UPDATED: Developer-Friendly & Condensed Proposal for an In-Game Pause: Pausing Character, Not Game

"
Daefecator wrote:
Awesome idea.

I would love to survive foreseeable damage bursts with instant-AFK feature. Like Vaal Smash, wave attack of Kole/Brutus etc.

This would help me to finally play a glass cannon character in HC league. Just like with Alt-F4, you always need to stay aware of the damage you are about to take in order to take full advantage of this new mechanics.

Is this OP? Probably. But just not to lie to ourselves - is surviving in melee bearable in this game? Or, more precisely - does *not* being in monsters melee range improves your survivability more than anything else (evasion, armor, granites etc.)? Yes, and by far.

Против лома нет приёма, если нет другого лома (~A gun is the great equalizer). When dealing with a deadly environment (exactly like Wraeclast is) the best you can have is a way to just brute force it. Be it substantial survivability, that hp nodes used to give, or ES that was recently buffed out of proportions - sometimes it is precisely that - a clunky, inconvenient but efficient way of dealing with troubles that is brilliant. Almost all games, that are generally viewed as entertaining, rely on that sort of mechanics that sometimes gets called skill.

TLDR: Awesome idea. Positive overall effects outweighs any possible damage to the game mechanics (if any will be caused at all).


No, it's not OP if there are these penalties:

(Some of this was thought up by PoE User: Nurvus)

1. A Pause takes 5 seconds to initiate
2. There is a 15 second wait time before you can Pause again
3. For the Hardcore and Onslaught Leagues, you are only allowed to pause 2-3 times per Log-In.
4. The game doesn't recognize you as being in the area at all, and therefore:
5. You do not get XP
6. You do not get Items
7. You do not get Quest Progression
8. You do not provide Item Quantity or Quality Boost to Party

My intent behind this idea is for it to be legit, not OP. I don't necessarily like the reasons you like my idea just because it would be easier to kill stuff.

That's not my vision here.

Given the ease of abuse information you've provided (along with other people's input here,) I have updated my Thread with more specifications, notably regarding penalties.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Jun 28, 2013, 11:56:25 AM
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Alfabetica wrote:
Being able to pause any time really removes the threat of a lot of things. At least now your panic button of Alt+F4 means you lose your current place in your instance.


Not if there is a 15 second wait time in between each Pause so players cannot easily ESC Key over and over again to predict or dodge enemy and Boss attacks. That said, my Thread has already been updated and includes this idea. Furthermore, there can also be a limit as to how many time someone can Pause the game per Log-In, for example, 2-3 times. Something like this would be added in for the Hardcore League only.

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Alfabetica wrote:
In a party this allows you to just pause through anything remotely threatening and have your party focus on killing stuff. Aside from removing the need for defense, it makes it easy to leech off other players when in a party.


What difference does it make? Even without the Pause feature you can still leech from players. That's why it's called kicking players who are leeching out of the Party . . . I thought everyone knew that but I guess not.

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Alfabetica wrote:
Additionally, you could add a delay or something before pausing, but you could just use a Portal Scroll instead.


Using a Portal Scroll is flawed in that it doesn't help in situations where you need to Pause the game instantly, perhaps because you have to run to the restroom (1 example) or whatever else that may cause you to do a rushed AFK. Another reason using a Portal Scroll for AFKing is flawed because in some cases you may run low on Scrolls, have bad luck with their drop rate or lack the materials to buy them from the Vendor whether before or after battle.

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Alfabetica wrote:
If you're concerned about a lack of Portal scrolls, that's your own fault. Seriously. Nothing stopping you from walking off carrying 30 of those things or finding some more as you kill shit given how frequently they drop.


Seriously, your above statement is primitive in that it doesn't help anything along regarding a working Pause Game feature. It lacks merit. Not all players will be carrying 30 of them or have the time to go kill something for a Portal Scroll, HOPING they get one in the case of a rushed AFK.

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Alfabetica wrote:
And if you're worried about instances closing while you're afk, it exists as is for the sake of lowering server-strain. Even if you had 0.1% of the playerbase afk in an instance at any one time, that's a couple hundred, maybe thousand, instances that you need to account for now for the sake of convenience for players that don't plan ahead.


Your above statement is an overgeneralizing one. Personally, I go into battle fully prepared, but still catch myself having to do immediate AFKs, regardless, and rarely I DO run out of Scrolls, having bad luck with their drops or lacking the materials to make them.

The idea in this Thread has nothing to do with not being prepared, but everything to do with making the game more smoother without hampering PoE's gameplay as much possible as detailed in my Thread's updated specifications.

And if you're griping how the game will handle my idea's code, you obviously don't know anything about code whatsoever in that the game will handle it just fine, granted the GGG's team of developers use really good C++ code, which is what PoE's code consists of.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Jun 28, 2013, 9:34:24 AM
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olop4444 wrote:
Easily exploited. Makes esc+logout 100x easier and safer.


The Thread here is not talking about logging out being made easier and safer. Who cares if it would be safer. How does that make the game imbalanced? It's doesn't. To argue this would be like saying just exiting out of the game completely via through ALT + F4 is problematic and makes the game easier, come on.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
"
meerkatz13 wrote:
It is exploitable because of THIS:

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Alfabetica wrote:
In a party this allows you to just pause through anything remotely threatening and have your party focus on killing stuff.


That means, for example:

I see that i have no potions left and have really litlle life left, so i just hit that pause button and let my teammates kill everything that threatens me. Then i unpause the game and I am safe...


So is cowering in a corner somewhere in an area even without this Pause Game feature. Let's be realistic here and stop being so nitpicky. The idea in this Thread is doable and legit opposed to other Threads detailing on a Game Pause idea, I assure you.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Jun 28, 2013, 9:46:23 AM
"
Nurvus wrote:
I'll challenge this.

There are several more limitations that would need to be implemented:
1 - Character must be at full health and energy shield
2 - No enemy may be agroing you
3 - The game doesn't recognize you as being in the area at all
4 - You do not get XP
5 - You do not get items
6 - You do not get quest progression
7 - You do not provide item quantity or quality boost to party
8 - Takes 5 seconds to pause
9 - Takes 5 seconds to unpause

This should probably do it.

I hope I don't have to explain why these are needed.
It should be obvious.


No explanation required whatsoever. I will be sure to add some of these ideas to my Thread's specifications. I say some because I don't agree with all of them. 8 and 9 I already have in my Thread.

Thank You for your feedback.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Jun 28, 2013, 10:07:58 AM
"
HeavyMetalGear wrote:
"
Nurvus wrote:
I'll challenge this.

There are several more limitations that would need to be implemented:
1 - Character must be at full health and energy shield
2 - No enemy may be agroing you
3 - The game doesn't recognize you as being in the area at all
4 - You do not get XP
5 - You do not get items
6 - You do not get quest progression
7 - You do not provide item quantity or quality boost to party
8 - Takes 5 seconds to pause
9 - Takes 5 seconds to unpause

This should probably do it.

I hope I don't have to explain why these are needed.
It should be obvious.


No explanation required whatsoever. I will be sure to add some of these ideas to my Thread's specifications. I say some because I don't agree with all of them. 8 and 9 I already have in my Thread.

Thank You for your feedback.


Apart from 1 & 2, this is 100% the same as using a portal scroll.
"
Ludak021 wrote:
lol, not exploitable? /me looks at Kole about to groundslam, me hits esc, groundslam over, unpause, hit Kole until he is about to groundslam again, hit esc...


That's why it's called, (as updated in my Thread) having to take 5 solid seconds for a Pause to initiate each time you go to Pause the game. Also detailed in my Thread is that it would take 15 seconds before you can Pause the game again.

So yeah, not so exploitable. Thank You for the feedback.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
"
Nurvus wrote:
I'll challenge this.

[Spoiler="Condensed Text"]There are several more limitations that would need to be implemented:
1 - Character must be at full health and energy shield
2 - No enemy may be agroing you
3 - The game doesn't recognize you as being in the area at all
4 - You do not get XP
5 - You do not get items
6 - You do not get quest progression
7 - You do not provide item quantity or quality boost to party
8 - Takes 5 seconds to pause
9 - Takes 5 seconds to unpause[/spoiler]

This should probably do it.

I hope I don't have to explain why these are needed.
It should be obvious.


"
HeavyMetalGear wrote:
No explanation required whatsoever. I will be sure to add some of these ideas to my Thread's specifications. I say some because I don't agree with all of them. 8 and 9 I already have in my Thread.

Thank You for your feedback.


"
Hulkcore wrote:
Apart from 1 & 2, this is 100% the same as using a portal scroll.


Almost never counts; it either is or isn't the same. I already detailed some things updated in my original Thread about the flaws of using Portal Scrolls and other issues already addressed.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Jun 28, 2013, 10:45:49 AM
"
HeavyMetalGear wrote:

==============================================

Quickly, Let's Talk About the Flaws of Portal Scrolls:

The use of Portal Scrolls is flawed in that they don't stay up long, and do not help in situations where you need to Pause the game immediately, perhaps because you have to run to the restroom or whatever else that may cause you to do a rushed AFK. Another reason using a Portal Scroll for AFKing is flawed because in some cases you may run low on Scrolls, have bad luck with their drop rate or lack the materials to buy them from the Vendor whether before or after battle. This is a rare case scenario for later on in the game, but can still happen.

==============================================


Those aren't flaws, those are specifically chosen limitations to force you to plan ahead. Having a pause option defeats those purposefully chosen limitations and eliminates your having to plan ahead. The fact that they are limited, especially starting out, is another limitation imposed to force inventory control and to force you to make decisions about when to town.

The other thing is that this defeats the purpose of the waypoint system. Waypoints serve the function of saving your progress, but they also serve the function of forcing you to explore certain areas more. Also, they serve as a motivator to keep going forward. If I'm in an area that I know doesn't have a waypoint, I'm more likely to push on until the next area. Adding a pause options makes waypoints obsolete. I could effectively alt + tab my game overnight or when I'm at work and never have to use them. Only town when I need to sell stuff and/or talk to NPCs for quests, etc...

What you're asking for is a suspension of game mechanics that are designed specifically to force the choices and planning ahead that you're asking to have negated. You may as well be saying that any time you use currency on an item, you should be able to undo it and get your currency back. Or that if you die in Hardcore you should be able to revive your character and stay in hardcore. Or that items shouldn't take up inventory space.

Finally, as a personal quandary and not an argument, I just don't get the desire to pause this game. If you're playing alone and need to be afk for more than the 8 minutes your portal will last, I don't think that having to start over at the last waypoint is that big of an issue. If you're in a group that's willing to put up with you being afk for more than the 8 minutes your portal would be up, than they're probably willing to send you a tp when you get back. How is this even an issue at all? I'm trying to imagine a scenario where I could see myself wanting to pause this game instead of just going to town, and I can't come up with any.
"
HeavyMetalGear wrote:

==============================================

Quickly, Let's Talk About the Flaws of Portal Scrolls:

The use of Portal Scrolls is flawed in that they don't stay up long, and do not help in situations where you need to Pause the game immediately, perhaps because you have to run to the restroom or whatever else that may cause you to do a rushed AFK. Another reason using a Portal Scroll for AFKing is flawed because in some cases you may run low on Scrolls, have bad luck with their drop rate or lack the materials to buy them from the Vendor whether before or after battle. This is a rare case scenario for later on in the game, but can still happen.

==============================================


"
Hulkcore wrote:
Those aren't flaws, those are specifically chosen limitations to force you to plan ahead. Having a pause option defeats those purposefully chosen limitations and eliminates your having to plan ahead. The fact that they are limited, especially starting out, is another limitation imposed to force inventory control and to force you to make decisions about when to town.

The other thing is that this defeats the purpose of the waypoint system. Waypoints serve the function of saving your progress, but they also serve the function of forcing you to explore certain areas more. Also, they serve as a motivator to keep going forward. If I'm in an area that I know doesn't have a waypoint, I'm more likely to push on until the next area. Adding a pause options makes waypoints obsolete. I could effectively alt + tab my game overnight or when I'm at work and never have to use them. Only town when I need to sell stuff and/or talk to NPCs for quests, etc...

What you're asking for is a suspension of game mechanics that are designed specifically to force the choices and planning ahead that you're asking to have negated. You may as well be saying that any time you use currency on an item, you should be able to undo it and get your currency back. Or that if you die in Hardcore you should be able to revive your character and stay in hardcore. Or that items shouldn't take up inventory space.

Finally, as a personal quandary and not an argument, I just don't get the desire to pause this game. If you're playing alone and need to be afk for more than the 8 minutes your portal will last, I don't think that having to start over at the last waypoint is that big of an issue. If you're in a group that's willing to put up with you being afk for more than the 8 minutes your portal would be up, than they're probably willing to send you a tp when you get back. How is this even an issue at all? I'm trying to imagine a scenario where I could see myself wanting to pause this game instead of just going to town, and I can't come up with any.


"
Hulkcore wrote:
Those aren't flaws, those are specifically chosen limitations to force you to plan ahead. Having a pause option defeats those purposefully chosen limitations and eliminates your having to plan ahead. The fact that they are limited, especially starting out, is another limitation imposed to force inventory control and to force you to make decisions about when to town.


Flaws, issues, troubles, hurdles, aggravations . . . call them what you wish. I chose to use the word flaws (my personal preferance) because Portal Scrolls don't always do the trick to fix the issues with them as talked about in my Thread's proposal.

"
Hulkcore wrote:
What you're asking for is a suspension of game mechanics that are designed specifically to force the choices and planning ahead that you're asking to have negated.


No I am not. What I am asking for (as others have wanted and asked for) is to simply be able to Pause the game (if in a Party no one but you is affected,) and if alone, only you are affected, still, when pausing the game. Whether it's personally of use to you or not is your deal. Other people may find it useful. Prepared or not, if you need to make a rushed AFK due to real-life reasons and a Waypoint is not around you, or in some rare cases, you just so happen to be low on Portal Scrolls, Waypoints and Portal Scrolls won't do the trick. What I propose (only used when needed) fixes this issue without rendering Portal Scrolls and Waypoints useless.

"
Hulkcore wrote:
You may as well be saying that any time you use currency on an item, you should be able to undo it and get your currency back. Or that if you die in Hardcore you should be able to revive your character and stay in hardcore. Or that items shouldn't take up inventory space.


Why must you relate my idea here to other, irrelevant ideas that actually WOULD destroy the gameplay of PoE? In my proposal of an in-game Pause feature there is no ruining anything, granted you read the updates made in my Thread, which you have not it seems.

Overall, your logic is beyond repair regarding this Thread in that you miss everything. Your assumptions give shadows to things that don't exist. Portals and Waypoints aren't always going to be around when you need them. You can plan ahead ALL you want, but my point is if you're in a situation where you need to do a rushed AFK, Portal Scrolls and Waypoints aren't going to do the job, regardless of their uses.

My idea here doesn't render Portal Scrolls OR Waypoints obsolete, ok? It doesn't. They will still be used.

Given the latest specifications in my Thread emphasizing on limitations and the penalties, I don't think people will be constantly using the in-game Pause feature as you think. The feature, more than not, will be used only when players have to use it.

No system is perfect, not even Portal Scrolls, in that players can use Portal Scrolls to quickly get out of battle and Portal Scroll their way to success in beating certain enemies or Bosses. Until GGG addresses that issue, if ever, yeah, that in itself is the biggest problem with Portal Scrolls.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Jun 28, 2013, 11:46:44 AM

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