Keepers of the Flame Build Showcase

who is "they:? i've known lolcohol for a while and he is just one person.

also, yes, Rue is a cat.
Funny. Half of the atlas tree is scarab nodes but scarab drops are minimum even in T17 without allflames. Casual players won't have the investment to play like no job Andy.

Legion still bad in late game. All small bubble gum currency. Sometimes a single red alter gives more than 5 legions. Most valuable loot is ornate incubator. In conflict scarab legion monsters sometimes one shot tanky characters. Not tuned well.

Expedition is too damn hard with full scarab because it just break builds and they have crazy Regen+ward+block plus all crazy mods. It stacks too much negative mods in full scarabs. Only dot explosion build can do it like a game content supposed to be. Gwenn and Rog were cool. Now they just the filler content for expedition. Doing them wasted time that being fun.

Heist is pure gamba now. In the past divination box drops many cards and plus stacked deck. Now only stacked deck. There were many trinkets build around exalt orbs when it's premium currency in the past. There are not updated ones to make heist smooth enjoyable content that you can slowly build your stash tabs. 99% of replicas are outdated. Give us back gem blueprint with old alternative gem systems. Enchanted gear was removed so lab runners also lost their jobs. Instead now lab gives alternative gem which 99% are failures.

Sanctum is whatever. Not a fan of sweating 30 mins for 1 divine.
Delev is whatever. Glad we don't have to do Niko quests to level 6 anymore.

Ultimatum is okay. But if only tanky characters could afk farm it all others playing it and failing it's not a good system.

Strongbox is like one of the only thing people can do with expensive builds. Nothing else to do. It's funny how you earn that much currency and find out you can only play strongbox or blight or farming scarabs in T17. Is that new vision? Using all hard earned money to do most boring and basic stuff?

Breach use to be my divine orb raw currency play. Breach 2.0 hardly drops. Chaos orb. Tree not giving anything that's okay for me. But in 8 mod crazy maps, clicking all blue alters,then breach and get 4 chance orb is pissing me off. After investing in breach for hundreds of time even after buffed patch I still think it's pure waste of time. I made tree pregnant so many times yet got nothing valuable or a single divine orb. It's okay. But in map it's wasting time. Crafting tree only has tier 3 mods. Endgame of it sucks. Not worth clicking. Fortress of breach and bosses of breach wastes more time. I make more without doing breach mechanic. Pls add a button on map device that disables league mechanic. I don't want walls in my map.

MF dead. Group play heavily nerfed.

Blight laggy af. It's killing my pc

Ritual now can't use big number stored blood vessel because rogue exile nerf. Rogue exile play is dead. Ritual is half dead because of it. It's okay here and there when nameless scamer ritual shows up. But end game nah.

Nameless seer is hard to find. Scrying maps is a hug rng task. We use to have sextant to deal with reflected maps in one go. Now we don't have sex tant to roll anymore. Many characters have no access to phy reflect maps. Please add a scarab that let player cannot take reflected damage like we use to have a d use to do. Slayer has phy reflect immunity and he only needs awakened elemental damage with attack then brutality on movement skills to be completely immune. But 90% others can't. It's not a big deal but when you rolled 50 chaos orb on T17 mods and quant rarity is perfect but has reflect mod. It is sad. So sad. You have to keep rolling.

Maven invitation is missing T17 boss witness. Uber boss used to be one button on passive tree. Now we have to do rgn T17 boss shards. It already wasted time and chaos orbs. Just let them be witnessable. Sometimes too much chaos orb on the market and not enough divines. T17 witness will help game to liquidate chaos orbs. Make more stable economy. People will have reason to do t17. Instead of hating it. But tbh,t17 maps layouts are all trash. Being a highest tier map, it can only do strong boxes. Layout doesn't support game existing mechanics. Even breach is a pain in the butt in some of the t17 maps especially the citadel map.

In end game. I don't want to choose between headhunter and mageblood. I want them all. I spent many mirrors a league. I think my end game I should be invincible for my investments. Can you add an orb to destroy an unique but extract one random mod from it, then you can use it on same category item to replace a random mod and you get new item? It's gonna be more fun than foulborn uniques. I want magehunter or hunterblood. It will help market to turn unstable shit uniques into good metaphor uniques. People will pickup every single unique and try to have fun with it. You can make harbingers that extract orb. Make it rare. Not rear like mirror or lock tho. Since it extracts one mod and destroyd the unique. It's already enough panelty. Harbinger is bad.

I really want game fun and respect the time we put it in. Everything starts with fixing the loot first. Retention is already going down hills. Thanks for posting many fun builds. But top players will stick to their builds but not enough loot so they will get bored. Casual players won't even have currencied to play some more builds that's only available for this league.






"
KAVSARG#0155 wrote:
Funny. Half of the atlas tree is scarab nodes but scarab drops are minimum even in T17 without allflames. Casual players won't have the investment to play like no job Andy.

Legion still bad in late game. All small bubble gum currency. Sometimes a single red alter gives more than 5 legions. Most valuable loot is ornate incubator. In conflict scarab legion monsters sometimes one shot tanky characters. Not tuned well.

Expedition is too damn hard with full scarab because it just break builds and they have crazy Regen+ward+block plus all crazy mods. It stacks too much negative mods in full scarabs. Only dot explosion build can do it like a game content supposed to be. Gwenn and Rog were cool. Now they just the filler content for expedition. Doing them wasted time that being fun.

Heist is pure gamba now. In the past divination box drops many cards and plus stacked deck. Now only stacked deck. There were many trinkets build around exalt orbs when it's premium currency in the past. There are not updated ones to make heist smooth enjoyable content that you can slowly build your stash tabs. 99% of replicas are outdated. Give us back gem blueprint with old alternative gem systems. Enchanted gear was removed so lab runners also lost their jobs. Instead now lab gives alternative gem which 99% are failures.

Sanctum is whatever. Not a fan of sweating 30 mins for 1 divine.
Delev is whatever. Glad we don't have to do Niko quests to level 6 anymore.

Ultimatum is okay. But if only tanky characters could afk farm it all others playing it and failing it's not a good system.

Strongbox is like one of the only thing people can do with expensive builds. Nothing else to do. It's funny how you earn that much currency and find out you can only play strongbox or blight or farming scarabs in T17. Is that new vision? Using all hard earned money to do most boring and basic stuff?

Breach use to be my divine orb raw currency play. Breach 2.0 hardly drops. Chaos orb. Tree not giving anything that's okay for me. But in 8 mod crazy maps, clicking all blue alters,then breach and get 4 chance orb is pissing me off. After investing in breach for hundreds of time even after buffed patch I still think it's pure waste of time. I made tree pregnant so many times yet got nothing valuable or a single divine orb. It's okay. But in map it's wasting time. Crafting tree only has tier 3 mods. Endgame of it sucks. Not worth clicking. Fortress of breach and bosses of breach wastes more time. I make more without doing breach mechanic. Pls add a button on map device that disables league mechanic. I don't want walls in my map.

MF dead. Group play heavily nerfed.

Blight laggy af. It's killing my pc

Ritual now can't use big number stored blood vessel because rogue exile nerf. Rogue exile play is dead. Ritual is half dead because of it. It's okay here and there when nameless scamer ritual shows up. But end game nah.

Nameless seer is hard to find. Scrying maps is a hug rng task. We use to have sextant to deal with reflected maps in one go. Now we don't have sex tant to roll anymore. Many characters have no access to phy reflect maps. Please add a scarab that let player cannot take reflected damage like we use to have a d use to do. Slayer has phy reflect immunity and he only needs awakened elemental damage with attack then brutality on movement skills to be completely immune. But 90% others can't. It's not a big deal but when you rolled 50 chaos orb on T17 mods and quant rarity is perfect but has reflect mod. It is sad. So sad. You have to keep rolling.

Maven invitation is missing T17 boss witness. Uber boss used to be one button on passive tree. Now we have to do rgn T17 boss shards. It already wasted time and chaos orbs. Just let them be witnessable. Sometimes too much chaos orb on the market and not enough divines. T17 witness will help game to liquidate chaos orbs. Make more stable economy. People will have reason to do t17. Instead of hating it. But tbh,t17 maps layouts are all trash. Being a highest tier map, it can only do strong boxes. Layout doesn't support game existing mechanics. Even breach is a pain in the butt in some of the t17 maps especially the citadel map.

In end game. I don't want to choose between headhunter and mageblood. I want them all. I spent many mirrors a league. I think my end game I should be invincible for my investments. Can you add an orb to destroy an unique but extract one random mod from it, then you can use it on same category item to replace a random mod and you get new item? It's gonna be more fun than foulborn uniques. I want magehunter or hunterblood. It will help market to turn unstable shit uniques into good metaphor uniques. People will pickup every single unique and try to have fun with it. You can make harbingers that extract orb. Make it rare. Not rear like mirror or lock tho. Since it extracts one mod and destroyd the unique. It's already enough panelty. Harbinger is bad.

I really want game fun and respect the time we put it in. Everything starts with fixing the loot first. Retention is already going down hills. Thanks for posting many fun builds. But top players will stick to their builds but not enough loot so they will get bored. Casual players won't even have currencied to play some more builds that's only available for this league.








you said a lot of things when most strats you just listed there could easily make atleast 5 div/h while some others make much more
Fix general cry, it's useless now.
Otherwise fun league
I'm playing Herald of Agony.
My evis ignite ele is doing work though. Just can't play the game for a living like these guys.

For those interested: https://pobb.in/XxPRne1iJ78O
Last edited by utmastuh#5531 on Nov 20, 2025, 2:27:01 AM
Thanks, I really appreciate these to see some maybe lesser known/more unique builds.


my characters showcase: https://startyparty.dev/poe
Thanks, I really appreciate these to see some maybe lesser known/more unique builds.
PhazePlays Bleed slam is killing this league for me. One of the best builds I have used.

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