Experience loss on death - very controversial design.
Hey. I know exp death penalty is very hardcore but I think it is a flawed design. It's old school and we ain't in 2000s. After couple of deaths I'm scared to play because I loose a lot of exp and I'm forced to grind more.
Please consider another death penalty that won't set your progress backwards. Last edited by Wittgenstein#0994 on Jul 8, 2012, 11:35:30 AM
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Permanent death is hardcore.
Deaths are by most part caused by human errors, exp penalty is quite reasonable and common. Rather than complain about the penalty being a flawed design, address the real issue of getting killed so much, you are doing something wrong, that is the problem. | |
In D2 you lost exp and gold if I remember right.
So just losing exp is not bad. I like bigger penalties like this one. Makes you play more defensively. Only reason why that other game does not have it is because you get max level there before you finish the game and it would be pointless. What I would like in addition to losing exp a ingame reason why your character is brought back to life. Like in D&D, high level clerics can bring you back to life but you lose XP as well (well you lose a level but level is just a certain number of XP lost). I wish they give us a story reason why our character comes back and loses XP. It can be either be a short animation, or a NPC over your body after you find yourself wake up on a stone slab saying "Welcome back, that will cost you xyz exp" :D Exp can easily be explained as soul energy. And the NPC can be anything from a crazy mystery spellcaster to a God of Chaos/Murder/whatever that took you under his wing so you can spread Chaos/Murder/whatever through the island :D Last edited by Torin#1843 on Jul 3, 2012, 11:17:06 AM
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Yep, that's one thing that's missing in my opinion, an explanation of how we managed to wake up back in town after dying 3 levels deep in a monster infested catacomb...
TehHammer is not a crime!
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" Taxi. |
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I think GGG can do better than Xp penalty. I know they just live D2 and all, but they could be more creative.
Something that doesn't set me back would be preferable. Just having to sometimes treck my way back to a boss that killed me(through areas that respawned) feels like punishment enough. I would rather level my character much more easily and move on to a different build that I would be interested in trying. Promote peoples desire to make many different kinds of characters and achieve higher levels without punishing them. I know if I lost 15% xp at level 75-100 for every death, I would probably quickly lose the will to keep going. More characters reaching higher levels = more people using the cash shop to customize those characters and open up inventory space for them. Plus it is more appealing to a wider audience. |
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" By all means suggest one of those better versions, it is not very constructive to point out what you perceive as faults without suggesting better possibilities. " Lets say they they remove xp penalty, everyone will now reach lvl 100 regardless of skill and the quality of their build. Removing rewards from all other players. " Difficulty promotes desires to make different builds, without it you would get fewer builds. Btw Level 25 is 3 hours level 50 is a weekend Every now and then I lose a character entirely, am still playing. " If you tell the players "you will reach maximum level no matter what", where is the challenge in that? | |
" That may be true for the top ladder rushers, but most of us don't play at that speed, nor does everyone have an entire weekend to dedicate to PoE. |
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" Since you can't loose a level, xp loss doesn't actually set you backwards at all. It just slows or halts your progress, depending on how much you die. |
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There is already a whiny thread out there regarding this issue, so why you opened this blindly ?
"This is too good for you, very powerful ! You want - You take"
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