New and Changed Gems in Path of Exile: Keepers of the Flame

why even make a new gem if you are gonna kill it before it releases...so dumb
So VFoS and BAMA is still alive isn't it?


(HAHA if you actually wanted to play KR/Wands)
So mostly from poe2 stuff came to poe1 not bad nor its good, maybe now arc could be playable more with those lighting minions. Nerfed hex, than buffed again weird kinda funny. But still thanks ggg on new league.Shame too for energy leech but kinda it has sense tricksters were using it almost every possible build lol.. Hoped more support gems and new skills.Again thanks ggg, but you can make it better 100% cheers
PS with that convocation wow removed int impressive
so kinetic rain is dead on arrival? nice
Are you guys at least reading the skill properly ? Kinetic Rain damage come from the Kinetic Anomaly spawned on the ground not the skill itself, it's not Kinetic Rain Of Impact
o7 Kinetic Rain
I like when skills get changed based on usage and not actual performance.

Spectral Throw been decent since beta. Buff it more cuz people aren't using it as much. Shouldn't that tell you something about the other skills in the game that aren't Spectral Throw?
"Never trust floating women." -Officer Kirac
rip time
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Problem lies in the fact that its a brand new skill that we never played before, and ofcourse we want to try it since it looks and probably feels good, however since GGG nerfed it before release way too hard according to numbers we can see right now, there is no point in trying it out even because old skills are simply better in terms of damage output. Some ppl play for fun but most PoE players play for big numbers, it is what it is and its how ARPGs are in general. So question is - Why release new shiny toy for all to see and theorize about if you gonna make it way way worse later on? I understand that they did it because they dont want to nerf stuff mid league, we learned that from PoE2 incidents, but its common sense that new skills should be way better than old ones, otherwise whats the point in them in the first place? Just to provide alternative? But why use alternative thats just inferior?


Agreed, it's been happening for a while, for example how can someone justify the resources used on chain hook? most of tarthus skills? Where 2 or 3 have actual use cases. End game testing on their side have a weak link I guess, it feel that only the Old Good skills are the ones being used massively, while others like steel skills were completely deleted besides the utility one used for CoC, I believe limiting the number of projectiles, number of chains, seting bounds to the interactions without losing them is a better down tuning rather that completely disabling one game play oportunity. If I were the balancing team I would have traded VFoS ability to shotgun with better damage effectiveness, not double deleting it disabling that feature and reducing the area to nothing. There are hundreds of skills but maybe 2 dozens are playable, doesn't feel good at this point, has not been play what you want game for a long time..


I think we're talking past each other. I agree that it's a problem with new skills as they aren't played. But my point was - you can clearly see Kinetic Rain was singled out here. And this is what people are upset about. Conflagration is also a new skill. Thunderstorm is also a new skill. I think people want a skill that will be broken. And KR looked like it. This is why so many people wanted to build arround it, and not build arround other new "fair" skills.
Well if the skill is completely busted, and 100% better than anything else we currently have - it is completely expected to be nerfed.
This is the least hyped I have been for a POE league since synthesis... Maybe it's just overall burnout but destruction of the one skill that looked fun kinda killed it even more for me. I play SSF so I don't really care about what other people play or what is happening with the economy.

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