Golems, Brutus, Monster Collision and the Ever Nearing Release

Golem rolls were introduced in OB. In the 1st week I made a post asking for them to be removed back to Alpha realm because they were broken & made the game feel very alpha'ish. I got no response & only after PM'ing Chris did I get the generic "thanks for your feedback" response.

Nothing happened but shortly after I remember reading a post by one of the skill guys that said something like "something something something Whirling Blades, something something something it's on my list some day I will get around to it"...that was the last I ever heard about the subject but I guess that 'one day' never actually happened.

I still stand by what I said all those months ago - Golems make the game feel like an alpha & undermine all the other polish the game has, they should be removed until they work right as I feel they are a detriment to the overall quality. It hurts the game to keep them in.

Ofc, I don't expect GGG to really do anything about it, they obviously don't see it as the priority I do so we just have to wait & hope that one day they actually try & fix what they have already added rather than just plowing on & adding more problems on top.

With launch approaching ever closer GGG are losing more & more slack in the rope that people have given them for being a small indie dev team, at some point they are going to have to call the game 'released' & at that point their game will be judged by the gaming community, shit like the golems is going to be a real fly in the ointment if they never actually get around to addressing it.
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TheAnuhart wrote:
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Shagsbeard wrote:
Nothing "instant" can happen on the internet. Even at the speed of light, it takes 1/10 of a second to get to the other side of the world and back. You can't have a game like this without this problem. The difference is how PoE deals with it and how other games do. Read the manifesto. http://www.pathofexile.com/forum/view-thread/318115

You'll see that in order to "fix it" they would have to give up many of the mechanics that make PoE such fun. They're not willing to do that. Learn about what causes the problems and really understand it and your play will naturally adapt to it. I barely notice it anymore. Understanding it is the key. If you can't understand it, you'll just have to keep complaining about it or find another game. The laws of physics can't be changed.

I'd love it if they trashed the Multiplayer game and gave us a solo game that was 100% responsive. But then they wouldn't be making their game, they'd be making mine.


10/10 for not reading the OP.
The zoom restriction needs to be removed. I agree with that.
This message was delivered by GGG defence force.
I actually agree with this, the latest working to the desync code made it worse than it has ever been for me. However I know that this issue as well as the other big issue (optimisation) are being worked on.

Until I had experienced desync this bad I just thought all the people complaining were exaggerating, it seems to get worse with lower ping also which I find weird.
RIP Bolto
Since Anarchy started, I have played a Ground Slam/Heavy Strike Mara, an Endurance Discharge Templar, and now a summoner witch.

Level 75, Level 71, and Level... 15?


I experience desync, at the very most, once a day. At the VERY MOST. I use 2x quicksilvers, I run through rooms like a madman, but there are a few subtle things I don't do... I don't know how much difference it makes or doesn't make, but it doesn't limit how I want to the play the game in ANY WAY.

I'm not trolling or lying, I'm actually very alert in trying to notice desync, but it happens SO RARELY for me.

I'm not trying to be special or say it doesn't exist, but I -TRULY- believe it is exaggerated on these forums.

Extremely exaggerated.
The Russell Wilson Era
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TheAnuhart wrote:
Monster mechanics such as Brutus/Kole/etc hook and smash, we* soon learn how to counter.
[...] we* must be able to effectively facetank, if only for a brief time. But the result is, the mechanics of Brutus become rather irrelevant as if one decides to glass cannon kite, play smart with the AI, one decides to die.


You don't have to facetank Brutus! All you need is mobility (Runspeed + Quicksilver Flasks are most important, mobility skills are helpful too) and a distraction (Spell-Totem + Summon Sceletons works great).

Surviving a single hit still is of course very helpful too, not just because of lag and desynch but mostly because you just make some mistakes from time to time and therefore need a small error margin. Therefore as a glass cannon you should also carry a granite flask.
Last edited by malvar#3679 on Jul 11, 2013, 1:58:53 PM
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lethal_papercut wrote:
Golem rolls were introduced in OB. In the 1st week I made a post asking for them to be removed back to Alpha realm because they were broken & made the game feel very alpha'ish. I got no response & only after PM'ing Chris did I get the generic "thanks for your feedback" response.

Nothing happened but shortly after I remember reading a post by one of the skill guys that said something like "something something something Whirling Blades, something something something it's on my list some day I will get around to it"...that was the last I ever heard about the subject but I guess that 'one day' never actually happened.

I still stand by what I said all those months ago - Golems make the game feel like an alpha & undermine all the other polish the game has, they should be removed until they work right as I feel they are a detriment to the overall quality. It hurts the game to keep them in.

Ofc, I don't expect GGG to really do anything about it, they obviously don't see it as the priority I do so we just have to wait & hope that one day they actually try & fix what they have already added rather than just plowing on & adding more problems on top.

With launch approaching ever closer GGG are losing more & more slack in the rope that people have given them for being a small indie dev team, at some point they are going to have to call the game 'released' & at that point their game will be judged by the gaming community, shit like the golems is going to be a real fly in the ointment if they never actually get around to addressing it.


I agree with this and a lot of the op, those golem rolls should be dodgeable after initiation. If they are not it makes part of the game mechanics that are supposed to be there invalidated. Another way of dealing with that could be by making a more notable tell when they use it.

I'd hate to see people quitting over things like this at release.

I expect desync will be hard to deal with very well any time soon however...
I agree that golem rolls are really annoying (just as golems in general) but i have rarely found them to be a real problem:
If you're playing melee, you should have enough defense to occasionally survive one of them (again: Granite Flask!) and as range character, you shouldn't be close enough to be hit by it anyways.


What i really dislike are flicker mobs. It's completely impossible to avoid those. -.-
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malvar wrote:
I agree that golem rolls are really annoying (just as golems in general) but i have rarely found them to be a real problem:
If you're playing melee, you should have enough defense to occasionally survive one of them (again: Granite Flask!) and as range character, you shouldn't be close enough to be hit by it anyways.


What i really dislike are flicker mobs. It's completely impossible to avoid those. -.-



Just to steer this thread back to the point.

It isn't how any of us individually deal with these issues, how detrimental, gamebreaking or simply unnoticeable we find them.


It is that at launch, with no beta tag, shit like this will matter A FUCK TON to a new player.
Casually casual.

I agree with the OP: the issues in question *will* convince many would-be PoE addicts that the game is fucking broken.

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