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Strill wrote:
What, should I be counting the number of enemies I kill to tell when one of three nigh-identical flasks are going to be charged next? Maybe you play a game where your flasks are almost always charged, but not everyone does.
Memorizing which one of my flasks is full or empty when they can fill and empty in a span of 10 seconds is simply not an option.
You can play however you choose; however, if you find your flasks are empty the majority of the time, that's an indication there's room for improvement with respect to playing, equipment, or both.
The OP was:
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FluffyMeowington wrote:
If you press 1, and the flask in that slot is empty, it should use the flask in slot #2, because it is of the same type. It should not use the hybrid or MP flasks because they have differing benefits, but if you want HP, you shouldn't have to check whether or not a flask is empty.
After playing a few weeks on a couple different characters, this seems unnecessary to me. If you intend to use the flask in slot 2, press 2, simple as that...
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Posted byDoomCloud#4090on Jul 15, 2012, 9:26:27 AM
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Strill wrote:
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stayflyazn wrote:
it really isnt that hard to keep track of where the potions are located and how much is in them. not saying that i never use and empty potion or hit the wrong buttons, but when i do, i blame myself and try to get better at it. it could be an option, but it just takes some getting used to.
What, should I be counting the number of enemies I kill to tell when one of three nigh-identical flasks are going to be charged next? Maybe you play a game where your flasks are almost always charged, but not everyone does.
Memorizing which one of my flasks is full or empty when they can fill and empty in a span of 10 seconds is simply not an option.
If glancing down at the flask section is too hard, there are still plenty of other ways to "solve" this "problem" with out implementing such a system that would be either to complicated or to restrictive.
A noise/visual cue when a flask empties or recharges.
A noise/visual cue when a empty flask is attempted to be used.
Visual cues could be at character, like where floating damage numbers would be.
There is no reason to try to draft some kind of "one button fix all" system into the game.
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Posted byFWolf#7608on Jul 15, 2012, 1:19:52 PM
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DoomCloud wrote:
You can play however you choose; however, if you find your flasks are empty the majority of the time, that's an indication there's room for improvement with respect to playing, equipment, or both.
Please, reading comprehension. I never said I was empty all the time, I said they were in constant flux. It means I'm using the flasks to their full extent because I can kill stuff fast enough to empty and refill them extremely quickly.
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FWolf wrote:
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Strill wrote:
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stayflyazn wrote:
it really isnt that hard to keep track of where the potions are located and how much is in them. not saying that i never use and empty potion or hit the wrong buttons, but when i do, i blame myself and try to get better at it. it could be an option, but it just takes some getting used to.
What, should I be counting the number of enemies I kill to tell when one of three nigh-identical flasks are going to be charged next? Maybe you play a game where your flasks are almost always charged, but not everyone does.
Memorizing which one of my flasks is full or empty when they can fill and empty in a span of 10 seconds is simply not an option.
If glancing down at the flask section is too hard, there are still plenty of other ways to "solve" this "problem" with out implementing such a system that would be either to complicated or to restrictive.
A noise/visual cue when a flask empties or recharges.
A noise/visual cue when a empty flask is attempted to be used.
Visual cues could be at character, like where floating damage numbers would be.
There is no reason to try to draft some kind of "one button fix all" system into the game.
And how am I supposed to tell which flask just filled? Regardless, that would be a terrible system since both of those effects would be going off constantly, destroying any meaning they might carry, and just being annoying.
Last edited by Strill#1101 on Jul 15, 2012, 3:22:00 PM
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Posted byStrill#1101on Jul 15, 2012, 3:12:51 PM
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Strill wrote:
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DoomCloud wrote:
You can play however you choose; however, if you find your flasks are empty the majority of the time, that's an indication there's room for improvement with respect to playing, equipment, or both.
Please, reading comprehension. I never said I was empty all the time, I said they were in constant flux.
Neither did I. Please, reading comprehension.
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Posted byDoomCloud#4090on Jul 15, 2012, 3:48:30 PM
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DoomCloud wrote:
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Strill wrote:
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DoomCloud wrote:
You can play however you choose; however, if you find your flasks are empty the majority of the time, that's an indication there's room for improvement with respect to playing, equipment, or both.
Please, reading comprehension. I never said I was empty all the time, I said they were in constant flux.
Neither did I. Please, reading comprehension.
"if you find your flasks are empty the majority of the time"
So you didn't say what you said right there?
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Posted byStrill#1101on Jul 15, 2012, 3:51:17 PM
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Strill wrote:
And how am I supposed to tell which flask just filled? Regardless, that would be a terrible system since both of those effects would be going off constantly, destroying any meaning they might carry, and just being annoying.
Doesn't the current system solve this naturally without needing any bells or whistles? It already gives a clear indication of which flasks are ready to be used.
Glancing to the corner of the screen shouldn't be too much of a task. You also have to do that to see buff timers, the minimap, life, mana, and other things. Requiring players to manage their resources isn't a bad thing.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
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Posted byWhiteBoy#6717on Jul 15, 2012, 4:02:18 PMAlpha Member
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WhiteBoy88 wrote:
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Strill wrote:
And how am I supposed to tell which flask just filled? Regardless, that would be a terrible system since both of those effects would be going off constantly, destroying any meaning they might carry, and just being annoying.
Doesn't the current system solve this naturally without needing any bells or whistles? It already gives a clear indication of which flasks are ready to be used.
Glancing to the corner of the screen shouldn't be too much of a task. You also have to do that to see buff timers, the minimap, life, mana, and other things. Requiring players to manage their resources isn't a bad thing.
As it is now I have to do that constantly because my flasks are constantly in flux. It's not reasonable to keep track of which of three flasks just filled in the last second and which is now empty, especially since the flasks can look graphically like they are 45% full even though they only have on use left. Having three buttons that all do the same thing is unnecessary.
Last edited by Strill#1101 on Jul 15, 2012, 4:11:57 PM
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Posted byStrill#1101on Jul 15, 2012, 4:08:23 PM
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Strill wrote:
"if you find your flasks are empty the majority of the time"
So you didn't say what you said right there?
Are you trolling right now? How does "majority of the time" mean "all the time". All is all, as in everything. Majority is a majority, as in less than all, not quite everything. Please, reading comprehension...
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Posted byDoomCloud#4090on Jul 15, 2012, 4:24:41 PM
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DoomCloud wrote:
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Strill wrote:
"if you find your flasks are empty the majority of the time"
So you didn't say what you said right there?
Are you trolling right now? How does "majority of the time" mean "all the time". All is all, as in everything. Majority is a majority, as in less than all, not quite everything. Please, reading comprehension...
I don't care about your nitpicking. Are you going to revise your comment or not?
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Posted byStrill#1101on Jul 15, 2012, 4:26:48 PM
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Strill wrote:
I should be focusing on the actual game, not staring at my damn flask icons to see which one of three equivalent flasks is full or not.
Flask management is part of the actual game.
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Strill wrote:
Managing identical flasks adds nothing but tedium and distraction to the game...Memorizing which one of my flasks is full or empty when they can fill and empty in a span of 10 seconds is simply not an option.
Refine your builds to not be reliant on constant flask use.
IGN: KoTao
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Posted byKoTao#4717on Jul 16, 2012, 7:56:55 AM
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