Development Stories - Creating Necropolis Lore

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Necropolis master craft service Necropolis My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Necropolis veiled crafting all service all crafts mods
Necropolis SC master craft service Necropolis SC craft mod!
Veiled crafting Service Necropolis craft PM: TreeOfDead
poe lore good
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
"
Mokurp wrote:
"
xEnyCe30 wrote:
How bout we talk about the awful drop rates(which great endgame builds takes hundreds of divines to min max and out together properly) or that xp gain is atrocious but you lose 10% on death or how bout we talk about t17s suppose to be a bridge between reg pinnacles and Ubers but instead are the hardest content in game almost equivalent to valdo.


i got lv100 if u do a tree with breach and packsize and do dunes u get 2% exp each map in the lv 99... need the scarab that shrine give +30% exp and stack them in the map
is not that hard

leveling tree bellow
https://poeplanner.com/atlas-tree/BAAQAIQAT-ZfPpBS67vozlv5AEiy-rEVeXeLLoa0i07bRl2gCHrB7v7FwCqiTzxZ81uAuWFTlINuo03DLKXapoxBBLtenX1l3HL2H85a175Muo3qqVgKC_w32VtGOh195Pd9kQp7m1iqCrGdm3eggtpEsJTXK57YZ2AFrg7PMEwqXtSPh53Qxgz0w3nPoxMFtdgT7YKnKY1w45zHxJGCUTfjAPnPR_CA56674tMO4RAZCsLJ4g7oK04botDgDF9KyxdHzMUhkc7Xkji_F1DEH1jkE30q7sABGZSRif21wa86duXsPn1xCwPtFBeIBzPGE3XB--5kSBLVaSEF2VypQ7VjZh8_CLliQGhvOH7rFAAfiwgAAAAAAAADAwAAAAAAAAAAAA==

the itens cost many divines but they are kinda easy to get costing like 97c
people with gear can get many stuff worthy 1 div
if u spend the currency amberflame u get like 400 chaos orb in 1 map, even the harbinger bait give profit
i dont know about console anyways


The xp was the smallest issue I mentioned. Also I’m on console not PC where everything cost 2c. Console economy is 20x more difficult over PC

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