Update 16.02.2011
-Leagues
-Potion system
-Stash
-Wiki
-Servers
-PvP
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Posted byinnoruukon Feb 16, 2011, 7:23:29 AMAlpha Member
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Forum Sheriff
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Posted bytpapp157on Feb 16, 2011, 8:17:26 AMAlpha Member
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Characters that die in a Hardcore league won't stay dead;
they are instead demoted to the respective parent league.
All the hard work that went into the character won't be lost that way,
but it'll never be able to play Hardcore again.
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Posted byBaccaruseon Feb 16, 2011, 8:46:28 AM
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Update 17.02.2011
-Areas
-Rankings
-Screenshot of Life Flask
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Posted byinnoruukon Feb 16, 2011, 11:24:56 PMAlpha Member
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AWESOME.. :D I can't wait!
"Always think more than you talk, instead of talking more than you think"
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Posted bysaq999on Feb 17, 2011, 5:23:48 PM
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Update 18.02.2011
-Weather effect
-Day/Night
-Music
-Flora, Fauna
-Game engine
-Items updated (quote)
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Posted byinnoruukon Feb 18, 2011, 1:33:43 PMAlpha Member
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Interesting findings: 18.02.2011
Stuff about microtransfers:
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The other players in the game would see bought stuff too?
Chris: Yes. Almost everything that we sell we want other people to see. That's why people buy that stuff.
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We're looking at more visual flair and fun stuff. So you might buy something that would change your spell effects; give your character a dragon's head or something like that.
also i found something very interesting about item mods:
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Chris: Exactly. For example, there's a unique item with a property that gems in that item gain double experience. So it becomes an incubator item that you'd use just to level up gems, rather than because it's useful for your character. You might wind up with a character who just runs around leveling up gems instead of leveling up the character.
here is something about support gems which are not on the site:
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“Chaining” support gem: Once the linked spell has hit one target, it replicates itself and targets another nearby valid target. For example, the fireball would explode and then launch another fireball at a nearby monster. Higher levels of the Chaining support gem cause it to target additional consecutive monsters. This support is useful for more than just the obvious damage increase, because it makes the skill somewhat fire-and-forget. The player isn’t locked in place like they would be with the “Multiple Casts” support gem (which causes several copies of the spell to be cast in series).
“Protection while casting” support gem: Puts a temporary additional Energy Shield on the caster for the duration of the linked spell’s cast time. This is very useful for skills such as Ice Nova where the player is generally in the middle of a group of monsters. It’s also useful for use with the “Multiple Casts” support gem where the player spends longer than normal casting a sequence of spells.
a little secret about PvP:
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There are specific active skills, passive skills and support gems designed with PvP in mind. It’s likely that dedicated PvP players will create specific PvP characters that have taken into account appropriate meta-game concerns. The items that are found in PvE (or awarded in PvP) are usable in both modes, and although they may be better suited to one style of play, there aren’t many stats that are only useful in PvP or PvE alone.
An example of a PvP-specific support gem is the “Resist Skill” gem. If linked with an active skill gem, your character will have some degree of resistance to attacks made against it with that skill. For example, if you expect that a PvP tournament is going to have a meta-game consisting of many fireball wielding characters, it might be sensible to link “Resist Skill” to “Fireball” in addition to the usual fire resistance gear you’d wear.
We do care about PvP balance and will try to make sure that it’s a fun, fair playing field. It’s not that we want Path of Exile to become an e-sport, but it’s not healthy if there’s one dominant PvP build that everyone has to either play or beat. We’d prefer that it’s a constantly changing environment with many different viable builds.
and here is something about the "energy shield":
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Wilson: Armor pieces in Path of Exile use different damage mitigation techniques depending on whether they are aligned with strength, dexterity or intelligence. Intelligence armor pieces add “energy shield,” which is the mentioned barrier. It’s a damage buffer that must be depleted before the character’s life total is damaged. Once the character is out of combat, it regenerates. It’s not unique to the Witch class, but she’s the class who finds it easiest to obtain and has the most synergies with it.
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Community, should i put "Interesting findings" on the first site of this thread? thanks=)
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Posted byinnoruukon Feb 18, 2011, 4:21:42 PMAlpha Member
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I've already known them. Also I don't think you should put this much to the thread. The thread should be simple as possible for newcomers.
He who fights with monsters
might take care lest he thereby
become a monster.
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Posted bypermaximumon Feb 18, 2011, 10:16:24 PMAlpha Member
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I have heard those findings before but it's easy to forget some of those things after time goes by. I think it might be nice if there was a thread that we posted those gems in.
In since 0.8.0
Twitch: http://www.twitch.tv/kungfooe
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Posted bykungfooeon Feb 18, 2011, 10:33:12 PMAlpha Member
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I also think that it shouldn't be too much... However i would like to have a little explanation on how someone can find the developer statements by himself... (=> look up the developers profile for their latest posts in the forum, watch out for the GGG sign on the left of the topics)
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Posted byRhesoson Feb 19, 2011, 5:18:30 PM
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