Stun treshold reduction.
" Regarding noob-friendliness the stun mechanics are extremely frustrating on my melee Ranger. In Maps if I face 3 or 4 Chaos Spitters, I can see my Cleave animation going, and it feels like the game is lagging or I don't know what the hell is going on but I get pummeled, I'm not life leeching anything or doing much of any damage. I have 2700 Life atm and DR% is above 30%. I know it's a bit low but still: there IS NO STUN ANIMATION. I don't know waht the hell you guys are talking about. I've never seen a stun animation in this game. All that happens is I feel like my character skills are not registered by the game. No feedback, nothing. I don't know at what moment stun begins or when it ends. |
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The Devs say there is a stun animation -> There is a stun animation
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The stun animation is the short (350ms or about a third of a second by default) "reeling" animation that interrupts attacks and casts. If you're looking for stars or birds circling around the heads of whatever is stunned, you're probably playing the wrong game.
This is what it looks like in action (and also a completely shameless link to one of my youtube vids): http://www.youtube.com/watch?v=8bTc37rLuyg Urist McDwarfy has been happy lately. He admired an exceptional ARPG recently. He took joy in slaughter lately. He has been attacked by the dead recently.
Check out the Path of Exile wiki: http://en.pathofexilewiki.com |
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OHO ! Dwarf fortress player !
I recently discovered that game too ;P I have runes, potions and total disregard of public safety.
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Stuns
Whenever a player or monster takes damage, there is a chance they will be stunned. A stun interrupts whatever that creature was doing while a brief animation is played. The default length of stuns is 350ms. The duration of stuns can be altered by reduced block and stun recovery, increased stun duration, and similar modifiers. The formula used for determining whether or not a stun occurs is: stun_chance = 200 * damage / defender_effective_max_life Where defender_effective_max_life is the maximum life of the creature being hit. Increases to monster life from a party of more than one player do not affect defender_effective_max_life. For a player with Chaos Inoculation, their defender_effective_max_life is whatever their max life would be if they did not have Chaos Inoculation. Reduced stun threshold modifiers reduce the value of defender_effective_max_life. For example, 25% stun threshold reduction means you treat their maximum life as only 75% as much as it actually is, meaning you stun them easier. If the stun chance would be less than or equal to 25%, it's ignored, so you need to deal more than 12.5% of effective maximum life to have a chance to stun. Taken straight from the mechanics thread just for giggles. IGN's
Hamadryad - Ranger Heckler - Marauder |
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I think new users will find that equation misleading as it's unsure as to whether the equation returns a percentage already or not:
"chance_to_stun = 200*damage/max_life" would mean that dealing only 0.5% of an enemies max life would give 100% chance to stun. Is that intended? 200*(0.5%*max_life)/max_life = 200*(0.5%) = 100%. I think the equation means: "percentage_chance_to_stun = 200*damage/max_life". Dealing with percentages is always confusing unless it's made explicit whether the resulting calculation returns something that's already a percentage or something that still needs converting to a percentage (dividing by 100). The complete equation with threshold reduction would be: "percentage_chance_to_stun = 200*damage/((1-threshold_reduction/100)*effective_max_enemy_life)" Is there a maximum threshold reduction? Last edited by OdinTheGrand#4728 on Nov 19, 2012, 12:22:56 PM
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I think that part of the confusion here is simply that "stun threshold reduction" is misleading.
It doesnt reduce the threshold. It increases the effective damage for stunning purposes. IGN: Iolar
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"You can see all the values that it's possible to see. You can't see enemy max life on your character sheet. You can't see how much damage any particular hit you deal will do on your character sheet. These things fundamentally cannot be shown on the character sheet beccause they are not known values. You can show your total stun threshold reduction, stun duration increase, etc. And so those are shown. It shows all of the relevant values that could possibly be shown. Showing formulas is different to showing values, and is well beyond the scope or the character sheet's purpose. |