Viper Strike.... With Trap support.
So I was thinking of making a Trap Shadow come open beta and was thinking of useful dex / int spells to use with the trap support gem and then I found Viper strike.
"Poisons the fore, which can stack up to four times. Each time they are re-poisoned, the duration is extended." I thought to myself that you can get a max of 4 traps, 4 stacks. Do you guys think this would work well? | |
Sorry, but Viper Strike is an attack (it uses a weapon), not a spell. Attacks can't (yet) be trapped.
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I was afraid of that. A bunch of "attack" skills could make a lot of sense (and be really cool and fun to use) as traps. Rupture, Rain of Arrows, I could go on.
Last edited by Lionguild on Jun 21, 2012, 8:56:33 PM
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"There are plans to make bow/wand attacks trappable, totemable and mineable in future. It's a little tricky to do right. I am not currently aware of any plans to let melee attacks work with these. | |
Good to hear.
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Well if GGG do get around to solving the trickiness of putting ranged attacks in these things, I hope they can extend it to melee attacks too - it doesn't sound like it should be too big a stretch at that point. Things like Puncture traps and Ground Slam totems sound good to me.
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" Puncture can technically be a ranged attack too. :P A Ground Slam totem does sound cool though. They said I was mad! They said it couldn't be done! But now who's mad?!?! Last edited by Guadagno on Jun 22, 2012, 6:25:10 AM
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All we need now is a new type of totem for the direct attacks:
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Mark, I thought a cool idea for a support gem to alleviate this problem would be as follows:
skeleton knight - summons a single skeleton that uses attached melee skills and supports with its own weapon. This gets round the problem of "what weapon does this trap use" and also adds a bit more variety to summoner builds, plus it has the advantage of moving around to actually hit things. And I suppose you could also have a skeletal mage version that casts a linked mage spell, but there's more overlap with totem there. |
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This topic makes me support the idea of "golems" as a support-style summon. They would work somewhat like totems, but would move toward enemies like a regular summon and simply use the attached attack skill.
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