is based on this already buffed damage and does not get any bonus.

If the first hit gets no bonus, fork gets no bonus, or anything else which is connected to the initial hit, there is only ONE check for PB.

If this would not be the case, PB would be pretty OP, because you could get +50 damage with every additional chain/fork/lmp.


ok this i already understood, that answer my first question... what about the second?
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
To word it better:

A projectile that has the PB bonus pierces an enemy at close range, does the projectile still have the bonus when it pierces the next enemy that is right outside of the PB bonus range.

Basically, is PB an on hit bonus based on range, or does the projectile get it once and it last the life span of the projectile.
"Whether you think you can or you think you can't, you're right!" Henry Ford
Last edited by Jackel6672 on Jul 27, 2013, 9:40:23 PM
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Jackel6672 wrote:
To word it better:

A projectile that has the PB bonus pierces an enemy at close range, does the projectile still have the bonus when it pierces the next enemy that is right outside of the PB bonus range.

Basically, is PB an on hit bonus based on range, or does the projectile get it once and it last the life span of the projectile.


I'm not sure it's 100% correct.
Let's say you fire a projectile and it lands on an enemy and does X damage (with buffs and bonus from PB included). The projectile then pierces/forks/chains to another enemy. I believe the projectile will do damage based on X (the initial damage. example 70% of X).

This means that PB is not calculated everytime a projectile homes to another target. BUT it benefits from the initial boost OR malus provided by PB because subsequent hits are a percentage of the initial damage.


Kick Ass and Chew Bubblegum - That's nature for you.
Last edited by KhelThuzad on Jul 28, 2013, 2:59:54 AM
One could argue that PB lasts for the duration of the projectile, but it is not recalculated everytime the projectile hits something.

That's clearly up to some testing and so. Please correct me if I'm wrong.
Kick Ass and Chew Bubblegum - That's nature for you.
another question, those totem also can use PB? those it calculated from the totem point?
and what happen if i put 2 attack gems on totem, 1 of them is melee? and i use soul taker axe? the totem wont cost me life?
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
Last edited by The_x_ile on Jul 28, 2013, 3:39:49 PM
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The_x_ile wrote:
1. if i hit something with chain/fork, is it considered as if i hit them from distance 0 and gain the point blank 50% bonus?
No, it's based on the distance the projectile has travelled from where you fired it. A projectile which pierces, chains or forks is still considered the same projectile, and it's total travel distance is used.

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The_x_ile wrote:
2. if i firstly hit someone at close distance, and the hit pierce and hit someone far away, will the second hit be considered also as 50% bonus? or will it be calculated from scratch?
No, see above.


There appear to be a lot of misconceptions in this thread. Point Blank is not a bonus to the projectile as a whole, it's a bonus to dealing projectile damage - if a projectile pierces a close thing and then also hits a second thing, it dealt damage twice. Each of those damages is an entirely separate effect, and neither in any way "relies on" or is "based on" the other. The projectile deals damage to thing 1 at a distance of X, and that damage has an appropriate modifier when it's calculated. It later hits thing 2 at distance Y, and that damage also gets an appropriate modifier. Each is an entirely separate calculation with a different distance input.
Last edited by Mark_GGG on Jul 28, 2013, 10:34:09 PM
Am I right in thinking that if the projectile is fired from a totem/trap/mine, that is counted as the source from which distances are measured?

Also, how close is 'close range' for Chin Sol? Is it measured in exactly the same way as for Point Blank?
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Incompetent wrote:
Am I right in thinking that if the projectile is fired from a totem/trap/mine, that is counted as the source from which distances are measured?
Yes

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Incompetent wrote:
Also, how close is 'close range' for Chin Sol? Is it measured in exactly the same way as for Point Blank?
"Close range" is <= 20 units (the radius of cleave).
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Mark_GGG wrote:
"
The_x_ile wrote:
1. if i hit something with chain/fork, is it considered as if i hit them from distance 0 and gain the point blank 50% bonus?
No, it's based on the distance the projectile has travelled from where you fired it. A projectile which pierces, chains or forks is still considered the same projectile, and it's total travel distance is used.

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The_x_ile wrote:
2. if i firstly hit someone at close distance, and the hit pierce and hit someone far away, will the second hit be considered also as 50% bonus? or will it be calculated from scratch?
No, see above.


There appear to be a lot of misconceptions in this thread. Point Blank is not a bonus to the projectile as a whole, it's a bonus to dealing projectile damage - if a projectile pierces a close thing and then also hits a second thing, it dealt damage twice. Each of those damages is an entirely separate effect, and neither in any way "relies on" or is "based on" the other. The projectile deals damage to thing 1 at a distance of X, and that damage has an appropriate modifier when it's calculated. It later hits thing 2 at distance Y, and that damage also gets an appropriate modifier. Each is an entirely separate calculation with a different distance input.


ok thx!
my builds:
- COLB (Cast On Last Breath) first ever build: https://www.pathofexile.com/forum/view-thread/1632595
- the Flash: https://www.pathofexile.com/forum/view-thread/1367774
- the oro's bridle build: https://www.pathofexile.com/forum/view-thread/1409823
That was very insightful. Thanx Mark.

Kick Ass and Chew Bubblegum - That's nature for you.

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