Shadow class, survivability issues.

I am playing a dual wand shadow and in addition to lack of survivability I also lack accuracy, this is again same story as my dual dagger LS shadow.
To be able to be a decent non-spellcaster shadow needs to hit reliably with int weapons. Something needs to change here.

And as a cold spellcaster shadow is same as witch only looks differently. Both classes by lvl 70 will have same passives in cold/CI build which is baad.

Okay, yeah, I have a lot of feedback for shadow survivability now. Anyone naysaying eva/es hasn't given it the attention it deserves.

You absolutely have to get CI since life nodes are too sparse otherwise. You also absolutely have to get Arrow Dodging. Run Discipline and Grace, and wear all dex/int armor with ~200 dexterity and intelligence.

With the above setup I have just over 2k eshield and some 5k evasion (with blue base50 items) which makes me able to stand in front of a pack of archers and regen eshield. Melee enemies are easy to kite and 1-2 Granite Flasks (easily manageable with CI) are more than enough to tank through a small mob of extra fast enemies.

Enduring Cry and Enfeeble are overkill, but might be nice for a get out of jail free card. Personally I just spam a faster casting Frost Wall until my eshield comes back on the rare instances where I start getting chunked (or more often when I have to fight through puncture).
Last edited by pneuma#0134 on Aug 31, 2012, 12:33:06 AM
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pneuma wrote:
Okay, yeah, I have a lot of feedback for shadow survivability now. Anyone naysaying eva/es hasn't given it the attention it deserves.

You absolutely have to get CI since life nodes are too sparse otherwise. You also absolutely have to get Arrow Dodging. Run Discipline and Grace, and wear all dex/int armor with ~200 dexterity and intelligence.

With the above setup I have just over 2k eshield and some 5k evasion (with blue base50 items) which makes me able to stand in front of a pack of archers and regen eshield. Melee enemies are easy to kite and 1-2 Granite Flasks (easily manageable with CI) are more than enough to tank through a small mob of extra fast enemies.

Enduring Cry and Enfeeble are overkill, but might be nice for a get out of jail free card. Personally I just spam a faster casting Frost Wall until my eshield comes back on the rare instances where I start getting chunked (or more often when I have to fight through puncture).



hmmm... yea for a spell caster, we are talking about toe 2 toe, nose 2 nose melee with claw's/dagger's duelwielding
Life sucks; but damn i'm havin a ball doin it.
Without giving anything away, I can say that the 0.9.12 changes have definitely shown the melee Shadow some love, regardless of which way you want to build him.

I can't say if this 'fixes' everything but it astounds me how much difference a few changes to the Skilldrasil can make.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
I love the information saying "there is change on the way". At the same time I hate you for saying it because, in the words of Barney, "I GOTS TO KNOW!!"
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Nuitariwolf wrote:
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pneuma wrote:
Okay, yeah, I have a lot of feedback for shadow survivability now. Anyone naysaying eva/es hasn't given it the attention it deserves.

You absolutely have to get CI since life nodes are too sparse otherwise. You also absolutely have to get Arrow Dodging. Run Discipline and Grace, and wear all dex/int armor with ~200 dexterity and intelligence.

With the above setup I have just over 2k eshield and some 5k evasion (with blue base50 items) which makes me able to stand in front of a pack of archers and regen eshield. Melee enemies are easy to kite and 1-2 Granite Flasks (easily manageable with CI) are more than enough to tank through a small mob of extra fast enemies.

Enduring Cry and Enfeeble are overkill, but might be nice for a get out of jail free card. Personally I just spam a faster casting Frost Wall until my eshield comes back on the rare instances where I start getting chunked (or more often when I have to fight through puncture).



hmmm... yea for a spell caster, we are talking about toe 2 toe, nose 2 nose melee with claw's/dagger's duelwielding

What I described is optimal for both melee and ranged.
I have zero problems tanking (in melee range) a group of skeletons and skeletons archers using a bow.

You should try things before you naysay them.
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Charan wrote:
Without giving anything away, I can say that the 0.9.12 changes have definitely shown the melee Shadow some love, regardless of which way you want to build him.

I can't say if this 'fixes' everything but it astounds me how much difference a few changes to the Skilldrasil can make.



Did they mess up the Crits chance nodes near the shadow?

hopefully my cold-melee crits shadow doesnt get nerf.


Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.
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pneuma wrote:
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Nuitariwolf wrote:
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pneuma wrote:
Okay, yeah, I have a lot of feedback for shadow survivability now. Anyone naysaying eva/es hasn't given it the attention it deserves.

You absolutely have to get CI since life nodes are too sparse otherwise. You also absolutely have to get Arrow Dodging. Run Discipline and Grace, and wear all dex/int armor with ~200 dexterity and intelligence.

With the above setup I have just over 2k eshield and some 5k evasion (with blue base50 items) which makes me able to stand in front of a pack of archers and regen eshield. Melee enemies are easy to kite and 1-2 Granite Flasks (easily manageable with CI) are more than enough to tank through a small mob of extra fast enemies.

Enduring Cry and Enfeeble are overkill, but might be nice for a get out of jail free card. Personally I just spam a faster casting Frost Wall until my eshield comes back on the rare instances where I start getting chunked (or more often when I have to fight through puncture).



hmmm... yea for a spell caster, we are talking about toe 2 toe, nose 2 nose melee with claw's/dagger's duelwielding

What I described is optimal for both melee and ranged.
I have zero problems tanking (in melee range) a group of skeletons and skeletons archers using a bow.

You should try things before you naysay them.

There a big difference between using a ranged weapon and being in melee range sometimes and needing to be in melee range all the time and rushing into the middle of enemy mobs to get at those casters in the back.
You need to stop giving advice until you got a real melee shadow

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starsg wrote:

Did they mess up the Crits chance nodes near the shadow?

hopefully my cold-melee crits shadow doesnt get nerf.


1. Mental - Acuity: 35% Spell-Crit becomes 30% Overall-Crit (20 Int stays the same).

2. Increased the amount of life leech available implicitly on claw weapons

3. Increased the number of life passives available, especially in the dexterity portion of the tree.

4. More accuracy passives have been added to the dexterity section of the Shadow part of the tree.

5. Added a new Keystone Passive Skill - Ghost Reaver: Leech Energy Shield instead of Life.

Should be good for Shadows in general, even more Melee-Shadows. But since there are a lot of fog over the new tree and nothing is that clear, I can't say for sure that there are no nerfs, but I espect the shadow overall to be stronger.
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Emphasy wrote:
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starsg wrote:

Did they mess up the Crits chance nodes near the shadow?

hopefully my cold-melee crits shadow doesnt get nerf.



4. More accuracy passives have been added to the dexterity section of the Shadow part of the tree.




now this i dont understand. shadow is near the dex tree. since when did it lack accuracy?
maybe moving current node to near the shadow part, i would understand.

Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.

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