Aura Reservation - Blood Magic Gem %... too high now? I think so.
So I thought that I had discussed everything in my group about what the changes in HP amount would mean... WE MISSED SOMETHING.
I was totally fine with being cut from 6450 HP to 5000 HP until I realized... when I blood magic my 3 usual auras (wrath, anger, grace) the amount reserved was still the same (650ish). So where I used to have 5800 HP after reservation I now have 4350 after reservation. That is a HUGE problem. If everything to do with HP and damage was nerfed around 25% why wasn't the cost of reserving aura's also cut by that much? I understand not everyone reserves aura's on their HP but for some of us it was the only way to get what we needed to have in order to run effectively. I will adapt my RoA for the time being or go play my lightning striker but just thought I would point out what seems to be an overlooked problem with the blood magic gem mechanic now that the amount of HP we have has been knocked down. - Don't Fear The Ripitor
IGN:(Beyond) Ripitornado This thread has been automatically archived. Replies are disabled.
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I thought of this a few days ago but didnt feel like scouring the patch notes to see if they scaled the.blood magic gem, so I didnt say anything. But yea, its still the same so with less life it makes the hp cost of using it more. I think it should definitely be scaled down a tad.
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Maybe it's good that BM isn't so superior to regular mana user ?
I think BM + aura trick was just too powerfull, it nearly nullifies other builds. Why go for mana nodes + mana regen, that is hard to sustain and prevents you from using all auras when you can simply increase your hp (survivability), run ALL auras (inner force still too good now) ? |
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" So with your logic you state that beacuse mana is so fucking shitty and they cant fix it, they should fuck up blood magic aswell? Good one.. When a banker jumps out of a window, jump after him, that's where the money is.
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" How is mana shitty lol |
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" BM is superior? It is crippling. It is a risk to put those aura's in to your health pool. A risk that those of us who use it accept. It is part of certain builds that helps make them viable. I'm sorry if you chose a build that doesn't use it and it makes you jealous/sad/upset. I have CI characters also that get to run 3 auras only. But it's ok because they work without running other auras. The reason I started this thread was to point out what might have been an oversight. If you are going to take away a flat 25% from all health pools then I just want to know why the reservation of aura's in that pool isn't knocked down by the same. It makes sense to those of us with a brain. - Don't Fear The Ripitor
IGN:(Beyond) Ripitornado |
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How about you ditch Anger?
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Anger adds 600 dps...
- Don't Fear The Ripitor
IGN:(Beyond) Ripitornado |
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" It also adds -15% exp penalty. Your choice. |
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Sorry you must be mistaken. -15% experience would be for dweebs like you in scrubcore.
- Don't Fear The Ripitor
IGN:(Beyond) Ripitornado |
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