PoE Performance Issues still present. Need a word harsher than abysmal.
I wanted to modify content.ggpk files to get rid of particles to see if they caused fps spikes, but there are so many files and i gave up.
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" This is free to play game developed by very small team and still in beta. You cannot expect same level of engine polishment like Diablo 3. Why do you think they dont work on it but again they are small team I dont know how many programmers they have to work on theyir engine. Do you know how time consuming debugging is? PS: I remember one case in which find the bug took me few weeks. It was so hard to reproduce. IGN : Mettiu Last edited by Mettiu#4055 on Jun 19, 2013, 11:03:35 AM
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This bug isn't hard to reproduce at all though.
I'm also pretty sure some expert over at AMD/Ati would be able to pinpoint the problem, if they would simply ask kindly. IGN: Darkrox (not my main, just for easy contact)
~ Yes i'm the Darkrox from Runes of Magic - World's #1 Guild Pravum 2009 - 2011 ~ |
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" Do you know how long one year is? 365.24 days. Or 8,765 hours, or 526,000 minutes, or 31.6 million seconds. All that time, plus more, to fix performance issues that have been apparent since beta, performance issues so severe, they make certain area/character/party combinations completely unplayable. And really, how hard is it to fix a text rendering bug? And speaking of free to play, they have gotten quite a bit of money through kickstarter, and the current shop offerings go all the way up to 12.500 USD, which, apparently, someone has even acquired, as I've heard. Free to Play is not a 3 word get-out-of-trouble free card. It is a business model like any other, and business models always have a profitable base to them. Have you not heard how much real money endgame players spend? And for gods' sake, take some grammar classes or use a spell checker. |
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" Dude.. you need to chill out a bit honestly. Just because something has been there for a year, doesn't mean they aren't always making improvements to it, or adjustments in many different ways attempting to fix stuff while also fixing other stuff. This "problem" happens to a relatively small portion of the population. That doesn't mean it should be ignored, but it also means that they aren't going to dedicate quite as much time to finding/fixing it initially. I have faith that it will eventually get fixed.. just might not be in what you would consider a reasonable time. Free to play means free to play. There are a lot of players that donate a lot of money. There are also a lot of players that don't pay a cent. Really, more than "free to play" should be the phrase "beta". It's beta software. It's not going to be polished and finished yet. Eventually it will. They aren't there yet. And finally.. picking on someone's grammar? really? You do realize that English is not everyone's first language right? |
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" +1 Don't forget to drink your milk 👌
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Before patch i had like no problem with fps drops, but since this last update it doesn't matter in which place of the map i'm... my fps always drops to 1 and go back to 60... a monster it is in front of me and a few seconds later the same monster it is behind me, my latency in the closed beta was 140... now after the update is always higher than 165.
Sorry for my terrible english. IGN: GyFolks / guicorky / ZevsMightyThunder / UltimateMakeover Last edited by pezgui#6557 on Jun 19, 2013, 1:25:50 PM
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" Dude, english is not my mother language. I will like to see you talking or writing in my language. There are free to paly games developed by big companies but this game is developed by how many people ? 18 - 20? I know you have performance issues like many others. I have also some performance issues but constructive feedback is way to help developers. And it is still in beta. Also big games with big budgets have issues in beta. Like for example CoH 2. It had many issues in first beta I played. IGN : Mettiu
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It's beginning to look again like this is an issue they can't/won't tackle. When Chris posted in this thread I think many people were excited that they might finally take a look at fixing the issues causing FPS drops, but I think that hope has gone away again now. Loved the game and wanted to play it for a long time, but I'm not going to buy new hardware to play a game with mediocre graphics. Especially when I can run other new games without any problems at all.
Even though they appear to be a great company with what seems like a good head on their shoulders, their support for these FPS issues has been absolutely terrible. |
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" The only official information regarding the AMD related FPS spikes is that they are, and I quote, "Constantly buying new hardware to test builds on". That's it. There have been no actual attempts to fix the issue, and official information regarding this is also non-existant. It's not even in a list of known bugs! When a bug, that's been highly prevalent ( 300 people complaining about the same issue counts as prevalent, if you ask me, and that's 300 people who actually BOTHERED to say something, or are knowledgeable enough to realize that the issue is not because their rig is underpowered ), goes unfixed for more than a whole year, regardless of development team's size, I can't help but call negligence on it. This is a product that has been RELEASED. Public, out of its testing phases, and marketed as a feature complete multiplayer experience that will continue to get content updates. It is no longer possible to call it "Beta". At a point like this, game breaking bugs SHOULD be gone. If they are not, development focus should be on finding the issue, and fixing it, ASAP. And instead, as many have pointed out in this thread, the latest patch actually made things WORSE. " There are free to play games developed by big companies, yes, and they have more resources for quality control. They also, for the most part, release a working product that functions without major game-breaking bugs at launch. If it's a beta, yes, you are excused, but after you announce RELEASE, your product should not be plagued by such bugs anymore, unless they appear due to subsequent patches after release that introduce these bugs. Here, this is not the case. If your team is small, spend more time on quality control. In most development practices, it is actually the BIG companies that mess this up, because one hand doesn't talk to the other, thanks to the sheer size of the team. A small team means better communication means a more coherent development focus. If anything, this HELPS with fixing bugs. I have given plenty of constructive feedback. Twice, I was ignored. Third time I finally got a vague response and some minor collecting of information, and then nothing, not even so much as a "I've talked about these issues with the rest of the team and we'll try to find the cause of it as soon as we can". I don't even know if my text rendering bug has been put into any kind of internal lift of bugs! How am I to simply toil along, believing that they are not simply trying to make people forget about it and just focus on putting out more content, without fixing the base mechanics? How am I meant to invest in a company that does not communicate clearly about its issues that a lot of people are experiencing with their product, and what they are doing to actively reduce these issues? I am not doing this out of spite. I am doing it, because I see a very severe issue that has gone unnoticed or purposely avoided since beta, and I want to see it fixed, because the ultimate outcome is that more people will be able to enjoy Path of Exile, which ultimately means more paying customers for GGG. And so far, I have been disappointed by the response. You, the players, come in here, saying that this status quo is perfectly fine, that it's okay to spend money on a product, even if it doesn't work correctly. Have you ever heard of a little phrase called 'fit for purpose'? Every consumer should take it into consideration, even if they do not have a law equal or similar to the Trade Descriptions Act. And lastly, English is not my first language, either. I'm from a former Soviet Union country. You don't see me making excuses, do you? The forum posting feature has a spell checker, and while it is not compulsory, it would not hurt to better yourself and actively use it. I do find it humorous that some people in this thread do far better, creating legible sentences with fewer mistakes, but apologize for it anyway. That's courtesy, and I praise people who do that. Look to your peers, they know how it's done. |
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