Pure Summoner Build

IMO, the strongest necromancer is the Templar.

You do not need all the minion nodes to be a great necromancer, and templar has access to plenty without overly many sacrifices. He also has good access to minion instability.

You will gain a lot more by stacking auras than you will by getting the last couple minion nodes. Templar has reasonable access to one of the reduced reserve mana nodes and more use for strength to pick up the second node.

Templar can do the pure spellcaster thing, and gets plenty of worthwhile things quickly. Like the witch, you'll probably be burning one point uselessly on spell damage this way, but otherwise you get increased area (good for auras), 10% reduced mana cost (good for other skills while supporting a lot of auras), and some %mana pool and regen.

However, Templars also have some other good options:
Melee with glacial hammer / infernal blow - This lets you provide some focused dps where its needed, and also puts you in the middle of your minions (which is pretty much a necessity to get your auras to matter).

Bow templar - easy +50% elemental weapon damage, plus easy access to the str to projectile keystone in the center (which you're going to want to sling by on your way to the second reduced reserve mana node).

For endgame, the necromancer's ideal weapon swap right now is the Karohi Erqi (or however its spelled) unique maul with 6L, because the increased area of effect auto-support will apply to every aura you socket into it, so you can get 5 truly large radius auras w/ reduced mana cost support on your swap. The templar will likely have the strength to equip this without needing to gear specially for it. Heck, if you're serious about going pure summoner, you might opt for two to run all 10 auras (if that feat is doable!) on both weapon swaps.

Anyway, I'm currently running the melee version of hte necro-templar, which was great through midgame, but endgame is starting to make me feel like I don't melee enough and could/should respec into a more pure spellcaster. But I'm running 6 auras at present even without the Karohi Erqi, and I could easily fit another one or two in.
I like your thoughts, ideas and opinions, but this is a thread specific to the pure summoner build. :)
Pure Summoner Witch Build inc
Hi. I like your build I definately do. I based mine on yours and I think mine is a good candidate to play on HC. Please let me know what you think.



I am almost 70 and this is my current build.

Using two Curses definately made killing go smoother, also to not need to re-apply the Curses.

My mana reg is very high, so I can spam anything all the time even with just ~180 mana after the reserves.

I am playing Default for practice, and haven't died since early lvl 50. I do prefer CI more.

Auras I use: Wrath, Anger, Clarity, Discipline, Hatred
Res: 75/75/72/100
ES: 4200
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skmzarn wrote:
Hi. I like your build I definately do. I based mine on yours and I think mine is a good candidate to play on HC. Please let me know what you think.



I am almost 70 and this is my current build.

Using two Curses definately made killing go smoother, also to not need to re-apply the Curses.

My mana reg is very high, so I can spam anything all the time even with just ~180 mana after the reserves.

I am playing Default for practice, and haven't died since early lvl 50. I do prefer CI more.

Auras I use: Wrath, Anger, Clarity, Discipline, Hatred
Res: 75/75/72/100
ES: 4200


I like this build quite a bit and will probably use something very similar when Open Beta comes around for my HC build.

Very nice build indeed.
Pure Summoner Witch Build inc
"
Sickman wrote:
I like this build quite a bit and will probably use something very similar when Open Beta comes around for my HC build.

Very nice build indeed.


What's the progression on this? Are you rushing to Minion Instability and then deallocating the points later? I can't imagine doing Normal Merveil with nothing but vanilla skeletons and Int/ES nodes.
Thanks for the feedback, Sickman.

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butte wrote:
"
Sickman wrote:
I like this build quite a bit and will probably use something very similar when Open Beta comes around for my HC build.

Very nice build indeed.


What's the progression on this? Are you rushing to Minion Instability and then deallocating the points later? I can't imagine doing Normal Merveil with nothing but vanilla skeletons and Int/ES nodes.


I would suggest that you should go right to MI using the STR-nodes shortcut and remove that path later. It's a bit tougher to plan this if you're planning playing HC, because you should plan ahead what would work for you.

However, you won't even need to show yourself for Merveil. Just let your minions do the job and take the aggro and circle around the pillars to not get hit.

Planning for the Open beta a definite build with Chaos inoculation, Minion instability, Necromantic aegis and totems nodes + all of the minion nodes. Some mana node, a lot of auras hopefully.. spark + pierce + lesser multi as the main attack to shock, totems + ice spear and all the classical minions on the front. I would consider it a pure summoner still, as I want to get all the minion nodes first..

Just ideas. Ah, and for Necromantic Aegis, I really think that more capacity of surviving for the minions is better to have.....really better, with good shield bonus. They will die anyway, and explode and be recasted, but they will let me cast curses and spark not having to cast them every second (imagine PvP).
from Italy
"
butte wrote:
"
Sickman wrote:
I like this build quite a bit and will probably use something very similar when Open Beta comes around for my HC build.

Very nice build indeed.


What's the progression on this? Are you rushing to Minion Instability and then deallocating the points later? I can't imagine doing Normal Merveil with nothing but vanilla skeletons and Int/ES nodes.


For my Open Beta HC build I will most likely try to find a group for normal Merveil (or group with friends). Just seems to be less of a headache that way and practically guarantees no death.

But yeah I was thinking rushing through to MI and then connecting the dots through the mana passives near the start and subtract the un-needed nodes with orbs and/or respec points later.
Pure Summoner Witch Build inc
lol no ES = fail
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RoterRamses wrote:
lol no ES = fail


Very in depth and thought out reply. Thanks.
Pure Summoner Witch Build inc

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