Faster Casting gem doesn't work with Ranged Attack Totem

Okay thanks all, I think I get it.

In the interests of promoting GGG's philosophy of diversifying builds: a dual RAT char would suffer a substantial decrease in survivability without that cast speed, especially without godly gear. If having Faster Casting interact with RAT isn't too much of a mechanical inconvenience, and does not pose significant balance issues, this seems like a positive step to take.
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Piecemeal wrote:
If having Faster Casting interact with RAT isn't too much of a mechanical inconvenience, and does not pose significant balance issues, this seems like a positive step to take.


Having a support gem support another support gem is a significant change in mechanics to how the game currently works.

I don't think they'll ever do that..
IGN: NoahsArChen

"Oh awesome, this guy posted his current gear. Let me find him an upgrade!" ~Said no one ever.
Increased area of effect has an effect on elemental proliferation. I dont see the issue.
IGN: Iolar
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Verb wrote:
that would be because all the support gems are made for the spell/attack that you are casting/using and you're not using the spell/attack you're using a totem which is casting the spell. The support gem are only supporting your active spell.

Um. What? So why does FC reduce the casting time for summoning a spell totem.

There are examples all throughout the game of support gems supporting support gems. If FC does not reduce the cast time of summoning a RAT, then it seems clear to me that it is either a bug or oversight.
Devolving Wilds
Land
“T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.”
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CanHasPants wrote:
There are examples all throughout the game of support gems supporting support gems.
No, there aren't - this is fundamentally impossible.

Support gems, however, can and do support active skills, and it's important to note that an active skill is the skill as a whole, including other supports, not just the base effect of the active gem.

The RAT support changes the active skill from 'fire an arrow' to 'summon a totem that fires an arrow', and that is a skill that could, in theory, be supported by faster casting, as summoning a totem (which is part of the skill) is a casting action and dependant on cast speed.

The reason this support does not work on these skills is a current engine limitation - Faster Casting, somewhat intuitively, only applies to skills that are actually spells - the skill as a whole is not a spell, but an attack, and cannot be supported by this gem, and spell/attack are labels that can only be applied to a skill as a whole - we can't let it connect without the totem changing it's attacks to count as spells. I hope to improve this in future, but this is a fairly minor issue which can't be prioritised over more important things.
Last edited by Mark_GGG#0000 on Jun 3, 2013, 11:10:42 PM
The best longterm solution would be either:

1, give totem summoning a fixed cast time

2, allow ranged totem castspeed to be improved by attack speed
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RenoR wrote:
The best longterm solution would be either:

1, give totem summoning a fixed cast time

2, allow ranged totem castspeed to be improved by attack speed


Just making ranged attack totem benefit from weapon attack speed would make a lot of builds much more viable. Imo it should be a high priority for GGG because it is an easy way to add build diversity.
IGN: @Deltrus
My build and gear: http://www.pathofexile.com/forum/view-thread/462131
Last edited by DeltruS#2041 on Jun 4, 2013, 1:56:34 AM
When you change ranged attack totem, don't forget to add casting a totem a priority over firing a blank arrows when targeting an osbtacle or out of line of sight, it's really penalizing in its current state, especially in maze maps where it can be tricky between debris on the ground and short corridors.
How long does it take so sommon a RAT? I've never used it before

I would have thought it would be partially based of attack speed :(
Brutus. Do you even sync?
Last edited by AnnanFay#3468 on Jun 5, 2013, 8:21:27 AM
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RenoR wrote:
The best longterm solution would be either:


2, allow ranged totem castspeed to be improved by attack speed



I most certainly think ranged attack totems cast time should be improved by attack speed. It is highly undesirable to have such a slow casting time for the totem. It interupts the flow of the game, especially if you have a high attack speed character.

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