Yo who said melee was bad?

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SerialF#4835 wrote:
ruetoo, fub and other giga juicers are using melee to clean the game.
oh no, my mistake, rue too is just using a perma teleport perma explode the screen and this build (or variations of it) exists since months and months.

it s not because melee is decent that you can try to spin whatever lame narrative you re trying to push.


It's all about the JUICE NOT THE FRUIT.
Still sane exile?
Melee is fine as long as your chosen "melee" skill is cast a screen away and hits everything on screen simultaneously.

Therefore, lightning strike, exerted slams, AOE buffed cyclone, etc. are all great "melee" choices.

Now if you are unfortunate to actually choose "TRUE MELEE" like heavy strike, then you will spend more time running around and targeting things than actually damaging them.

It may be hard to believe, but your skill damage outside of the range of that skill is zero.

WTB more non-slam big physical "melee" skills besides reave and cyclone.
Last edited by mnieradko#6070 on Nov 10, 2025, 3:22:31 PM
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Melee is fine as long as your chosen "melee" skill is cast a screen away and hits everything on screen simultaneously.

Therefore, lightning strike, exerted slams, AOE buffed cyclone, etc. are all great "melee" choices.

Now if you are unfortunate to actually choose "TRUE MELEE" like heavy strike, then you will spend more time running around and targeting things than actually damaging them.

It may be hard to believe, but your skill damage outside of the range of that skill is zero.

WTB more non-slam big physical "melee" skills besides reave and cyclone.



You all got it wrong, true melee is just rightclick on hillock lvl 1. While trying to GitGud.
Still sane exile?
If you got a big F U axe and are using it to smack stuff then yes, you are a melee character.
Lets impose steep standards for a skill to be labeled as "true melee", and then complain that it mechanically doesn't compare to ranged skills.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Acolina i'm not sure how you think that zerker is tank dude, I got myself into necro cuz its the definition of tank but zerker i have never felt squishy. What's your secret sauce?
"
Lets impose steep standards for a skill to be labeled as "true melee", and then complain that it mechanically doesn't compare to ranged skills.


"Melee" is a gem tag, that's it.

Frost Blades swings your weapon to shoot projectiles across the screen to multiple targets. This has a melee gem tag.

Splitting steel has a similar theme but does not have a melee gem tag.

Why? Ask a new player who doesn't know this information and they will think that both skills are melee or both are non-melee.

It is totally arbitrary by the devs. The fact still stands that the overwhelming majority of POE1 gameplay, including bossing, favors being anywhere but directly near the target in "true melee".

This includes the reworked breach theme of "here's a billion melee and ranged waves from 20 different directions".

Go play a "good" true melee build like dual strike ambo and spend precious seconds walking around on each screen to acquire a new target. In POE1 endgame gameplay an extra second per fight is enough times for monsters to kill you 100 times.
Last edited by mnieradko#6070 on Nov 10, 2025, 9:28:38 PM
"
"
Lets impose steep standards for a skill to be labeled as "true melee", and then complain that it mechanically doesn't compare to ranged skills.


"Melee" is a gem tag, that's it.

Frost Blades swings your weapon to shoot projectiles across the screen to multiple targets. This has a melee gem tag.

Splitting steel has a similar theme but does not have a melee gem tag.

Why? Ask a new player who doesn't know this information and they will think that both skills are melee or both are non-melee.

It is totally arbitrary by the devs. The fact still stands that the overwhelming majority of POE1 gameplay, including bossing, favors being anywhere but directly near the target in "true melee".

This includes the reworked breach theme of "here's a billion melee and ranged waves from 20 different directions".

Go play a "good" true melee build like dual strike ambo and spend precious seconds walking around on each screen to acquire a new target. In POE1 endgame gameplay an extra second per fight is enough times for monsters to kill you 100 times.


You are knowingly misconstruing information here.

Frost Blades has the melee tag. Correct! But it also has the projectile tag, and the description explains that it's a melee attack that releases projectiles behind the first target hit. It's consistent within itself.

Splitting Steel on the other hand says "Fire a single projectile that splits on impact" which is also accurate and cannot be mistakenw ith Frost Blades.

If your complaint is that you have to read and understand text to get how things work in Path of Exile, valid. There are simpler games for you to enjoy.

You have to stop misstating facts if you want to be taken seriously. This is farcical.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Oh we got a keyboard warrior here.

Yes frost blades releases projectiles behind the "melee" target hit, and that "melee" target hit can be hit way OUTSIDE of "melee" because of the huge strike range increase granted by this skill. Visually you are swinging your weapon at range with projectiles shooting out with both skills but only one of the skills is granted a "melee" gem tag.

If frost blades required you to be in "true melee" range for the melee hit, which if successful then launches projectiles, you would have a point, but that is not the case. Frost blades is granted the "melee" gem tag just because.

Another example: sunder versus glacial cascade. Both result in a big cone of damage originating from the player going forward. The former happens from swingin a weapon. The latter occurs from waving your arms in the air. The former is granted the "melee" gem tag because it requires you to swing a weapon, and then people are surprised that this "melee" gem with near screenwide big damage AOE is hugely popular as a "melee" skill.

How popular would the slam skills be if each of them required you to be in "true melee" range of a target? POE ninja would show 0.1% use each.

So I go back to my original point: "Melee" gameplay in POE1 is fine as long as your chosen "melee" skill keeps you OUT of "true melee" range and blasts the whole (or nearly the whole) screen at once. In this regard you are essentially playing a ranged ARPG build in all cases outside of scaling mechanics thanks to your "melee" gem tag granted to you arbitrarily.
Last edited by mnieradko#6070 on Nov 10, 2025, 10:33:00 PM
Sometimes I just have to shake my head and accept that some people's perspective on the world is just so different to mine, it is difficult to reconcile we're really looking at the same thing.

Frost Blades is a "real melee skill" beacuse the initial hit is not a projectile and does not scale with projectile damage. In fact, it is based on your melee weapon's base damage, scales off melee damage modifiers and does not naturally deal splash damage.

On the other hand, the resulting projectiles do not scale with melee damage.

I'm not sure where your issue lies, but it is as straight of a skill & skill description as they come.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.

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